BEAM2.0 GAMEPACKS
Finals BEAM2.0
The M.O.D.s
you wanted m o d s oh, we got the m o d s no longer will your aim be as effective as a water gun in a paintball match because i t's all here, a comprehensive list of every m o d you need to level the playing field 🤖 game mechanics before you jump in, it's important to understand that e ach weapon has its own unique recoil and weapon sway patterns, which makes using this gamepack a powerful tool in your gaming arsenal as it automatically applies the most up to date values for the weapon you're using we do all the heavy lifting for you! we do all the heavy lifting for you! each weapon, and most kinds of attachments has a unique ' weapon sway ' which alters the game mechanics, resulting in changes to the anti recoil x\&y values for that specific weapon also, in game sensitivity and firing distance make a difference too as this pack features the new \[beam] \[beam] technology, allowing custom attachments for each weapon and loadout with this revolutionary enhancement, each weapon is transformed into a laser guided powerhouse, firing with a rock solid precision that defies reality every single shot, landing exactly where you aim! 💥 🛡️ weapon profiles this gamepack features three weapon profiles three weapon profiles , each with a weapon to match your favorite loadouts the cronus zen oled below shows the main screen displayed when you're running this gamepack it's important to familiarize yourself with the gamepack menu layout s1 s1 is the memory slot number the gamepack is programmed to p1 p1 is the active weapon profile this gamepack has four (p1 p4) to choose from the primary primary weapon in this example is regular fire the secondary secondary weapon in this example is rapid fire the main menu jump toggle displays depending on which controller you have connected lt + menu ( xbox xbox ) or l2 + options ( playstation playstation ) view/touchpad + d pad left sets the active weapon profile to 1 view/touchpad + d pad left sets the active weapon profile to 2 view/touchpad + d pad left sets the active weapon profile to 3 you may use one weapon at any one time per profile click the arrow > for all jump toggles used to access and manage weapon profiles 🕹️ jump toggles use toggle view/touchpad + lb/l1 to jump to the active profile menu where you can change to one of the four available weapon profiles simply press d pad left/right to select the profile number and b/circle b/circle to save these toggles can also be used to resync your weapon if automatic switching desyncs itself (this can happen when browsing in game menus) for example, if you are holding the primary weapon in game, use jump toggle view/touchpad + y/triangle y/triangle to resync, enabling automatic switching to continue as normal xb jump toggle xb jump toggle ps jump toggle ps jump toggle action action hold view + lb hold touchpad + l1 active weapon profile (p1 p4) weapon profile (p1 p4) hold view + y hold touchpad + triangle active primary primary weapon hold view + left hold touchpad + circle active profile 1 hold view + up hold touchpad + down active profile 2 hold view + right hold touchpad + left active profile 3 to make your gaming smoother, we've also added a unique zen rgb color for each weapon profile plus, your controller will now vibrate 1x for the primary primary weapon or 2x for the secondary secondary this way, you'll 'feel' when you switch weapons, which should help you react more quickly and effectively weapon rgb leds vibration primary green green 1x ⚔️ weapon armory there's a lot of weapons in this game, so to change a primary primary weapon as quickly as possible with jump toggle view/touchpad + rt/r2 , we have created a ' weapon armory ' which conveniently categorizes each weapon into their own distinctive classes so you don't have to scroll through lists of ars and smgs when you're looking for a shotgun this jump toggle takes you straight to the weapon armory use d pad left/right to s croll through the different weapon classes, a/cross a/cross to select the class and weapon of your choice, and b/circle b/circle to save xb armory toggle xb armory toggle ps armory toggle ps armory toggle action action hold view + rt hold touchpad + r2 access weapons armory 💡info when you choose a weapon class using this toggle, we've made sure it's efficient – it avoids the unnecessary scrolling through weapons that don't interest you the menu will only show weapons belonging to the selected class, making your selection process faster (see the assault rifles example above) however, if you prefer to explore all options, simply access the weapons menu without using the weapon armory jump toggle this way, there will be no class restrictions, and you can freely scroll through the full list of weapons 🎯 push recoil this gamepack supports a profile value for primary primary for each profile 1 to 3 this adjustable can set a x axis and y axis value unlike weapon recoil the push variant will move a weapon left (negative x axis value) or right (positive x axis value) or up (negative y axis value) or down (positive y axis value) this jump toggle will quickly take you to the profile adjustable menu here, you can modify the recoil compensation for the profile currently active this can come in handy if you have the same weapon on different profiles with different attachments these adjustables are restricted to the profiles they are associated with this differs from weapon recoil as weapon recoil values are loaded onto any profile where that weapon is in use xb jump toggle xb jump toggle ps jump toggle ps jump toggle action action hold view + rb hold touchpad + r1 profile adjustable menu ⓜ️ weapon swap swapping between your primary primary and secondary secondary weapons during battle has never been easier by monitoring the cycle weapon button (default y/triangle y/triangle ) , the gamepack will keep track of the weapon you're using and automatically update your settings to match the weapon you're holding on ps5 consoles using the new adaptive beta will attempt to keep profiles in sync this mod is in beta and certain weapons may overlap m m enu option description description automatic default see resync info below manual see jump toggles below however, if for any reason the automatic swapping fails (this can happen when browsing in game menus) don't panic! you can manually re sync to the correct weapon by using the primary primary or secondary secondary jump toggles xb jump toggle xb jump toggle ps jump toggle ps jump toggle action action hold view + y hold touchpad + triangle active primary primary weapon hold view + b hold touchpad + circle active secondary secondary weapon ⓜ️ anti recoil \[beam] \[beam] 🏦 anti recoil docid\ u97dbplagfd7mvowwffj7 is a top tier m o d utilized in first person shooter games it assists you in reducing, and often entirely eliminating, your weapons' recoil and introducing \[beam] \[beam] , a dynamic, fully automated weapon tracking system that transforms your in game character into a laser guided juggernaut this groundbreaking update allows for custom attachments to be used with all weapons and loadouts 😲 w e hired one of the film industries top digital artists to put together this exclusive presentation yup, that's basically how it works simply enable anti recoil , pickup a weapon (and attachments if you like) , and make sure zen is switched to your favorite weapon profile (p1 p3) weapon profile (p1 p3) set the active weapon and you're good to go 👍 if you've been following this guide from the start, you've likely already completed most of the setup it's important that all the in game settings docid 3x7 xx4x7v7tee0lzgoty are synchronized, and confirming the correct weapon is absolutely crucial, otherwise, the anti recoil algorithm may be significantly off, possibly causing harsh upward or downward kick which is precisely the opposite of what you're aiming for, right? this handy quick toggle which will quickly enable/disable anti recoil note anti recoil must be enabled in the gamepack menu for the toggle to work xb quick toggle xb quick toggle ps quick toggle ps quick toggle action action hold lt + d pad down hold l2 + d pad down anti recoil enable/disable m m enu option description description enabled anti recoil is enabled inverted y inverted anti recoil is enabled base anti recoil is tuned for a weapon when aiming at an enemy to counter the slowdown that occurs when firing on an enemy when in game aim assist is enabled 🔃 recoil compensation once you've selected your weapon of choice, it's possible that it's not beaming as expected straight out of the box this could be due to the fact that the existing gamepack version does not optimally account for the combination of in game sensitivity and deadzone settings but don't worry, the "⚡how to tune" section 👇will guide you on how to fine tune your setup to achieve optimal performance a state we call \[beam] \[beam] you can then share these settings with others via the community support channels found on the apex \[beam] docid\ zqjy0uwsqbboyidnsuvai of this guide it really isn't too difficult once you've got a grip on the basics you're dealing with just two axis, x and y , each correlating to up, down, left, right movements this jump toggle will quickly take you to the anti recoil adjustable menu here, you can modify the x & y axis for any weapon that's currently active remember to check out "⚡how to tune" 👇 xb jump toggle xb jump toggle ps jump toggle ps jump toggle action action hold view + lt hold touchpad + l2 anti recoil adjustable menu hold view + rb hold touchpad + r1 profile adjustable menu the menu lets you save the x & y adjustable values for every primary primary weapon in each weapon profile (p1 p3) weapon profile (p1 p3) anti recoil adjustable anti recoil adjustable options description description every weapon x & y axis primary primary default 0 range 400 to 400 click the arrow > for instructions on how to extract the recoil compensation values right from the game this will equip you with the know how to skillfully tune the x & y axis like a pro ⚡ how to tune most of the weapon and attachment combinations should \[beam] \[beam] without any adjustables however, for the ones that do require a little tuning may require extra attention to the x axis some weapons in this game have a really strong left to right swing which doesn't quite follow the conventional way of adjusting recoil compensation if your weapon requires extra tuning to the x axis, the procedure is pretty simple first make sure anti recoil is enabled use lt/l2 + d pad down to toggle anti recoil off use view/touchpad + x/square to toggle off enemy aim against a wall within 10 40 meters fire a clip until empty and take note of its line of direction use lt/l2 + d pad down to toggle anti recoil on aim against a wall within 10 40 meters fire a clip until empty and take note of its line of direction if the weapon moves in the same direction with ar off use jump toggle view/touchpad + lt/l2 to increase x axis, otherwise decrease it when done, use view/touchpad + x/square to toggle training mode off please do not aim against an enemy or dummy in the practice range it is important to shoot against a wall in a private game to help guide you through this process, refer to the chart below don't reply on it for accuracy, because everyone's, sensitivity, deadzone, and response curve may be different but it gives you an idea how recoil spray compensation generally works ⓜ️ aa bubble compensation anti recoil the gamepack is tuned for targets without aim assist this is done in case a shot or two is missed your aim does not overcompensate however, the in game aim assist will slow down your aim when your crosshair is close or on an enemy this is an invisible area commonly referred to as an aim assist bubble this area requires a bit of extra recoil for your aim to stay steady there are two options with off enemy being the default recoil tuned for walls or targets without aim assist if you wish to counter an aim assist bubble automatically select on enemy which automatically provides the extra recoil to counter an aim assist bubble if on enemy is in use and a shot is missed your aim may overcompensate menu option menu option off enemy on enemy ⓜ️ silent aim 2 0 (assist) (beam3 0 update) first of all, let’s break down how the standard aim assist docid\ ps0o4l2 gxdkx75rjb8w0 generally works in this game, when either left or right stick movement is applied, the built in aim assist feature quietly steps in at a certain movement threshold it’s like having a subtle co pilot that gently slows down your aim and rotates your aim, making sure you lock onto targets more smoothly aim assist offers incredible benefits, but it has traditionally been accompanied by a downside screen shake this jitter effect can sometimes be more detrimental than helpful however, with the introduction of silent aim 2 0, this issue is eliminated no more screen shake silent aim 2 0 almost removes the jitter effect, providing a smoother aiming experience improved precision enjoy the advantages of aim assist without the usual drawbacks enhanced performance \ achieve better control and accuracy in all scenarios now, introducing silent aim 2 0 , exclusive only to beam2 0 beam2 0 gamepacks it automatically adjusts the strength according to your deadzone, sensitivity, and response curve values, giving you smoother aiming without screen shake silent aim also works great with a mouse and keyboard as there is zero screen shake and interference when the right stick or mouse is in motion no adjustments needed—silent aim self calibrates to deliver the best performance automatically just set it and play with confidence! silent aim v6 requires specific in game settings in game left stick min deadzone needs to be set at "5" instead of "10" no further adjustments needed! menu option menu option description description disabled default v1 silent aim v1 is enabled v2 silent aim v5 is enabled 🎮 oled menu options note silent aim must be enabled in the gamepack menu for the toggle to work xbox xbox playstation playstation action action lt + d pad right l2 + d pad right silent aim \[on/off] ⓜ️ aim assist booster the aim assist booster m o d enhances your gameplay experience, whether you're using a controller or mouse and keyboard this mod operates seamlessly without any visible effects on the screen the only way to experience its benefits is through gameplay universal compatibility works with both controllers and mouse and keyboard setups invisible operation no on screen effects; feel the difference through improved play combination potential can be used alongside silent aim for a stronger aim assist eliminates aim assist bubble resolves the aim assist bubble issue specifically for mouse and keyboard users strength options option 3 is the strongest, followed by option 2, and then option 1 adjust the options to find the perfect balance and experience enhanced aim assist while playing your apex menu options menu options description description controller aa booster is optimized for controller use mk aa booster is optimized for mouse and keyboard use ⓜ️ aim assist booster menu options menu options description description disabled default option 1 option 1 is active option 2 option 2 is active option 3 option 3 is active ⓜ️ fire m o d s this gamepack is loaded with a variety of extremely handy fire m o d s (default rt/r2 ) , designed to disorient enemies, causing them to miss shots and lose track of your position these are global m o d s , meaning they will be applied to the any active primary primary or secondary secondary click the arrow > for a complete list of available ads m o d s 📝 complete list these fire mods will run whenever the chosen activator (default r t/r2 ) is held the 'on fire' option will run whenever the fire button is held the 'ads & fire' option will run when both ads and fire buttons are held then lastly 'fire only' will only run when the fire button is held and the ads button is not held rapid fire rapid fire fires a weapon at its maximum fire rate dynamic fire dynamic fire set the fire rate of a weapon based on trigger pressure more pressure fires faster while less pressure fires slower burst fire burst fire fire is short bursts keeping the spread of a weapon smaller and conserve ammo menu options menu options description description disabled default rapid fire repeatedly fires at the maximum fire rate dynamic fire rapid fire speed is set based on trigger pressure burst fire repeatedly fire in short bursts active fire m o d quick toggle hold lt/l2 & press d pad up ⓜ️ fire m o d activator control exactly when a m o d is activated this is particularly useful if you have one m o d that activates only when you press fire and another m o d that activates only when you press ads & fire on fire on fire fire while pressing the fire trigger ads is ignored ads & fire ads & fire fire while pressing ads & fire at the same time fire only fire only fire only when pressing the fire trigger ads will block the m o d menu options menu options description description on fire fire instantly, ads is ignored ads & fire fire while holding ads fire only ads blocks the m o d ⓜ️ shot m o d these shot m o d s will run whenever the chosen activator (default r t/r2 ) is held the 'on fire' option will run whenever the fire button is held the 'ads & fire' option will run when both ads and fire buttons are held then lastly 'fire only' will only run when the fire button is held and the ads button is not held jump shot jump shot rapidly jump when the fire button is held crouch shot crouch shot crouch once when the fire button is pressed auto crouch auto crouch rapidly crouch while the fire button is held drop shot drop shot go to the prone position when firing strafe shot strafe shot strafe while firing your weapon menu options menu options description description disabled default jump shot jump while shooting crouch shot crouch while shooting auto crouch crouch one time upon activator use drop shot go prone while shooting strafe shot strafe while shooting set speed & direction below active shot m o d quick toggle hold lt/l2 & press d pad right ⓜ️ shot m o d activator control exactly when a m o d is activated this is particularly useful if you have one m o d that activates only when you press fire and another m o d that activates only when you press ads & fire on fire on fire fire while pressing the fire trigger ads is ignored ads & fire ads & fire fire while pressing ads & fire at the same time fire only fire only fire only when pressing the fire trigger ads will block the m o d menu options menu options description description on fire fire instantly, ads is ignored ads & fire fire while holding ads fire only ads blocks the m o d ⓜ️ quick scope 🏦 quick scope docid\ fplenwhxo2sqmawmqx no is a powerful feature designed to enhance your shooting efficiency and speed when using this feature, pressing either fire (default rt/r2 ) or ads (default lt/l2 ) will trigger an automated sequence your weapon will swiftly zoom in, fire, and then zoom back out this seamless motion can shave up to two seconds off your shooting time, offering a significant advantage compared to traditional firing methods here are the two main trigger options for quick scope on fire on fire this mode is activated with a single pull of the fire trigger quick, simple, and efficient, it allows rapid scope in and firing on ads on ads triggered with a single pull of the ads trigger, this mode offers a seamless transition between aiming and shooting silent silent quick scope faster than normal by canceling the scope in animation additionally, quick scope offers a forth option, the legit scope legit scope this feature primes a shot as you hold the ads trigger, firing the shot when the trigger is released menu option menu option description description disabled default on fire default rt/r2 adjustable 👇 on ads default lt/l2 adjustable 👇 silent fires a shot on release of the ads trigger while canceling the scope in animation legit scope fires a shot on release of the ads trigger default lt/l2 adjustable option adjustable option description description ads (zoom) time default 200ms range 200 3000ms ⓜ️ auto sprint this m o d automatically sprints when the left stick is fully pushed in any direction menu option menu option description description disabled default enabled automatically hold the focus button ls/l3 default stabilizing sniper weapons ⓜ️ turbo melee rapidly melee while the melee button is held (rs/r3 default) menu option menu option description description disabled default enabled automatically hold the melee button rs/r3 default ⓜ️ jump m o d this m o d allows rapid jumps while the in game jump button is held (a/cross) bunny hop bunny hop rapidly jump while the jump button (a/cross default) is held ⓜ️ scoped fire this m o d will automatically aim down sights when hip firing providing the best accuracy while having reduced character movement when either option is used anti recoil is also applied to give you the edge on your opponent in any scenario menu option menu option description description disabled default enabled aim down sights when hip firing ⓜ️ auto ping automatically ping opponents, weapons or point of interest and alert your teammates (once) ping only once while ads or firing depending on your activator (repeated) ping all the time while ads or firing depending on your activator option description disabled auto ping is disabled on fire (repeat) auto ping is on fire (repeats) on fire (once) auto ping is on fire (only once on fire) on ads (repeat) auto ping is on ads (repeats) on ads (once) auto ping is on ads (only once on ads) on ads & fire (repeat) auto ping is on ads & fire (repeats) on ads & fire (once) auto ping is on ads & fire (only once on ads & fire) ⓜ️ vm speed vm speed allows you to change how fast the gamepack reports to your game this can allow for a more responsive gaming experience however, if using a headset wired to your controller this m o d may cause sound crackling the speed can be set to either 10ms (default), 8ms, 6ms, 4ms or 2ms the lower the value the more responsive your controller may feel note that this setting may weaken silent aim menu option menu option description description 10ms default vm speed 8ms vm speed is set to 8ms 6ms vm speed is set to 6ms 4ms vm speed is set to 4ms 2ms vm speed is set to 2ms