BEAM2.0 GAMEPACKS
Finals BEAM2.0

The M.O.D.s

You wanted M.O.D.s. Oh, we got the M.O.D.s. No longer will your aim be as effective as a water gun in a paintball match because it's all here, a comprehensive list of every M.O.D. you need to level the playing field.

🤖 GAME MECHANICS



Before you jump in, it's important to understand that each weapon has its own unique recoil and weapon sway patterns, which makes using this GamePack a powerful tool in your gaming arsenal as it automatically applies the most up-to-date values for the weapon you're using. We do all the heavy lifting for you!

Each weapon, and most kinds of attachments has a unique 'Weapon Sway' which alters the game mechanics, resulting in changes to the Anti-Recoil X&Y values for that specific weapon. Also, in-game sensitivity and firing distance make a difference too.

As this pack features the new [BEAM] technology, allowing custom attachments for each weapon and loadout.

With this revolutionary enhancement, each weapon is transformed into a laser-guided powerhouse, firing with a rock-solid precision that defies reality. Every single shot, landing exactly where you aim! 💥

🛡️ WEAPON PROFILES



This GamePack features THREE WEAPON PROFILES, each with a weapon to match your favorite loadouts.

The Cronus Zen OLED below shows the main screen displayed when you're running this GamePack.

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It's important to familiarize yourself with the GamePack menu layout.

  • S1 is the Memory Slot Number the GamePack is programmed to.
  • P1 is the active Weapon Profile - this GamePack has four (P1 - P4) to choose from.
  • The PRIMARY weapon in this example is Regular Fire.
  • The SECONDARY weapon in this example is Rapid Fire.
  • The Main Menu Jump Toggle displays depending on which controller you have connected. LT + MENU (XBOX) or L2 + OPTIONS (PLAYSTATION).
  • VIEW/TOUCHPAD + D-PAD LEFT Sets the active Weapon Profile to 1.
  • VIEW/TOUCHPAD + D-PAD LEFT Sets the active Weapon Profile to 2.
  • VIEW/TOUCHPAD + D-PAD LEFT Sets the active Weapon Profile to 3.

You may use one weapon at any one time per profile.

Click the arrow > for all Jump Toggles used to access and manage Weapon Profiles.

⚔️ WEAPON ARMORY



There's a lot of weapons in this game, so to change a PRIMARY weapon as quickly as possible with Jump Toggle VIEW/TOUCHPAD + RT/R2, we have created a 'Weapon Armory' which conveniently categorizes each weapon into their own distinctive classes so you don't have to scroll through lists of ARs and SMGs when you're looking for a Shotgun.

This jump toggle takes you straight to the Weapon Armory. Use D-PAD LEFT/RIGHT to scroll through the different weapon classes, A/CROSS to select the class and weapon of your choice, and B/CIRCLE to save.

XB Armory Toggle

PS Armory Toggle

Action

Hold VIEW + RT

Hold TOUCHPAD + R2

Access Weapons Armory

💡INFO: When you choose a weapon class using this toggle, we've made sure it's efficient – it avoids the unnecessary scrolling through weapons that don't interest you. The menu will only show weapons belonging to the selected class, making your selection process faster (see the Assault Rifles example above).

However, if you prefer to explore all options, simply access the weapons menu without using the Weapon Armory jump toggle. This way, there will be no class restrictions, and you can freely scroll through the full list of weapons.

🎯 PUSH RECOIL



This GamePack supports a profile value for PRIMARY for each Profile 1 to 3. This adjustable can set a X Axis and Y Axis value. Unlike Weapon Recoil. The push variant will move a weapon left (negative X Axis value) or right (positive X Axis value) or Up (negative Y Axis value) or down (Positive Y Axis value).

This Jump Toggle will quickly take you to the Profile Adjustable Menu. Here, you can modify the recoil compensation for the profile currently active. This can come in handy if you have the same weapon on different profiles with different attachments. These adjustables are restricted to the profiles they are associated with. This differs from weapon recoil as weapon recoil values are loaded onto any profile where that weapon is in use.

XB Jump Toggle

PS Jump Toggle

Action

Hold VIEW + RB

Hold TOUCHPAD + R1

Profile Adjustable Menu

Ⓜ️ WEAPON SWAP



Swapping between your PRIMARY and SECONDARY weapons during battle has never been easier. By monitoring the Cycle Weapon button (default: Y/TRIANGLE), The GamePack will keep track of the weapon you're using and automatically update your settings to match the weapon you're holding. On PS5 consoles using the new Adaptive Beta will attempt to keep profiles in sync. This MOD is in Beta and certain weapons may overlap.

Menu Option

Description

Automatic

Default. See Resync info below.

Manual

See Jump Toggles below.

However, if for any reason the automatic swapping fails (this can happen when browsing in-game menus) don't panic! You can manually re-sync to the correct weapon by using the PRIMARY or SECONDARY jump toggles.

XB Jump Toggle

PS Jump Toggle

Action

Hold VIEW + Y

Hold TOUCHPAD + TRIANGLE

Active Primary Weapon

Hold VIEW + B

Hold TOUCHPAD + CIRCLE

Active Secondary Weapon

Ⓜ️ ANTI-RECOIL [BEAM]



🏦 Anti-Recoil is a top-tier M.O.D. utilized in first-person shooter games. It assists you in reducing, and often entirely eliminating, your weapons' recoil.

And introducing [BEAM], a dynamic, fully-automated weapon tracking system that transforms your in-game character into a laser-guided juggernaut. This groundbreaking update allows for custom attachments to be used with all weapons and loadouts. 😲

We hired one of the film industries top digital artists to put together this exclusive presentation...

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Yup, that's basically how it works. Simply enable Anti-Recoil , pickup a weapon (and attachments if you like), and make sure Zen is switched to your favorite WEAPON PROFILE (P1 - P3) set the active weapon and you're good to go.👍

If you've been following this guide from the start, you've likely already completed most of the setup. It's important that all the In-Game Settings are synchronized, and confirming the correct weapon is absolutely crucial, otherwise, the Anti-Recoil algorithm may be significantly off, possibly causing harsh upward or downward kick - which is precisely the opposite of what you're aiming for, right?

This handy Quick Toggle which will quickly enable/disable Anti-Recoil. Note: Anti-Recoil must be enabled in the GamePack menu for the toggle to work.

XB Quick Toggle

PS Quick Toggle

Action

Hold LT + D-PAD DOWN

Hold L2 + D-PAD DOWN

Anti-Recoil Enable/Disable

Menu Option

Description

Enabled

Anti-Recoil is enabled

Inverted-Y

Inverted Anti-Recoil is enabled

Base Anti-Recoil is tuned for a weapon when aiming at an enemy to counter the slowdown that occurs when firing on an enemy when In-Game Aim Assist is enabled.

🔃 RECOIL COMPENSATION



Once you've selected your weapon of choice, it's possible that it's not beaming as expected straight out of the box. This could be due to the fact that the existing GamePack version does not optimally account for the combination of in-game sensitivity and deadzone settings.

But don't worry, the "⚡How to Tune" section 👇will guide you on how to fine-tune your setup to achieve optimal performance - a state we call [BEAM]. You can then share these settings with others via the community support channels found on the main page of this guide.

It really isn't too difficult once you've got a grip on the basics. You're dealing with just two axis, X and Y, each correlating to UP, DOWN, LEFT, RIGHT movements.

This Jump Toggle will quickly take you to the Anti-Recoil Adjustable Menu. Here, you can modify the X & Y axis for any weapon that's currently active. Remember to check out "⚡How to Tune" 👇

XB Jump Toggle

PS Jump Toggle

Action

Hold VIEW + LT

Hold TOUCHPAD + L2

Anti-Recoil Adjustable Menu

Hold VIEW + RB

Hold TOUCHPAD + R1

Profile Adjustable Menu

The Menu lets you save the X & Y adjustable values for every PRIMARY weapon in each WEAPON PROFILE (P1 - P3).

Anti-Recoil Adjustable Options

Description

Every Weapon

X & Y AXIS - PRIMARY

Default: 0. Range -400 to 400

Click the arrow > for instructions on how to extract the recoil compensation values right from the game. This will equip you with the know-how to skillfully tune the X & Y axis like a pro.

Ⓜ️ AA Bubble Compensation



Anti-Recoil the GamePack is tuned for targets without Aim Assist. This is done in case a shot or two is missed your aim does not overcompensate. However, the In-Game Aim Assist will slow down your aim when your crosshair is close or on an enemy. This is an invisible area commonly referred to as an Aim Assist bubble. This area requires a bit of extra recoil for your aim to stay steady. There are two options with Off Enemy being the default recoil tuned for walls or targets without Aim Assist. If you wish to counter an Aim Assist bubble automatically select On Enemy which automatically provides the extra recoil to counter an Aim Assist bubble. If On Enemy is in use and a shot is missed your aim may overcompensate.

Menu Option

Off Enemy

On Enemy

Ⓜ️ Silent Aim 2.0 (Assist)



First of all, let’s break down how the standard Aim Assist generally works. In this game, when either left or right stick movement is applied, the built-in aim assist feature quietly steps in at a certain movement threshold. It’s like having a subtle co-pilot that gently slows down your aim, making sure you lock onto targets more smoothly.

Aim Assist offers incredible benefits, but it has traditionally been accompanied by a downside: screen-shake. This jitter effect can sometimes be more detrimental than helpful. However, with the introduction of Silent Aim 2.0, this issue is eliminated.

No More Screen-Shake: - Silent Aim 2.0 almost removes the jitter effect, providing a smoother aiming experience.

Improved Precision: - Enjoy the advantages of Aim Assist without the usual drawbacks.

Enhanced Performance: - Achieve better control and accuracy in all scenarios.

Now, introducing Silent Aim 2.0, exclusive only to BEAM2.0 GamePacks. It automatically adjusts the strength according to your deadzone, sensitivity, and response curve values, giving you smoother aiming with less screen-shake.

Silent Aim also works great with a mouse and keyboard as there is zero screen-shake and interference when the right stick or mouse is in motion.

For those looking to fine-tune the performance of Silent Aim, you can adjust its strength to suit your preferences. You'll find the "Silent Aim Strength" setting, which controls the movement of the right stick to lock onto an enemy.

Adjusting Strength: Higher values increase shake, while lower values decrease it.

Optimal Setting: Start with the lowest strength and test in the firing range.

Testing: Ensure the crosshair follows the dummy without manually moving the right stick or mouse.

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Menu Option

Description

Disabled

Default

Enabled

Silent Aim is Enabled. Adjustable 👇

Menu Option

Description

Silent Aim Strength

Set Stick Movement (-9000 to 9000)

Ⓜ️ Aim Assist Booster



The Aim Assist Booster M.O.D. enhances your gameplay experience, whether you're using a controller or mouse and keyboard. This MOD operates seamlessly without any visible effects on the screen. The only way to experience its benefits is through gameplay.

Universal Compatibility: Works with both controllers and mouse and keyboard setups.

Invisible Operation: No on-screen effects; feel the difference through improved play.

Combination Potential: Can be used alongside Silent Aim for a stronger Aim Assist

Eliminates Aim Assist Bubble: Resolves the Aim Assist Bubble issue specifically for mouse and keyboard users.

Strength Options: Option 3 is the strongest, followed by Option 2, and then Option 1.

Adjust the options to find the perfect balance and experience enhanced aim assist while playing your APEX.

Menu Options

Description

Controller

AA Booster is optimized for controller use

MK

AA Booster is optimized for mouse and keyboard use

Ⓜ️ Aim Assist Booster



Menu Options

Description

Disabled

Default

Option 1

Option 1 is active

Option 2

Option 2 is active

Option 3

Option 3 is active

Ⓜ️ Fire M.O.D.S.



This GamePack is loaded with a variety of extremely handy Fire M.O.D.s (default: RT/R2), designed to disorient enemies, causing them to miss shots and lose track of your position.

These are GLOBAL M.O.D.s, meaning they will be applied to the any active PRIMARYor SECONDARY. Click the arrow > for a complete list of available ADS M.O.D.s...

Active Fire M.O.D. Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP

Ⓜ️ FIRE M.O.D. ACTIVATOR

Control exactly when a M.O.D. is activated. This is particularly useful if you have one M.O.D. that activates only when you Press Fire and another M.O.D. that activates only when you press ADS & Fire.

On Fire: Fire while pressing the fire trigger. ADS is ignored. ADS & Fire: Fire while pressing ADS & Fire at the same time. Fire Only: Fire only when pressing the fire trigger. ADS will block the M.O.D.

Menu Options

Description

On Fire

Fire instantly, ADS is ignored

ADS & Fire

Fire while holding ADS

Fire Only

ADS Blocks the M.O.D.

Ⓜ️ SHOT M.O.D.

These SHOT M.O.D.s. will run whenever the chosen activator (default RT/R2) is held. The 'On Fire' option will run whenever the Fire Button is held. The 'ADS & Fire' option will run when both ADS and Fire buttons are held. Then lastly 'Fire Only' will only run when the Fire button is held and the ADS button is not held.

Jump Shot: Rapidly jump when the Fire button is held. Crouch Shot: Crouch once when the Fire button is pressed. Auto Crouch: Rapidly crouch while the Fire button is held. Drop Shot: Go to the prone position when firing. Strafe Shot: Strafe while firing your weapon.

Menu Options

Description

Disabled

Default

Jump Shot

Jump while Shooting

Crouch Shot

Crouch while Shooting

Auto Crouch

Crouch one time upon activator use

Drop Shot

Go Prone while Shooting

Strafe Shot

Strafe while Shooting Set Speed & Direction Below

Active Shot M.O.D. Quick Toggle: HOLD LT/L2 & PRESS D-PAD RIGHT

Ⓜ️ SHOT M.O.D. ACTIVATOR

Control exactly when a M.O.D. is activated. This is particularly useful if you have one M.O.D that activates only when you Press Fire and another M.O.D. that activates only when you press ADS & Fire.

On Fire: Fire while pressing the fire trigger. ADS is ignored. ADS & Fire: Fire while pressing ADS & Fire at the same time. Fire Only: Fire only when pressing the fire trigger. ADS will block the M.O.D.

Menu Options

Description

On Fire

Fire instantly, ADS is ignored

ADS & Fire

Fire while holding ADS

Fire Only

ADS Blocks the M.O.D.

Ⓜ️ QUICK SCOPE



🏦 Quick Scope is a powerful feature designed to enhance your shooting efficiency and speed. When using this feature, pressing either FIRE (default: RT/R2) or ADS (default: LT/L2) will trigger an automated sequence: your weapon will swiftly zoom in, fire, and then zoom back out. This seamless motion can shave up to two seconds off your shooting time, offering a significant advantage compared to traditional firing methods.

Here are the two main trigger options for Quick Scope:

  1. On Fire: This mode is activated with a single pull of the FIRE trigger. Quick, simple, and efficient, it allows rapid scope-in and firing.
  2. On ADS: Triggered with a single pull of the ADS trigger, this mode offers a seamless transition between aiming and shooting.
  3. Silent: Quick Scope faster than normal by canceling the scope in animation.

Additionally, Quick Scope offers a forth option, the Legit Scope. This feature primes a shot as you hold the ADS trigger, firing the shot when the trigger is released.

Menu Option

Description

Disabled

Default

On Fire

Default: RT/R2. Adjustable 👇

On ADS

Default: LT/L2. Adjustable 👇

Silent

Fires a shot on release of the ADS trigger while canceling the scope in animation.

Legit Scope

Fires a shot on release of the ADS trigger Default: LT/L2

Adjustable Option

Description

ADS (Zoom) Time

Default: 200ms. Range 200-3000ms

Ⓜ️ AUTO SPRINT



This M.O.D. automatically sprints when the left stick is fully pushed in any direction

Menu Option

Description

Disabled

Default

Enabled

Automatically hold the Focus Button LS/L3 default stabilizing sniper weapons.

Ⓜ️ TURBO MELEE



Rapidly Melee while the Melee Button is held (RS/R3 default).

Menu Option

Description

Disabled

Default

Enabled

Automatically hold the Melee Button RS/R3 default

Ⓜ️ JUMP M.O.D.



This M.O.D. allows rapid jumps while the In-Game Jump Button is held (A/CROSS).

Bunny Hop: Rapidly jump while the Jump Button (A/CROSS default) is held.

Ⓜ️ SCOPED FIRE



This M.O.D. will automatically aim down sights when hip firing providing the best accuracy while having reduced character movement. When either option is used Anti-Recoil is also applied to give you the edge on your opponent in any scenario.

Menu Option

Description

Disabled

Default

Enabled

Aim down sights when hip firing

Ⓜ️ AUTO PING



Automatically ping opponents, weapons or point of interest and alert your teammates. (Once): ping only once while ADS or firing depending on your activator. (Repeated): Ping all the time while ADS or firing depending on your activator.

Option

Description

Disabled

Auto Ping is Disabled

On Fire (Repeat)

Auto Ping is On Fire (Repeats)

On Fire (Once)

Auto Ping is On Fire (Only Once on Fire)

On ADS (Repeat)

Auto Ping is On ADS (Repeats)

On ADS (Once)

Auto Ping is On ADS (Only Once on ADS)

On ADS & Fire (Repeat)

Auto Ping is On ADS & Fire (Repeats)

On ADS & Fire (Once)

Auto Ping is On ADS & Fire (Only Once on ADS & Fire)

Ⓜ️ VM SPEED



VM Speed allows you to change how fast the GamePack reports to your game. This can allow for a more responsive gaming experience. However, if using a headset wired to your controller this M.O.D. may cause sound crackling. The speed can be set to either 10ms (default), 8ms, 6ms, 4ms or 2ms. The lower the value the more responsive your controller may feel. Note that this setting may weaken Silent Aim.

Menu Option

Description

10ms

Default VM Speed

8ms

VM Speed is set to 8ms

6ms

VM Speed is set to 6ms

4ms

VM Speed is set to 4ms

2ms

VM Speed is set to 2ms