COMMUNITY GAMEPACKS
COD: MWIII Zombies
Changelog
All release notes with changes, bug fixes, and updates for this GamePack will be listed here.
Be sure to test every possible mod and setting, including different platforms to make sure everything is mapped and timed correctly. All test/bug reports can be posted to the #gamepack-test channel - the more feedback we receive, the quicker we can update and release - thanks!
1.2 - December 21, 2023
Added
Updated to Season 1
Added
Off Hit and On Hit options back into the game. This MOD is set to Off Hit by default.
Added
"Adaptive Recoil" Anti-Recoil option. This MOD functions best when playing with a Dualsense controller. It functions similar to a Dynamic Anti-Recoil where the more ADS (LT/L2 default) is held the stronger Anti-Recoil becomes. Low pressure functions the same as Off Hit and gradually gets stronger. When fully held full On Hit is in use. The more ADS is held the greater the trigger pressure becomes making it easier to feel how strong recoil is.
Added
The ability to experience PS5 Adaptive Trigger functionality on an Xbox console when using a Dualsense or Dualsense Edge controller (Vibration needs to be enabled InGame for full experience). To use this set the Block Rumble MOD to "Adaptive Rumbles on Xbox".
Added
Adaptive Deadzone adjustable this is the threshold a trigger needs to be at before firing (90 default)
Added
Adaptive BETA to Profile Selection MOD. This mod will automatically swap weapon profiles when swap is pressed. In addition to this the MOD will also attempt to resync weapon profiles if profiles become desync during play. The "FULL HAPTICS" option ingame is required to be enabled for this MOD to work.
Added
Affected FOV Slider Match [MOD 40] this to your In-Game ADS FIELD OF VIEW - Affected value. If you use Independent for ADS FIELD OF VIEW leave this at the default value of 80
Added
RAM7
Added
TAQ Eradicator
Added
XRK Stalker
Added
Adjustable saving bug
Improved
Anti-Recoil on PS5 consoles
Improved
Block Rumble MOD on PS5 Consoles
Improved
Scoped Fire MOD
Improved
Anti-Recoil when using a Burst or Semi-Automatic weapon while not using Rapid Fire
Improved
Silent Aim on PS5 consoles
Improved
Bruen MK9
Improved
Fire MOD
Improved
Rapid Fire weapon profile
Improved
Weapon Profile adjustable this adjustable type now only has one adjustable which scales both the X Axis and Y Axis by the same percentage for simplier and accurate recoil pattern scaling
1.1 - December 12, 2023
Added
Adaptive Rumbles on Xbox: Experience full PS5 Adaptive Trigger functionality using a DualSense or DualSense Edge controller on an Xbox.
Added
Adaptive Deadzone: Sets the sensitivity threshold for trigger activation, ensuring precise firing.
Added
Adaptive Swap (PS5 Only): Automatically change weapon profiles while switching your weapon in-game.
Added
Adaptive Resync (PS5 Only): In the rare event of a weapon desynchronization, the new Adaptive system will now automatically resync to the correct weapon without pressing a manual toggle.
Added
Additional "OFF" and "ON" Hit option for Anti-Recoil M.O.D.
Added
Custom FOV Slider
Added
Added Affected FOV Selection
Added
RAM7
Added
TAQ Eradicator
Added
XRK Stalker
Improved
Anti-Recoil on PS5
Improved
Block Rumble MOD on PS5
Improved
Scoped Fire MOD
Improved
Silent Aim on PS5
Improved
Bruen MK9 Anti-Recoil pattern
Improved
Weapon Profile adjustable
Improved
Fire and Anti-Recoil M.O.D. with Burst and Semi-Automatic weapons
Fixed
Adjustable saving bug
1.0 - December 04, 2023
Added
First Release