The M.O.D.s
I am still tuning this page to make sure it has everything you need.
~ Charlie/MaxADMIN
No longer will your aim be as effective as a water gun in a paintball match because it's all here, a comprehensive list of every MACRO on DEMAND (M.O.D.) you need to level the playing field.
Every weapon, and most kinds of attachments have a unique 'Weapon Sway' which alters the game mechanics, resulting in changes to the Anti-Recoil X&Y values for that specific weapon.
As this pack features the new BEAM2.0 technology, base weapons are automatically stabilized so you don't have to spend time looking for adjustable values.
๏ปฟAnti-Recoil๏ปฟ is a top-tier M.O.D. utilized in first-person shooter games. It assists you in reducing, and often entirely eliminating, your weapons' recoil.
Exclusive to the Community GamePacks, BEAM2.0 takes Anti-Recoil to the next level. It is a dynamic, fully automated weapon tracking system that transforms your in-game character into a laser-guided juggernaut.
This groundbreaking update automates the recoil stabilization of every weapon, without any X&Y adjustments. ๐ฒ
We hired a top digital artist from wish.com to put together this exclusive presentation...
Yup, that's basically how it works. Simply enable Anti-Recoil (Mod Menu > MOD6), pickup a weapon with your preferred attachments, make sure Zen is switched to your favorite WEAPON PROFILE (P1 - P2), then set the active PRIMARY or SECONDARY weapons and you're good to go.๐
Note: Anti-Recoil must be enabled in the GamePack menu for the toggle to work.
๏ปฟXB Quick Toggle๏ปฟ | ๏ปฟPS Quick Toggle๏ปฟ | ๏ปฟAction๏ปฟ |
---|---|---|
Hold LT + D-PAD DOWN | Hold L2 + D-PAD DOWN | Anti-Recoil Enable/Disable |
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Enabled | Adjustable |
Inverted-Y | Inverts the Y-Axis |
Adaptive Recoil | Adjustable while feeling the strength of recoil in triggers |
Adaptive Inverted-Y Recoil | Inverts the Y-Axis while feeling the strength of recoil in triggers |
Once you've selected your weapon of choice, along with your preferred attachments and optics, and you feel BEAM2.0 is not working as expected, you're likely using different sensitivity settings than the ones recommended.
This Jump Toggle will quickly take you to the Anti-Recoil Adjustable Menu. Here, you can modify the X&Y axis for any weapon that's currently active.
๏ปฟXB Jump Toggle๏ปฟ | ๏ปฟPS Jump Toggle๏ปฟ | ๏ปฟAction๏ปฟ |
---|---|---|
Hold VIEW + LT | Hold TOUCHPAD + L2 | Anti-Recoil Adjustable Menu |
The Menu lets you save the X&Y adjustable values for every PRIMARY & SECONDARY weapon in each WEAPON PROFILE (P1 - P2).
๏ปฟAnti-Recoil Adjustable Options๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Every Weapon | X&Y AXIS - PRIMARY & SECONDARY๏ปฟ Default: 0. Range -100 to 100 |
Most of the Weapon and Attachment combinations in this GamePack should BEAM2.0 without any adjusting. However, for the ones that do require a little tuning due to differing sensitivity settings, your weapon may require small changes to the X Axis.
It's a pretty simple procedure.
- First make sure Anti-Recoil is enabled (Menu > MOD6).
- Use LT/L2 + D-PAD DOWN to toggle Anti-Recoil OFF.
- Aim around 50 meters. Fire a clip until empty and take note of its line of direction.
- Use LT/L2 + D-PAD DOWN to toggle Anti-Recoil ON.
- Aim around 50 meters. Fire a clip until empty and take note of its line of direction.
- If the weapon moves in the same direction with Anti-Recoil OFF.
- Use Jump Toggle VIEW/TOUCHPAD + LT/L2 to increase X axis, otherwise decrease it.
- Once you're happy with the settings, save to one of the Weapon Profiles so you can instantly toggle straight to it while in a match.
To help guide you through this process, refer to this chart which gives you an idea how recoil spray compensation generally works.
Adjustable Scale is a modifier that enhances the Y- and X-Axis values for Anti-Recoil, making the adjustments more powerful.
Example:
- a +2 adjustment on the Y-Axis will have a greater impact with an Adjustable Scale set to 500 compared to one set to 200.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Adjustable Scale | Default: 100. Range 1-1000 |
Recommended values for Adjustable Scale: Standard Response Curve: default (75) Linear Response Curve: 300
The Anti-Recoil Modifier is a highly valued feature among experienced players, particularly those who use Aim Assist with Anti-Recoil at the same time This modifier works to offset the deceleration experienced when Aim Assist is in action, locking onto an adversary. The average adjustment range usually falls between 12-18%.
- ๏ปฟOff Enemy: This mode preserves your weapon's base Anti-Recoil settings. It's useful when aiming at static targets like walls or in scenarios where there's no need for Aim Assist adjustment.
- ๏ปฟOn Enemy: This mode adds extra recoil to offset the slowdown caused by Aim Assist. This is a GLOBAL MOD, so it will enhance the Anti-Recoil compensation of any active weapon, including all optic levels.
For players utilizing Off Enemy recoil, small negative values are often adopted to counteract the natural upward motion of the recoil. In contrast, those using On Enemy recoil may opt for small positive values, assisting in maintaining aim control amidst the heat of firing.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Off Enemy | Default. Base Anti-Recoil values. |
On Enemy | Add extra Anti-Recoil weight to counteract Aim Assist slowdown. |
This GamePack features TWO WEAPON PROFILES that you can quickly assign weapons to during fast paced games. Each profile stores a PRIMARY & SECONDARY weapon.
It's important to familiarize yourself with the GamePack menu layout.
- The PRIMARY Weapon in this example is Regular Fire.
- The SECONDARY Weapon in this example is Rapid Fire.
- The Main Menu Toggle depends on your controller. Example, LT + MENU (XBOX) or L2 + OPTIONS (PLAYSTATION).
- To reset all Weapon Profiles to default: Use VIEW/TOUCHPAD + D-PAD โฌ๏ธ.
For an enhanced gaming experience, each weapon profile has a distinct Zen RGB color. Additionally, feel the difference when switching weapons: your controller will vibrate once for PRIMARY, twice for SECONDARY. This tactile feedback ensures faster and more efficient weapon transitions.
Weapon | RGB LEDs | Vibration |
---|---|---|
Primary | ๏ปฟGreen๏ปฟ | 1x |
Secondary | ๏ปฟRed๏ปฟ | 2x |
The Weapon Armory categorizes weapons by their respective classes, so you can easily find your desired weapon type without sifting through extensive lists. For example, no need to scroll past ARs and SMGs when searching for a Shotgun.
To facilitate quick changes between PRIMARY and SECONDARY weapons, simply use the Jump Toggle VIEW/TOUCHPAD + RT/R2 which takes you straight to the Weapon Armory. Use D-PAD LEFT/RIGHT to scroll through the different weapon classes, A/CROSS to select the class and weapon of your choice, and B/CIRCLE to save.
The following weapon classes are available:
- Handguns
- Marksman
- Generic
๏ปฟXbox๏ปฟ | ๏ปฟPlayStation๏ปฟ | ๏ปฟAction๏ปฟ |
---|---|---|
VIEW + RT | TOUCHPAD + R2 | Access Weapons Armory |
For Weapon Profiles to work correctly, it's crucial that in-game attachments values align with the GamePack settings. Within the GamePack, you can set an attachment value for the PRIMARY and SECONDARY weapons in each of the two loadouts, for a total of 4 custom weapons, all quickly accessible using a simple Jump Toggle. Simply go to your loadout and enter the total attachment value seen ingame to the GamePack attachment slot.
Swapping between your PRIMARY and SECONDARY weapons during battle has never been easier. By monitoring the Swap Weapon button (default: Y/TRIANGLE), the GamePack will keep track of the active weapon, then automatically applying the correct settings for that particular weapon.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Automatic | Default. See Resync info below. |
Manual | See Jump Toggles below. |
However, if for any reason the automatic swapping fails (this can happen when browsing in-game menus), you can manually re-sync to the correct weapon by using the PRIMARY or SECONDARY.
๏ปฟXB Jump Toggle๏ปฟ | ๏ปฟPS Jump Toggle๏ปฟ | ๏ปฟAction๏ปฟ |
---|---|---|
Hold VIEW + Y | Hold TOUCHPAD + TRIANGLE | Active Primary Weapon |
Hold VIEW + B | Hold TOUCHPAD + CIRCLE | Active Secondary Weapon |
First of all, letโs break down how the standard Aim Assist๏ปฟ generally works. In this game, when either left or right stick movement is applied, the built-in aim assist feature quietly steps in at a certain movement threshold. Itโs like having a subtle co-pilot that gently slows down your aim, making sure you lock onto targets more smoothly.
Aim Assist offers incredible benefits, but it has traditionally been accompanied by a downside: screen-shake. This jitter effect can sometimes be more detrimental than helpful. However, with the introduction of Silent Aim 2.0, this issue is eliminated.
No More Screen-Shake: - Silent Aim 2.0 almost removes the jitter effect, providing a smoother aiming experience.
Improved Precision: - Enjoy the advantages of Aim Assist without the usual drawbacks.
Enhanced Performance: - Achieve better control and accuracy in all scenarios.
Now, introducing Silent Aim 2.0, exclusive only to BEAM2.0 GamePacks. It automatically adjusts the strength according to your deadzone, sensitivity, and response curve values, giving you smoother aiming with less screen-shake.
Silent Aim also works great with a mouse and keyboard as there is zero screen-shake and interference when the right stick or mouse is in motion.
For those looking to fine-tune the performance of Silent Aim, you can adjust its strength to suit your preferences. You'll find the "Strength Value" setting, which controls the movement of the right stick to lock onto an enemy.
Adjusting Strength: Higher values increase shake, while lower values decrease it.
Optimal Setting: Start with the lowest strength and test in the firing range.
Testing: Ensure the crosshair follows the dummy without manually moving the right stick or mouse.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Disabled | Default |
Enabled | Silent Aim is Enabled. Adjustable ๐ |
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Strength Value | Set Stick Movement (0 to 100) |
The Aim Assist Booster M.O.D. enhances your gameplay experience, whether you're using a controller or mouse and keyboard. This MOD operates seamlessly without any visible effects on the screen. The only way to experience its benefits is through gameplay.
Universal Compatibility: Works with both controllers and mouse and keyboard setups.
Invisible Operation: No on-screen effects; feel the difference through improved play.
Combination Potential: Can be used alongside Silent Aim for a stronger Aim Assist
Eliminates Aim Assist Bubble: Resolves the Aim Assist Bubble issue specifically for mouse and keyboard users.
Strength Options: Option 3 is the strongest, followed by Option 2, and then Option 1.
Adjust the options to find the perfect balance and experience enhanced aim assist while playing your APEX.
๏ปฟMenu Options๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Controller | AA Booster is optimized for controller use |
MK | AA Booster is optimized for mouse and keyboard use |
๏ปฟMenu Options๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Disabled | Default |
Option 1 | Option 1 is active |
Option 2 | Option 2 is active |
Option 3 | Option 3 is active |
This will allow you to set if Rapid Fire should be allowed when using single fire or burst fire weapons.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Disabled | Default |
Enabled | Rapid Fire is Enabled |
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
On Fire | Rapid Fire when the Fire Button is held |
ADS & Fire | Rapid Fire when the ADS Button and Fire Button are held |
Fire Only | Rapid Fire when the Fire Button is held and the ADS Button is not held |
๐ฆ Quick Scope๏ปฟ is a powerful feature designed to enhance your shooting efficiency and speed. When using this feature, pressing either FIRE (default: R2) will trigger an automated sequence: your weapon will swiftly zoom in, fire, and then zoom back out. This seamless motion can shave up to two seconds off your shooting time, offering a significant advantage compared to traditional firing methods.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Disabled | Default |
On Fire | Quick Scope when pressing RT/R2. Adjustable ๐ |
On ADS | Quick Scope when pressing LT/L2. Adjustable ๐ |
Silent | Recover from Quickscope faster by canceling zoom out animation |
Legit | Quickscope on release of the ADS button |
๏ปฟAdjustable Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
ADS (Zoom) Time | Default: 200ms. Range 200-3000ms |
Sniper Breath stabilizes your aim when using a Marksman or Sniper Rifle allowing for the most accurate shot without the need to manually hold the Stabilize Aim button.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Disabled | Sniper Breath is disabled |
Enabled | Sniper Breath is enabled |
Rapidly melee while holding the In-Game melee button allowing for quick hits.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
Disabled | Turbo Melee is disabled |
Enabled | Turbo Melee is enabled |
VM Speed allows you to set how responsive your controller is. A lower value will allow for a more fluid gaming experience and we recommend a value of 4ms. Lowering this setting can increase CPU load. If you experience audio corruption when using a wired headset increase this setting.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
---|---|
8ms | Default |
4ms | Operate GamePack at 4ms |
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