This section covers the list of available moves that can be used to create custom combos. Each combo can have up to five moves linked together. To end a combo with less than five moves pick the "None" option. When creating a combo select the first two moves you want. Then in a Training Match and set the first move wait time low enough so both moves link together when executed. rom here you are able to set your third move and set your second move time this way move two and three link together. Then repeat this process until you have finished your combo.
Combos can be executed when holding LS/L3 and holding the right stick in 4 directions (Up, Down, Left or Right).
Jab Straight Lead Hook Hook Body Jab Body Straight Lead Body Hook Body Hook Uppercut Lead Elbow Elbow Punch 1 Punch 2 Punch 3 Overhand Punch 4 Punch 5 Lead Uppercut Lead Body Uppercut Body Uppercut Lead Calf Kick Calf Kick Lead Body Roundhouse Body Roundhouse Lead Roundhouse Roundhouse Kick Kick 1 Kick 2 Lead Front Kick Front Kick Lead Body Front Kick Body Front Kick Lead Hook Kick Kick 3 Kick 4 Kick 5 Lead Body Knee Body Knee Kick 6 Lead Leg Kick Leg Kick Kick 7 Kick 8 Question Mark Kick Kick 9 Kick 10 Kick 11 Lead Side Leg Kick Kick 12 Kick 13 Kick 14 Kick 15 Kick 16 Kick 17 Lead Crane Kick Kick 18 Lead Flying Double Knee Lead Flying Knee Spinning Backfist Spinning Strike 1 Spinning Strike 2 Spinning Strike 3 Lead 360 Tornado Kick Spinning Strike 4 Spinning Strike 5 Lead Spinning Backfist Spinning Strike 6 Spinning Strike 7 Spinning Strike 8 Spinning Strike 9 Spinning Strike 10 Spinning Strike 11 Spinning Strike 12 Clinch Hooks Click Body Hooks Clinch Uppercuts Clinch Body Uppercuts Clinch Elbows Clinch Knees To Head Clinch Knees To Body Clinch Knees To Leg Lead Collar Tie Clinch Wrestling Single Leg Wrestling Double Leg Wrestling Power Single Leg Wrestling Power Double Leg Ground Straights Ground Hook Ground Body Hook Ground Body Knee Ground Elbow Ground Body Straights Ground Uppercut