BEAM2.0 GAMEPACKS
Apex BEAM2.0 (XBOX)

In-Game Settings

🚫 important this page is the most important part of setting up this gamepack every in game setting on this page must be matched before using the gamepack if you fail to match any of these settings, the gamepack will not work! please note that all settings for this gamepack are controlled through the oled menu there are no gci settings to adjust the guide assumes your zen is switched to the correct memory slot, and that you know how to enter the gamepack menu by pressing l2 + options 🔶 legend select select the legend you're using this will automate a whole range of optimal settings oled menu navigation navigate up down to " mod1 in game " navigate left right to select your active in game legend press circle to save 🔎 ballistic sling all legends can use two weapons at any one time ( primary primary / secondary secondary ) , except for the ' ballistic ' legend which can use a third, called the ' sling sling ' legend names legend names alter loba ash mad maggie ballistic (see sling sling info) mirage bangalore newcastle bloodhound octane catalyst pathfinder caustic rampart conduit revenant crypto seer fuse valkyrie gibraltar vantage horizon wattson lifeline wraith 🔶 button layout all button layout presets are available in this gamepack including a custom layout! oled menu navigation navigate up down to " mod2 in game btn " navigate left right to select your in game button layout press circle to save 🔎 custom layout apex does not support custom button layouts, but with cronus zen, you can personalize any button configuration to match your preferred play style simply set the gamepack option to " ps5 custom ", then navigate up down to select the action button, and left right to select the custom button you wish to use finally, set the in game button layout to " default " the ps5 custom buttons can be found in the menu from mod3 to mod17 (see below for oled menu options) button layout button layout options default default swapped (swap lt/rt with lb/rb) bumper jumper button puncher evolved grenadier ninja custom (ignore this) ps5 custom (see below) c c ustom action buttons default ps default ps buttons ads l2 fire/attack r2 jump cross crouch circle melee r3 reload/pickup/interact square cycle/swap/holster triangle ping r1 tactical l1 sprint l3 use health d pad up character action d pad down toggle fire mode d pad left equip grenade d pad right map touchpad 🧠 pro tip p laying with the button puncher layout is recommended as you don't have to move your thumb off the aim stick to press the crouch button 🔶 stick layout all default analog stick layout presets are available in this gamepack oled menu navigation navigate up down to " mod18 in game stk " navigate left right to select your in game stick layout press circle to save stick layout stick layout options default southpaw legacy southpaw legacy 🔶 trigger deadzone the trigger deadzone works by ignoring a specific amount of input from the triggers before responding in game the lower the trigger deadzone, the faster the game reacts to your inputs oled menu navigation navigate up down to " mod19 in game trg " navigate left right to select your in game trigger deadzone press circle to save trigger deadzone trigger deadzone options none default moderate high max 🔶 look deadzone the look deadzone setting is a critical feature that helps maintain your in game precision it creates a buffer zone around the center of your analog stick, ignoring minor movements that could otherwise interfere with your gameplay oled menu navigation navigate up down to " mod 20 in game ld " navigate left right to select your in game look deadzone press circle to save look d look d eadzone options none small large 🔶 hip sensitivity hip sensitivity, labeled in game as " look sensitivity ", determines how swiftly your character turns when not aiming down sights (ads) this setting ranges from 1 (slowest) to 8 (fastest), with 4 being a balanced choice for many players, offering a brisk turn speed without aiming oled menu navigation navigate up down to " mod 21 in game hip " navigate left right to select your in game look sensitivity press circle to save 🧠 pro tip a higher hip sensitivity results in rapid turning—ideal for quick environment scans in contrast, a lower sensitivity gives you a more deliberate turn pace, beneficial for precision when wielding short to mid range weapons 🔶 ads sensitivity ads sensitivity, labeled as " look sensitivity \[ads] " in game, determines how swiftly your character turns when aiming down sights (ads) this setting ranges from 1 (slowest) to 8 (fastest), with 3 being a balanced choice for many players, offering a brisk turn speed while aiming oled menu navigation navigate up down to " mod 22 in game ads " navigate left right to select your in game look sensitivity \[ads] press circle to save 🧠 pro tip high ads sensitivity means quicker turning which is great for tracking fast moving targets lower sensitivity, on the other hand, offers more control and precision, but with a slower turning speed ideal for maintaining steady aim or using snipers typically, ads sensitivity is set 1 below hip sensitivity for optimum performance example, if look sensitivity is set to 5, look sensitivity \[ads] should be set to 4 🔶 response curve response curve settings shape the way your analog stick movements transform into in game character actions this gamepack supports all response curves classic, steady, fine aim, high velocity , and linear oled menu navigation navigate up down to " mod 23 in game rc " navigate left right to select your in game response curve optional press cross to select an artificial deadzone (see below) press circle to save response curve options response curve options classic steady fine aim high velocity linear artificial deadzone (press cross to access) artificial deadzone (press cross to access) default 0 range 0 1000 💀 artificial deadzone this setting will counter stick drift and prevent a weapon from drifting if you notice that you are unable to get a weapon steady even after setting up anti recoil increase the value (1 to 1000) of this setting most dualsense controllers are likely to fall within the range of 200 to 500 and we recommend the default value of 500 most hall effect controllers will be in the 100 to 200 range if they are not perfectly calibrated if you have ensured your controller with hall effect sticks is perfectly calibrated we recommend a value of 100 for best performance setting artifical deadzone too high may cause delayed stick movement and setting it to low may cause anti recoil not to work its best when not moving the right analog stick if you encounter a weapon drifting after setting up anti recoil, start with setting the artificial deadzone to "500" this will make your right stick behave similarly to a "small" look deadzone 🕹️ how to counter stick drift to counter stick drift using the in game settings, follow these steps set look deadzone to 'small' this helps to minimize drift by reducing the sensitivity of the analog stick set look sensitivity between 3 5 this range balances responsiveness and control fine tune ads sensitivity for more precision during aiming down sights (ads), reduce the look sensitivity \[ads] by 1 for example, if look sensitivity is set to 5, set look sensitivity \[ads] to 4 🎮 dualsense® edge curve if you are using a dualsense edge® controller, you must change the built in right stick sensitivity/deadzone settings or it will break anti recoil go to settings > accessories select dualsense edge wireless controller > custom profiles select create custom profile , call it ' apex beam2 0 ', then select ok select the profile you created and right stick sensitivity curve default curve adjustment 0 deadzone adjustment 0% 🥏 which curve to use? in apex legends, response curves determine how your aiming input on the controller translates to movement in the game understanding these curves can help you choose the one that best suits your playstyle in most cases, classic & linear are the most popular here are the different response curves, their benefits, and recommended settings for both controller and mouse & keyboard users 🥏 classic description the default response curve that most players start with benefits offers a balanced and familiar feel for most gamers it provides a good mix of control and speed, making it suitable for a wide range of playstyles ideal for players who are used to standard fps aiming mechanics controller look sensitivity hip 4, ads 3, deadzone none or small mouse look sensitivity hip 7, ads 7, deadzone small 🥏 linear description provides a direct, one to one relationship between stick movement and aim benefits offers a very predictable and straightforward aiming experience it responds exactly as you move the stick, with no acceleration or smoothing this is beneficial for players who prefer a more raw and direct control over their aim, similar to using a mouse on pc controller look sensitivity hip 4, ads 3, deadzone small mouse look sensitivity hip 7, ads 7, deadzone small there is a known firmware bug that can slightly reduce the performance of the linear curve when the deadzone is set to 'none ' some users might not notice it, but if you do, we recommend trying a 'small' deadzone alternatively, you can use the 'classic' curve with 'none' deadzone 🥏 steady description provides a more gradual and consistent aiming experience benefits perfect for players who prioritize precision over speed it allows for more controlled and stable aiming, which can be beneficial for long range engagements and sniping it reduces the likelihood of over correcting your aim controller look sensitivity hip 4, ads 4, deadzone small mouse look sensitivity hip 7, ads 7, deadzone small 🥏 fine aim description offers a finer, more detailed control over your aim benefits ideal for players who require high accuracy, especially in close quarter combat it allows for precise adjustments, making it easier to hit small or moving targets great for players who have a steady hand and prefer pinpoint accuracy this curve functions similarly to the popular dynamic curve found in call of duty controller look sensitivity hip 4, ads 3, deadzone small mouse look sensitivity hip 7, ads 7, deadzone small 🥏 high velocity description accelerates your aim more quickly as you move the stick benefits best for aggressive players who rely on quick reflexes and fast movements it helps you rapidly adjust your aim, making it easier to track fast moving enemies suitable for players who enjoy a high paced gameplay style and need to switch targets quickly controller look sensitivity hip 4, ads 3, deadzone small mouse look sensitivity hip 7, ads 7, deadzone small 🔎 advanced look controls (alc) beam2 0 does not support alc so it should be disabled however, e ven if it is already disabled, alc can alter game dynamics and interfere with anti recoil to ensure optimal performance reset alc to its default settings head to settings > controller > advanced look controls and hold the view/touchpad button deactivate alc by opting for 'custom look controls' and toggling it to 'off' 🧠 pro tip for optimal anti recoil performance, set the in game 'per optic settings' to default, then turn them off if not aligned properly, mismatches in scope sensitivity and your look sensitivity \[ads] can cause recoil discrepancies instructions in game menu > settings > per optic settings choose 'on' press touchpad confirm with 'yes' then, select 'off' 🔶 console selection console selection allows you to manually set your console to optimize anti recoil for your specific system if you skip this step, the anti recoil feature may require more significant adjustments and may not perform as effectively 🎮 oled menu options oled menu options options options description description xbox output recoil for xbox playstation output recoil for playstation 4 pc output recoil for pc 🔶 block vibration this feature disables the physical vibration you would normally feel through your controller during gameplay oled menu navigation navigate up down to " mod 24 in game vib " navigate left right to select your preferred setting press circle to save always enable in game vibration if you wish to disable the physical rumbles that are sent to your controller, it's important that the in game vibration option is still enabled for all m o d s to run correctly rumble options rumble options description description allow rumble controller will receive rumbles block rumble controller will not receive rumbles 🚫 troubleshooting i f you find your weapon is not beaming, even though all your in game settings are correct, don't panic! after incorporating some great community feedback, we've identified a straightforward fix which should be done before programming a new gamepack perform a hard reset docid\ yypr5yvpvls896z4hspfd on the zen, which will clear all memory slots and settings if this doesn't resolve whatever issue you are having, then there could be a problem with a setting in the game itself, so we recommend that you erase the saved data ps button ps button > settings > saved data and game/app settings > select saved data (ps4 ), select console storage > select delete , tick the game title and select delete zen studio > programmer tab program the latest version of the gamepack to the first memory slot of your zen match up all the in game settings and you'll be beaming in no time!