The M.O.D.s
I am still tuning this page to make sure it has everything you need.
~ Charlie/MaxADMIN
No longer will your aim be as effective as a water gun in a paintball match because it's all here, a comprehensive list of every MACRO on DEMAND (M.O.D.) you need to level the playing field.
- 🆕 Global Automatic Weapon Detection (PS5/DualSense Only)
- 🆕 BEAM2.0 Anti-Recoil with Expert Presets for all Weapons
- 🆕 BEAM2.0 Adaptive Anti-Recoil (DualSense Only)
- 🆕 Silent Aim2.0 for Both Classic & Linear (Almost Zero Screen Shake)
- 🆕 Aim Assist Booster - Controller (Stickiest Aim Assist Ever Made)
- 🆕 Aim Assist Booster - Mouse & Keyboard (1st Working AA for MK)
- 🆕 Power Mode (Disables the Zen Screensaver & Lowers CPU Load)
- 🆕 Adjustable VM Speeds (8ms, 4ms)
- 🆕 Keyboard Shortcuts to all Popular Weapons
- 🆕 Automatic Weapon ReSync (PS5/DualSense Only)
- 🆕 Mantle M.O.D.
- Rapid Fire (On Fire, ADS Only, Hip Only, Always On)
- Legit Shot (a fun MACRO that combines Crouch and Strafe)
- Super Glide
- Wall Bounce
- Super Jump
- Crouch Spam
- Quick Scope
- Bunny Hop
- Auto Armor
- Turbo Button
- Advanced Barrel/Optics
Every weapon, and most kinds of attachments have a unique 'Weapon Sway' which alters the game mechanics, resulting in changes to the Anti-Recoil X&Y values for that specific weapon.
As this pack features the new BEAM2.0 technology, most combinations of weapons, barrels, and optics are automatically stabilized so you don't have to spend time looking for adjustable values. 💥
Say goodbye to preset weapon profiles! This GamePack features a groundbreaking Global Automatic Weapon Detection System, designed specifically for use with the PS5 and DualSense controller.
With this innovative system, your weapon is automatically detected and assigned the correct Anti-Recoil & Aim Assist presets. Simply equip your weapon, start shooting, and let the BEAM2.0 system take care of the rest.
🚫 Important Settings
Be sure to apply the following in-game settings to enable Global Automatic Weapon Detection:
- Adaptive Triggers: ON
- Vibration: DEFAULT
If you prefer not to feel physical vibrations:
- Controller: Enable "MOD 24 Block Rumbles" to stop feeling controller vibrations.
- Mouse & Keyboard: Enable "MOD 24 Block Rumbles" to prevent the A1 AUTH Controller from vibrating.
🔎 G7 & 30-30 Notes
For the G7 Scout and 30-30 Repeater to detect, the FIRE button must be held for at least 200ms.
- S1 is the Memory Slot Number the GamePack is programmed to.
- The PRIMARY Weapon in this example is Regular Fire.
- The SECONDARY Weapon in this example is Rapid Fire.
For the best Anti-Recoil performance, it's crucial that in-game attachments align with the GamePack settings. Within the GamePack, you can customize 'Barrel' and 'Optic' for the PRIMARY and SECONDARY weapons, all quickly accessible using a simple Jump Toggle.
Note: SLING weapon attachments are not needed to be set
Barrel Mods are a category of attachments that improve the accuracy of many weapons. There are two kinds of barrel mod but only one of them affect recoil - the Barrel Stabilizer. You can also use the Laser Sight barrel MOD, but as it doesn't affect recoil there are no options required for it in the GamePack menu.
Barrel Stabilizers are in four color categories (Gray, Blue, Purple, and Gold) and can be equipped on the Hemlok Burst AR, R-301 Carbine, Devotion LMG, L-STAR EMG, G7 Scout, and Longbow DMR.
Optics range from 1X to 4X, affecting the zoom level and field of view when aiming down sights (ADS).
Attachments | Options |
---|---|
Barrel | None, Gray, Blue, Purple, & Gold |
Optic | 1X, 2X, 3X, 4X |
Anti-Recoil is a top-tier M.O.D. utilized in first-person shooter games. It assists you in reducing, and often entirely eliminating, your weapons' recoil.
Exclusive to the Community GamePacks, BEAM2.0 takes Anti-Recoil to the next level. It is a dynamic, fully automated weapon tracking system that transforms your in-game character into a laser-guided juggernaut.
This groundbreaking update automates the recoil stabilization of almost every combination of Weapon, Barrel Color (Gray, Blue, Purple, and Gold), & Optic Levels 1X to 4X, without any X&Y adjustments. 😲
We hired a top digital artist from wish.com to put together this exclusive presentation...
Yup, that's basically how it works. Simply enable Anti-Recoil (Mod Menu > MOD19), pickup a weapon with your preferred attachments and you're good to go.👍
Note: Anti-Recoil must be enabled in the GamePack menu for the toggle to work.
PS Quick Toggle | Action |
---|---|
Hold L2 + D-PAD DOWN | Anti-Recoil Enable/Disable |
Menu Option | Description |
---|---|
Disabled | Default |
Enabled | Adjustable |
Inverted-Y | Inverts the Y-Axis |
Once you've selected your weapon of choice, along with your preferred attachments and optics, and you feel BEAM2.0 is not working as expected, you're likely using different sensitivity settings than the ones recommended.
This Jump Toggle will quickly take you to the Anti-Recoil Adjustable Menu. Here, you can modify the X&Y axis for any weapon that's currently active.
PS Jump Toggle | Action |
---|---|
Hold TOUCHPAD + L2 | Anti-Recoil Adjustable Menu |
The Menu lets you save the X&Y adjustable values for your PRIMARY, SECONDARY, & SLING weapon.
Anti-Recoil Adjustable | Description |
---|---|
Every Weapon | X&Y AXIS Default: 0. Range -100 to 100 |
Most of the Weapon and Attachment combinations in this GamePack should BEAM2.0 without any adjusting. However, for the ones that do require a little tuning due to differing sensitivity settings, your weapon may require small changes to the X Axis.
It's a pretty simple procedure.
- First make sure Anti-Recoil is enabled (Menu > MOD19).
- Use L2 + D-PAD DOWN to toggle Anti-Recoil OFF.
- Aim around 65-75 meters. Fire a clip until empty and take note of its line of direction.
- Use L2 + D-PAD DOWN to toggle Anti-Recoil ON.
- Aim around 65-75 meters. Fire a clip until empty and take note of its line of direction.
- If the weapon moves in the same direction with Anti-Recoil OFF.
- Use Jump Toggle TOUCHPAD + L2 to increase X axis, otherwise decrease it.
- Once you're happy with the settings, save to one of the Weapon Profiles so you can instantly toggle straight to it while in a match.
To help guide you through this process, refer to this chart which gives you an idea how recoil spray compensation generally works.
Adjustable Scale is a modifier that enhances the Y- and X-Axis values for Anti-Recoil, making the adjustments more powerful.
Example:
- a +2 adjustment on the Y-Axis will have a greater impact with an Adjustable Scale set to 500 compared to one set to 200.
Menu Option | Description |
---|---|
Adjustable Scale | Default: 100. Range 1-1000 |
Recommended values for Adjustable Scale: Classic Response Curve: default (100) Linear Response Curve: 300
The Anti-Recoil Modifier is a highly valued feature among experienced players, particularly those who use Aim Assist with Anti-Recoil at the same time This modifier works to offset the deceleration experienced when Aim Assist is in action, locking onto an adversary. The average adjustment range usually falls between 12-18%.
- Off Hit: This mode preserves your weapon's base Anti-Recoil settings. It's useful when aiming at static targets like walls or in scenarios where there's no need for Aim Assist adjustment.
- On Hit: This mode adds extra recoil to offset the slowdown caused by Aim Assist. This is a GLOBAL MOD, so it will enhance the Anti-Recoil compensation of any active weapon, including all optic levels.
- Dynamic: This mode allows for the use of both Off Hit and On Hit based on the pressure of the left trigger. Low pressure will output Off Hit recoil. Holding the left trigger all the way down will output On Hit recoil.
- Off Hit + Hip Fire: This mode performs the same as Off Hit while also allowing for Hip Fire recoil.
- On Hit + Hip Fire: This mode performs the same as On Hit while also allowing for Hip Fire recoil.
For players utilizing Off Hit recoil, small negative values are often adopted to counteract the natural upward motion of the recoil. In contrast, those using On Hit recoil may opt for small positive values, assisting in maintaining aim control amidst the heat of firing.
Menu Option | Description |
---|---|
Off Hit | Default. Base Anti-Recoil values. |
On Hit | Add extra Anti-Recoil weight to counteract Aim Assist slowdown. |
Dynamic | Pressure sensitive Anti-Recoil |
Off Hit + Hip Fire | Off Hit recoil while aiming down sights and hip firing |
On Hit + Hip Fire | On Hit recoil while aiming down sights and hip firing |
First of all, let’s break down how the standard Aim Assist generally works. In this game, when either left or right stick movement is applied, the built-in aim assist feature quietly steps in at a certain movement threshold. It’s like having a subtle co-pilot that gently slows down your aim, making sure you lock onto targets more smoothly.
Aim Assist offers incredible benefits, but it has traditionally been accompanied by a downside: screen-shake. This jitter effect can sometimes be more detrimental than helpful. However, with the introduction of Silent Aim 2.0, this issue is eliminated.
No More Screen-Shake: - Silent Aim 2.0 almost removes the jitter effect, providing a smoother aiming experience.
Improved Precision: - Enjoy the advantages of Aim Assist without the usual drawbacks.
Enhanced Performance: - Achieve better control and accuracy in all scenarios.
Now, introducing Silent Aim 2.0, exclusive only to BEAM2.0 GamePacks. It automatically adjusts the strength according to your deadzone, sensitivity, and response curve values, giving you smoother aiming with less screen-shake.
Silent Aim also works great with a mouse and keyboard as there is zero screen-shake and interference when the right stick or mouse is in motion.
For those looking to fine-tune the performance of Silent Aim, you can adjust its strength to suit your preferences. You'll find the "Silent Aim Strength" setting, which controls the movement of the right stick to lock onto an enemy.
Adjusting Strength: Higher values increase shake, while lower values decrease it.
Optimal Setting: Start with the lowest strength and test in the firing range.
Testing: Ensure the crosshair follows the dummy without manually moving the right stick or mouse.
Menu Option | Description |
---|---|
Disabled | Default |
Enabled | Silent Aim is Enabled. Adjustable 👇 |
Menu Option | Description |
---|---|
Silent Aim Strength | Set Stick Movement (-9000 to 9000) |
The Aim Assist Booster M.O.D. enhances your gameplay experience, whether you're using a controller or mouse and keyboard. This MOD operates seamlessly without any visible effects on the screen. The only way to experience its benefits is through gameplay.
Universal Compatibility: Works with both controllers and mouse and keyboard setups.
Invisible Operation: No on-screen effects; feel the difference through improved play.
Combination Potential: Can be used alongside Silent Aim for a stronger Aim Assist
Eliminates Aim Assist Bubble: Resolves the Aim Assist Bubble issue specifically for mouse and keyboard users.
Strength Options: Option 3 is the strongest, followed by Option 2, and then Option 1.
Adjust the options to find the perfect balance and experience enhanced aim assist while playing your APEX.
Menu Options | Description |
---|---|
Controller | AA Booster is optimized for controller use |
MK | AA Booster is optimized for mouse and keyboard use |
Menu Options | Description |
---|---|
Disabled | Default |
Option 1 | Option 1 is active |
Option 2 | Option 2 is active |
Option 3 | Option 3 is active |
This GamePack is loaded with a variety of extremely handy FIRE MODs (default: On Fire), designed to disorient enemies, causing them to miss shots and lose track of your position.
These are GLOBAL MODs, meaning they will be applied to the any active CURRENT weapon. Click the arrow > for a complete list of available FIRE MODs...
These Fire MODs will be prevented from running whenever the in-game On Fire (default R2) is held. Once released, the MOD will resume. If you want to use Fire MODs with different activators you may select ADS Only (default L2), Hip Only (default R2) or ADS + FIRE (default L2 + R2). CROUCH SPAM: Repeatedly crouch.
LEGIT SHOT: Combines rapidly strafing & crouching - a fan favorite! 😁
Menu Options | Description |
---|---|
Disabled | Default |
Crouch Spam | Repeatedly crouch |
Legit Shot | Strafe side to side and crouch repeatedly when both ADS + FIRE are held. |
This will allow you to set if Rapid Fire should be allowed when using single fire or burst fire weapons.
Menu Option | Description |
---|---|
Disabled | Default |
ADS Only | Rapid Fire only when holding the ADS Button |
Hip Only | Rapid Fire only when holding the Fire Button |
Always | Rapid Fire is always actives |
🏦 Quick Scope is a powerful feature designed to enhance your shooting efficiency and speed. When using this feature, pressing either FIRE (default: R2) will trigger an automated sequence: your weapon will swiftly zoom in, fire, and then zoom back out. This seamless motion can shave up to two seconds off your shooting time, offering a significant advantage compared to traditional firing methods.
Menu Option | Description |
---|---|
Disabled | Default |
Enabled | Quick Scope is Enabled: RT/R2. Adjustable 👇 |
Adjustable Option | Description |
---|---|
ADS (Zoom) Time | Default: 200ms. Range 200-3000ms |
Bunny Hop is a well-adopted strategy that enables players to navigate the map swiftly by executing a series of rapid jumps, effectively reaching objectives or engaging enemies more rapidly. This technique also provides a defensive advantage by making it more challenging for adversaries to land their shots. Option 1: This version allows for exceptionally swift and continuous jumps even when in a stationary position. However, users must be aware that this approach may result in stamina penalties. It requires that jump is held to Bunny Hop. Option 2: This version performs similar to Option 1 though it requires crouch is pressed first then jump is held to Bunny Hop. Option 3: This version performs similar to Option 1 though it requires to hold crouch while jump is held to Bunny Hop.
Menu Option | Description |
---|---|
Disabled | Default |
Option 1 | Bunny Hop only when holding the Jump Button |
Option 2 | Bunny Hop only when Crouch is pressed once then holding the Jump Button |
Option 3 | Bunny Hop only when holding the Crouch and Jump Button |
Jump Toggle | Action |
---|---|
Hold D-PAD RIGHT + CROSS | Option 1 Disable/Enable |
Hold TOUCHPAD + CROSS | Reset Barrel |
The Advanced Optics feature offers a superior level of customization, allowing players to fine-tune the X&Y axis modifiers independently for all Optic levels (1X to 4X). As a GLOBAL MOD, all settings are universal across all weapons fitted with the same Optic attachment.
Some guns, like the Devotion or G7 Scout, like to dance around when firing. This 'Weapon Sway' can throw off your aim, especially with certain attachments. This feature helps to keep your sights steady, so you can land those shots like a Pro.
Menu Option | Description |
---|---|
Disabled | Default |
Enabled | Global MOD. Adjustable 👇 |
Adjustable Options | Description |
---|---|
1X - 4X OPTICS | X & Y AXIS - PRIMARY & SECONDARY Default: 0 Range -100 to 100 |
PS Jump Toggle | Action |
---|---|
TOUCHPAD + R2 | Optics Menu |
In APEX, weapon barrels can be equipped with barrel stabilizers, which help reduce weapon recoil. These stabilizers come in different colors, each representing a different level of rarity and effectiveness.
Gray: Basic level of recoil reduction.
Blue: Moderate level of recoil reduction.
Purple: High level of recoil reduction.
Gold: Maximum level of recoil reduction and includes additional perks, such as reduced weapon sway.
For optimal Anti-Recoil M.O.D. performance, make sure to select the barrel you are using.
Menu Option | Description |
---|---|
None | No Barrel |
Gray | Gray Barrel |
Blue | Blue Barrel |
Purple | Purple Barrel |
Gold | Gold Barrel |
PS Jump Toggle | Action |
---|---|
TOUCHPAD + R1 | Attachments Menu |
In APEX, optics are attachments that provide different levels of zoom and enhanced aiming capabilities for weapons. They come in various types and rarities, each suited for different combat situations:
1x: Basic red dot sight with no magnification.
2x: Provides a 2x magnification for mid-range combat.
3x: Provides a 3x magnification, ideal for longer mid-range engagements.
4x: Provides a 4x magnification, ideal for longer mid-range engagements.
1x-2x: Offers a variable zoom between 1x and 2x.
2x-4x: Variable zoom between 2x and 4x, suitable for various combat distances.
For optimal Anti-Recoil M.O.D. performance, make sure to select the optic you are using.
Menu Option | Description |
---|---|
None | No Optic |
1x | 1x Optic |
2x | 2x Optic |
3x | 3x Optic |
4x | 4x Optic |
1x-2x | 1x-2x Hybrid Sight |
2x-4x | 2x-4x Hybrid Sight |
PS Jump Toggle | Action |
---|---|
TOUCHPAD + R1 | Attachments Menu |
L2 + L3 | Switch between Hybrid Sight magnification |
L2 + D-PAD UP | Quick Select 2x Optic |
L2 + D-PAD DOWN | Quick Select 4x Optic |
L2 + D-PAD LEFT | Quick Select 1x Optic |
L2 + D-PAD RIGHT | Quick Select 3x Optic |
Automatically attempt to grab armor from a Deathbox whenever RELOAD (default: SQUARE) is held and CYCLE WEAPON (default: TRIANGLE) is pressed. This is a quick and easy way to loot from eliminated enemies.
Menu Option | Description |
---|---|
Disabled | Default |
Enabled | Adjustable |
Adjustable Option | Description |
---|---|
Armor Time | How long Left Stick is pressed when moving through a Deathbox. Default: 200ms. Range 10-2000ms |
Grab Time | The time in-between grab attempts. Default: 50ms. Range 50-500ms |
Set any controller button to be spammed whenever it is either held or tapped. If you choose Tap, you'll need to tap the button once more to stop the turbo function.
Menu Option | Description |
---|---|
Disabled | Default |
Hold Button | Adjustable |
Tap Button | Adjustable |
Adjustable Option | Description |
---|---|
Time Between Presses | Default 10ms. Range 10-990ms |
Press D-PAD DOWN once to MOD88 and select which controller button you would like to set as Turbo (all buttons, d-pads, bumpers, sticks, triggers and touchpads are supported).
Loot Swap is an excellent tool for players using a mouse and keyboard.
Usually, you can't use your mouse for looting as it's tied to the left analog stick. But with Loot Swap, while you're holding a specific key on your keyboard, the functions of the two analog sticks are swapped (the left stick becomes the right stick).
Menu Option | Description |
---|---|
Disabled | Default |
All Keys | Full list of every available keyboard key. |
Mouse & Keyboard Tip
To avoid unintentional game actions, it's strongly suggested that the key you select for this purpose isn't already assigned to another function in your Zen MK Profile.
Additionally, consider creating an Auxiliary profile in your Zen MK Profile. Use the same key as the activator for this auxiliary profile and set its sensitivity high. This setup makes looting a breeze.
Custom Toggle Selection is the Global M.O.D. that allows you to enable and disable custom toggle bindings for:
- Jump Toggle
- Quick Toggle
- Optic Toggle
- Barrel Toggle
Menu Option | Description |
---|---|
Disabled | Default |
Enabled | Enable custom Quick Toggle bindings |
Personalize Your Jump Toggle Activation
Custom Jump Toggle lets you change the primary button for Jump Toggles.
For example, normally pressing "TOUCHPAD + L1" brings you to the Silent Aim Menu. If you choose "R3" as your custom Jump Toggle, you'll need to press "R3 + L1" to access the Silent Aim Menu.
Menu Option |
---|
Disabled |
R1 |
R2 (Fully Held) |
R2 (Low Pressure) |
R3 |
L1 |
L2 (Fully Held) |
L2 (Low Pressure) |
L3 |
D-PAD UP |
D-PAD DOWN |
D-PAD LEFT |
D-PAD RIGHT |
TRIANGLE |
CIRCLE |
CROSS |
SQUARE |
TOUCHPAD |
PS |
SHARE |
OPTIONS |
Personalize Your Quick Toggle Activation
Custom Quick Toggle lets you change the primary button for Quick Toggles.
For example, normally pressing "L2 + D-PAD UP" toggles FIRE M.O.D.s. If you choose "R3" as your custom Quick Toggle, you'll need to press "R3 + D-PAD UP" to toggle FIRE M.O.D.s.
Menu Option |
---|
Disabled |
R1 |
R2 (Fully Held) |
R2 (Low Pressure) |
R3 |
L1 |
L2 (Fully Held) |
L2 (Low Pressure) |
L3 |
D-PAD UP |
D-PAD DOWN |
D-PAD LEFT |
D-PAD RIGHT |
TRIANGLE |
CIRCLE |
CROSS |
SQUARE |
TOUCHPAD |
PS |
SHARE |
OPTIONS |
Personalize Your Optic Toggle Activation
Custom Optic Toggle lets you change the primary button for quick optics changes.
For example, normally pressing "L2 + D-PAD UP" selects a 2x Optic. If you choose "R3" as your custom Optic Toggle, you'll need to press "R3 + D-PAD UP" to select a 2x Optic.
Menu Option |
---|
Disabled |
R1 |
R2 (Fully Held) |
R2 (Low Pressure) |
R3 |
L1 |
L2 (Fully Held) |
L2 (Low Pressure) |
L3 |
D-PAD UP |
D-PAD DOWN |
D-PAD LEFT |
D-PAD RIGHT |
TRIANGLE |
CIRCLE |
CROSS |
SQUARE |
TOUCHPAD |
PS |
SHARE |
OPTIONS |
Personalize Your Barrel Toggle Activation
Custom Barrel Toggle lets you change the primary button for Barrel Attachment Menu.
For example, normally pressing "TOUCHPAD + R1" brings you to the Barrel Attachment Menu. If you choose "R3" as your custom Barrel Toggle, you'll need to press "R3 + R1" to enter Barrel Attachment Menu.
Menu Option |
---|
Disabled |
R1 |
R2 (Fully Held) |
R2 (Low Pressure) |
R3 |
L1 |
L2 (Fully Held) |
L2 (Low Pressure) |
L3 |
D-PAD UP |
D-PAD DOWN |
D-PAD LEFT |
D-PAD RIGHT |
TRIANGLE |
CIRCLE |
CROSS |
SQUARE |
TOUCHPAD |
PS |
SHARE |
OPTIONS |
Super Glide is an engaging movement MOD that enables you to glide across the map. Though it might take a bit of practice to master, it's definitely worth it.
To execute a Super Glide, tap JUMP (default: CROSS) or PING (default: R1) once while moving forward. During the peak of a jump, or when climbing or landing on an edge, and as soon as the camera shows a stabilizing animation, press JUMP or PING again and this will trigger the Super Glide, sending you flying! 😁
Menu Option | Description |
---|---|
Disabled | Default |
On Jump | Super Glide activates when Jump button is pressed. |
On Ping | Super Glide activates when Ping button is pressed. |
Adjustable Option | Description |
---|---|
Super Glide Time | Default 20ms. Range 2-100ms |
A Wall Bounce is when your character sprints towards a wall, jumps and bounces off the wall in the direction the left stick is held.
While sprinting towards a wall, hold JUMP (default: CROSS), then press CROUCH (default: CIRCLE) at the same time for an exaggerated bounce effect, creating enough movement to disrupt your enemies' tracking, giving you a strategic edge.
Menu Option |
---|
Disabled |
Enabled |
When jumping at an obstacle, or climbing a short distance, hold RELOAD (default: SQUARE), then press JUMP (default: CROSS) at the same time for a massive acceleration boost. This makes your character leap much further than typically possible.
It's an excellent strategy for swiftly moving your character or escaping high-pressure situations.
Menu Option | Description |
---|---|
Disabled | Default |
Enabled | Hold Reload + Jump to activate. Default: SQUARE + CROSS |
In APEX, "mantling" refers to the action of climbing or vaulting over obstacles in the game environment. This mechanic allows players to scale walls, fences, and other barriers that are within reach, providing greater mobility and strategic options during gameplay. Mantling is performed by moving towards an obstacle and pressing the JUMP default: CROSS) button. This action enables players to reach higher ground, escape threats, or gain advantageous positions in combat. With the Mantle M.O.D., you no longer have to worry about hanging on the edge of obstacles. This feature ensures that you automatically climb over them, providing smoother and more efficient movement.
Menu Option |
---|
Disabled |
Enabled |
VM Speed allows you to set how responsive your controller is. A lower value will allow for a more fluid gaming experience and we recommend a value of 4ms. Lowering this setting can increase CPU load. If you experience audio corruption when using a wired headset increase this setting.
Menu Option | Description |
---|---|
8ms (PS5) | Default (PS5) |
4ms (PS5) | Operate GamePack at 4ms (PS5) |
8ms (PC) | Operate GamePack at 8ms (PC) |
4ms (PC) | Operate GamePack at 4ms (PC) |
When enabled this will allow you to use keys F1 - F12 to instantly switch currently equipped attachments saving precious time while in battle.
Key | Description |
---|---|
F1 | Select No Barrel |
F2 | Gray Barrel |
F3 | Blue Barrel |
F4 | Purple Barre |
F5 | Gold Barrel |
F6 | No Optic |
F7 | 1x Optic |
F8 | 2x Optic |
F9 | 3x Optic |
F10 | 4x Optic |
F11 | 1x/2x Hybrid Optic |
F12 | 2x/4/x Hybrid Optic |
Menu Option | Description |
---|---|
Disabled | Default |
Enabled | Keyboard Shortcuts are Enabled |
When enabled a screensaver will automatically turn on after 5 seconds when not in the GamePack menu. If a new weapon is detected or attachment is changed the display will be visible for 2 seconds before the screensaver turns back on. This will reduce CPU load when running leading to smoother and more stable gameplay.
Menu Option |
---|
Disabled |
Enabled |
To achieve the best performance with Global Automatic Weapon Detection, it is recommended to enable Power Mode. This ensures the system operates at its highest efficiency, providing seamless and accurate weapon detection.
🚫 Troubleshooting
If you find your weapon is not beaming, even though all your in-game settings are correct, don't panic! After incorporating some great community feedback, we've identified a straightforward fix which should be done before programming a new GamePack.
If this doesn't resolve whatever issue you are having, then there could be a problem with a setting in the game itself, so we recommend that you erase the saved data:
- PS Button > Settings > Saved Data and Game/App Settings > Select Saved Data (PS4), Select Console Storage > select Delete, Tick the game title and select Delete.
- Zen Studio > Programmer Tab - Program the latest version of the GamePack to the first memory slot of your Zen.
- Match up all the In-Game Settings and you'll be BEAMING in no time!