Anti-Recoil
🔴 Anti-Recoil
Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target.
Info: Recoil Adjustables
Each weapon now has its own base X-Axis and Y-Axis adjustable. Regardless of the profile the weapon is loaded to these base values are automatically loaded when a weapon is selected. Should there be a need to have the same weapon used in multiple profiles with different settings you now are able to set the attachments in use for each Primary and Secondary of profiles 1 to profile 5. When setting up a weapon for the first time it is recommended to adjust the Y-Axis first then the X-Axis. Once done anytime the weapon is picked these values are automatically loaded regardless of the profile to which the weapon has been assigned.
To make changes to a weapon adjustable either first use the Jump Toggle View / Touchpad + LT / L2. Once you are finished make sure to press B / Circle for changes to save and take effect. changes to recoil adjustment will not take effect until you saved changes to the GamePack. After using the weapon adjustable you can choose to polish up recoil with the profile adjustable using the Jump Toggle View / Touchpad + RB / R1.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation. Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu.
This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
The new multi-stage recoil scales a weapon's pattern by a percentage. If you notice too much upward movement increase the Y value. Increasing Y will make up and down movement greater. Should you want to lessen left and right movements decrease X while increasing it will make these movements stronger.
The base Anti-Recoil is based on the following settings 7 Sensitivity, Linear Response Curve and Small Look Deadzone. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
Option | Description | Adjustable |
---|---|---|
Disabled | Anti-Recoil Mod & Quick Toggle is Disabled | No |
Enabled | Anti-Recoil Mod is Enabled | Yes |
Inverted-Y | Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also) | Yes |
Adaptive Recoil | Dynamic Recoil is in use and can be felt with a Dualsense controller | Yes |
Adaptive Inverted-Y Recoil | Dynamic Inverted-Y Recoil is in use and can be felt with a Dualsense controller | Yes |
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN
🔴 Profiles
Select the weapon you would like to use for your active profile by using Jump Toggle VIEW/TOUCHPAD + RT / R2 then save and exit the GamePack Menu. You can quickly switch profiles by using Jump Toggle VIEW/TOUCHPAD + LB / L1.
Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 5: Secondary Weapon
This is the Profile 5 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
🔴 Active Profile
New to this update is the ability to set a total of 3 separate loadouts. Each will let you set a weapon to use for your active weapon. In addition to this, each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View / Share + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
Info:
Manual: To switch the Weapon Profile a toggle has to be pressed.
Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync to your Primary Weapon while holding View / Touchpad + Y / Triangle.
Option | Description |
---|---|
Profile 1 | Sets Active Profile to Profile 1 |
Profile 2 | Sets Active Profile to Profile 2 |
Profile 3 | Sets Active Profile to Profile 3 |