x22 DOT Settings
Here, Iโm sharing all my in-game settings, including graphics, audio, and more, as many of you have requested to see exactly how I optimize my gameplay. Whether youโre looking for ways to enhance your performance or just curious about my setup, youโll find all the details right here!
Platform: PC CPU: Ryzen 7 7800X3D GPU: RTX4090 RAM: 32GB Mouse: Razer Viper V2 PRO @ 1000HZ & 30.000 DPI Mousepad: Artisan Zero Soft Keyboard: Wooting 60HE Monitor: AW2723DF @280Hz Headset: HD560S + Miccable DAC: Astro MixAmp (Star Mode, no EQ) Controller: PS5 DualSense GamePack: COD:BO6 BEAM2.0 GamePack MK Profile: COD:BO6 MK Profile Version 1.3
G-Sync: ON + Window and Fullscreen Mode Sharpening: 0.55 Ignore Grain: 1.00 Low Latency Mode: Ultra
If you donโt see the old Sharpening slider, try searching for "Nvidia old sharpening method" on google to unlock it.
Input Device - Controller
Inputs - Button Layout: Default - Stick Layout: Default - Horizontal Stick Sens: 20 - Vertical Stick Sens: 20 - Simplified Controls Preset: Off - Low Motor Strain Preset: Off - Bumper Ping: Off - Swap Bumpers/Triggers: Off
Controller - Controller Vibration: Off - Left Stick Min: 10 - Left Stick Max: 60 - Right Stick Min: 10 - Right Stick Max: 99 - Left Trigger: 13 - Right Trigger: 13
Aiming - Sensitivity Multiplier: Default - Look Inversion (On Foot): Standard - Aiming Advanced Settings: Default - ADS Sensitivity Transition Timing: Gradual Aim Assist - Target Aim Assist: On Motion Sensor - Motion Sensor Behaviour: Off - Motion Senser Advanced Settings: Default
Intelligent Movement - Sprint Assist: Off - Mantle Assist: Off - Crouch Assist: Off - Corner Slide: Off
Movement Behaviours - Slide/Dive Behaviours: Slide Only - Auto Door Peek: Off - Automatic Airborne Mantle: On - Sprint Restore: On - Slide Maintains Sprint: On - Parachute Automatic Behaviour: Always - Mantle Cancels Reload: On - Movement Advanced Settings: Default
Combat Behaviours - Aim Down Sight Behaviour: Hold - Weapon Mount Activation: Off - Dedicated Melee Weapon Activation: Hold Melee - Armor Plate Behaviour: Apply All - C4 Detonation Activation: All at Once - Equipment Behaviour: Hold - Manual Fire Behaviour: Press - Combat Advanced Settings: Default
Overlay Behaviours - Scoreboard/Map/Stats Behaviour: Toggle - Overlay Advanced Settings: Default
Display - Display Mode: Fullscreen Borderless - Aspect Ratio: Automatic - Display Gamma: 2.2 (sRGB) - Gamma/Brightness: 55 - NVIDIA Reflex Low Latency: On
Sustainability - Eco mode Preset: Custom - V-Sync (Gameplay): Off - V-Sync (Menus): Off - Custom Frame Rate Limit: Custom --> Gameplay Custom Frame Rate Limit: 277 --> Menu Custom Frame Rate Limit: 141 --> Out of Focus Custom Frame Rate Limit: 30 - Reduce Menu Render Resolution: Native - Pause Game Rendering: Off - Reduce Quality When Inactive: Off - Focused Mode: 0 High Dynamic Range (HDR) - High Dynamic Range (HDR): Off
Quality - Graphics Preset: Custom - Render Resolution (2560 x 1440): 100 - Dynamic Resolution: Off - Upscaling/Sharpening: FIDELITYFX CAS --> FIDELITYFX CAS Strength: 100 - NVIDIA DLSS Frame Generation: Off - VRAM Scale Target: 50 - Variable Rate Shading: Off Details & Textures - Texture Resolution: Normal - Texture Filter Anistropic: Normal - Depth of Field: Off - Detail Quality: Low - Particle Resolution: Very Low - Bullet Impacts: On - Persistent Effects: Off - Shader Quality: Low - On-Demand Texture Streaming: Minimal --> Allocated Texture Cache Size: 16 --> Download Limts: Off - Local Texture Streaming Quality: Low
Shadow & Lighting - Shadow Quality: Very Low - Screen Space Shadows: Off - Occlusion and Screen Space Lighting: Off - Screen Space Reflections: Off - Static Reflection Quality: Low
Environment - Tessellation: Off - Volumetric Quality: Low - Deffered Physics Quality: Off - Weather Grid Volumes: Off - Water Quality: Off
Accessibility Solutions - Motion Reduction Preset: Off Field of View - Field of View: 119 - ADS Field of View: Affected - Weapon Field of View: Wide - 3rd Person Field of View: 90 - Vehicle Field of View: Wide
Camera - World Motion Blur: Off - Weapon Motion Blur: Off - 1st Person Camera Movement: Least (50%) - 3rd Person Camera Movement: Least (50%) - 3rd Person ADS Transition: 1st Person ADS - Inverted Flashbang: On
Volumes - Master Game Volume: 50 --> Gameplay Music Volume: 0 --> Dialogue Volume: 0 --> Effects Volume: 100 --> Cinematic Music Volume: 0 Audio Device - Speaker Output: Windows Default Global - Audio Mix: Headphones - Mono Audio: Off - Mute Game When Minimized: On - Mute Lincensed Music: Off - Asymmetrical Hearing Compensation: Off Functionality - Reduce Tinnitus Sound: On - Hitmarker Preset: Default
Telemetry Telemetry: Custom --> FPS Counter: On --> Server Latency: On --> Packet Loss: On --> Clock: On Network In-Game Alert Icons: On Hardware In-Game Alert icons: On
Readability - Subtitles: All Off
Color Customization - Color Filter: Filter 2 - Color Filter Target: Both - World Color Intensity: 100 - Interface Color intensity: 100
HUD - Mini Map: Square - Mini Map Rotation: On - Radar: On - Compass Type: Minimap - Player Names: Abbreviated
Crosshair - Crosshair: Center Dot --> Center Dot Scale: Default --> Crosshair Opacity: 100 --> Crosshair Color: D00FF (Hex#) - Hit Marker Visuals: On - Damage-Based Hit Marker: On
All other settings not mentioned here are set to default.
For advanced users, my configuration file is available below.
- Sensitivity: Max (HIP/ADS) - Deadzones: 10/10 (Left/Right Min) - VM Speed: 4ms - Silent Aim: Enabled - Aim Assist Booster Type: MK --> Aim Assist Booster Option: 3