The M.O.D.s
You wanted M.O.D.s Oh, we got the MODs. No longer will your aim be as effective as a water gun in a paintball match because it's all here, a comprehensive list of every M.O.D. you need to level the playing field.
COMMUNITY FEEDBACK
[BEAM!] relies heavily on community feedback to ensure the GamePack handles every weapon perfectly.
So, if you come across a weapon and attachment combo that needs X & Y axis tweaks, we need to know the weapon and adjustments, the exact attachments Sensitivity, Deadzone, and Response Curve.
Feel free to share your findings with your preferred Cronus community channels - either on the Forums or Discord.
We appreciate your contribution in making [BEAM] the #1 M.O.D. in the gaming world.
Main Index:
List of M.O.D.s available in this GamePack:
Before you jump in, it's important to understand that each weapon has its own unique recoil and weapon sway patterns, which makes using this GamePack a powerful tool in your gaming arsenal as it automatically applies the most up-to-date values for the weapon you're using. We do all the heavy lifting for you!
Each weapon, and most kinds of attachments has a unique 'Weapon Sway' which alters the game mechanics, resulting in changes to the Anti-Recoil X&Y values for that specific weapon. Also, in-game sensitivity and firing distance make a difference too.
As this pack features the new [BEAM!] technology, allowing custom attachments for each weapon and loadout.
With this revolutionary enhancement, each weapon is transformed into a laser-guided powerhouse, firing with a rock-solid precision that defies reality. Every single shot, landing exactly where you aim! 💥
This GamePack features FOUR WEAPON PROFILES, each with a PRIMARY and SECONDARY weapon to match your favorite loadouts.
The Cronus Zen OLED below shows the main screen displayed when you're running this GamePack.
It's important to familiarize yourself with the GamePack menu layout.
- S1 is the Memory Slot Number the GamePack is programmed to.
- P1 is the active Weapon Profile - this GamePack has four (P1 - P4) to choose from.
- The PRIMARY weapon in this example is Regular Fire.
- The SECONDARY weapon in this example is Rapid Fire.
- The Main Menu Jump Toggle displays depending on which controller you have connected. LT + MENU (XBOX) or L2 + OPTIONS (PLAYSTATION).
- VIEW/TOUCHPAD + D-PAD LEFT Sets the active Weapon Profile to 1.
- VIEW/TOUCHPAD + D-PAD LEFT Sets the active Weapon Profile to 2.
- VIEW/TOUCHPAD + D-PAD LEFT Sets the active Weapon Profile to 3.
- VIEW/TOUCHPAD + D-PAD LEFT Sets the active Weapon Profile to 4.
You may use two weapons at any one time - PRIMARY and SECONDARY.
Click the arrow > for all Jump Toggles used to access and manage Weapon Profiles.
There's a lot of weapons in this game, so to change a PRIMARY or SECONDARY weapon as quickly as possible with Jump Toggle VIEW/TOUCHPAD + RT/R2, we have created a 'Weapon Armory' which conveniently categorizes each weapon into their own distinctive classes so you don't have to scroll through lists of ARs and SMGs when you're looking for a Shotgun.
This jump toggle takes you straight to the Weapon Armory. Use D-PAD LEFT/RIGHT to scroll through the different weapon classes, A/CROSS to select the class and weapon of your choice, and B/CIRCLE to save.
XB Armory Toggle | PS Armory Toggle | Action |
---|---|---|
Hold VIEW + RT | Hold TOUCHPAD + R2 | Access Weapons Armory |
💡INFO: When you choose a weapon class using this toggle, we've made sure it's efficient – it avoids the unnecessary scrolling through weapons that don't interest you. The menu will only show weapons belonging to the selected class, making your selection process faster (see the Assault Rifles example above).
However, if you prefer to explore all options, simply access the weapons menu without using the Weapon Armory jump toggle. This way, there will be no class restrictions, and you can freely scroll through the full list of weapons.
This GamePack supports forty custom attachments for PRIMARY and SECONDARY weapons that can be equipped to any loadout (five per weapon).
This Jump Toggle will quickly take you to the Attachment Adjustable Menu. Here, you can modify the recoil compensation for any attachment currently active.
XB Jump Toggle | PS Jump Toggle | Action |
---|---|---|
Hold VIEW + RB | Hold TOUCHPAD + R1 | Attachment Adjustable Menu |
REDO THIS PART!!!!
Click the arrow > for all Jump Toggles used to access and manage Attachments.
Click the arrow > for a complete cheat sheet to beaming in minutes!
Mastering the Weapon Profile system will pay off big time. As soon as you have it down, you'll be on easy street, so we've put together this easy guide using everything you've been shown so far.
To ensure everything runs smoothly, you need to correctly sync your in-game, weapon and attachment settings to the GamePack. Follow these steps exactly as written and your weapon will [BEAM] right out of the box - 0X0Y NO TUNING!!
Click the arrow > for a complete cheat sheet to beaming in minutes!
Swapping between your PRIMARY and SECONDARY weapons during battle has never been easier. By monitoring the Cycle Weapon button (default: Y/TRIANGLE), The GamePack will keep track of the weapon you're using and automatically update your settings to match the weapon you're holding.
Menu Option | Description |
---|---|
Automatic | Default. See Resync info below. |
Manual | See Jump Toggles below. |
However, if for any reason the automatic swapping fails (this can happen when browsing in-game menus) don't panic! You can manually re-sync to the correct weapon by using the PRIMARY or SECONDARY jump toggles.
XB Jump Toggle | PS Jump Toggle | Action |
---|---|---|
Hold VIEW + Y | Hold TOUCHPAD + TRIANGLE | Active Primary Weapon |
Hold VIEW + B | Hold TOUCHPAD + CIRCLE | Active Secondary Weapon |
🏦 Anti-Recoil is a top-tier MOD utilized in first-person shooter games. It assists you in reducing, and often entirely eliminating, your weapons' recoil.
Introducing a dynamic, fully-automated weapon tracking system that transforms your in-game character into a laser-guided juggernaut. This groundbreaking update allows for custom attachments to be used with all weapons and loadouts. 😲
We hired one of the film industries top digital artists to put together this exclusive presentation...
Yup, that's basically how it works. Simply enable Anti-Recoil , pickup a weapon (and attachments if you like), and make sure Zen is switched to your favorite WEAPON PROFILE (P1 - P4) set the active PRIMARY and SECONDARY weapons and you're good to go.👍
If you've been following this guide from the start, you've likely already completed most of the setup. It's important that all the In-Game Settings are synchronized, and confirming the correct weapon is absolutely crucial, otherwise, the Anti-Recoil algorithm may be significantly off, possibly causing harsh upward or downward kick - which is precisely the opposite of what you're aiming for, right?
This handy Quick Toggle which will quickly enable/disable Anti-Recoil. Note: Anti-Recoil must be enabled in the GamePack menu for the toggle to work.
XB Quick Toggle | PS Quick Toggle | Action |
---|---|---|
Hold LT + D-PAD DOWN | Hold L2 + D-PAD DOWN | Anti-Recoil Enable/Disable |
Menu Option | Description |
---|---|
Enabled Off Enemy | Anti-Recoil tuned for non-enemies |
Inverted-Y Off Enemy | Inverted Anti-Recoil tuned for non-enemies |
Enabled On Enemy | Anti-Recoil tuned to counter In-Game Aim Assist |
Inverted-Y On Enemy | Inverted Anti-Recoil tuned to counter In-Game Aim Assist |
You will see either "Off Enemy" or "On Enemy" options. The "Off Enemy" options are tuned for targets that do not have Aim Assist such as walls or doors. While the "On Enemy" options apply a fixed extra amount of recoil to counter the slowdown that occurs when firing on a enemy when In-Game Aim Assist is enabled.
Once you've selected your weapon of choice, along with its ideal attachments and optics, it's possible that it's not beaming as expected straight out of the box. This could be due to the fact that the existing GamePack version does not optimally account for the combination of weapons, attachments, and in-game sensitivity and deadzone settings.
But don't worry, the "⚡How to Tune" section 👇will guide you on how to fine-tune your setup to achieve optimal performance. You can then share these settings with others via the community support channels found on the main page of this guide.
It really isn't too difficult once you've got a grip on the basics. You're dealing with just two axis, X and Y, each correlating to UP, DOWN, LEFT, RIGHT movements.
This Jump Toggle will quickly take you to the Anti-Recoil Adjustable Menu. Here, you can modify the X & Y axis for any weapon that's currently active. Remember to check out "⚡How to Tune" 👇
XB Jump Toggle | PS Jump Toggle | Action |
---|---|---|
Hold VIEW + LT | Hold TOUCHPAD + L2 | Anti-Recoil Adjustable Menu |
The Menu lets you save the X & Y adjustable values for every PRIMARY & SECONDARY weapon in each WEAPON PROFILE (P1 - P4).
Anti-Recoil Adjustable Options | Description |
---|---|
Every Weapon | X & Y AXIS - PRIMARY & SECONDARY Default: 0. Range -100 to 100 |
Click the arrow > for instructions on how to extract the recoil compensation values right from the game. This will equip you with the know-how to skillfully tune the X & Y axis like a pro.
The games built-in Aim Assist function automatically kicks in when there is a minimum stick value applied. This MOD optimizes stick rotation while maintaining this value automatically based on In-Game settings to provide the best Aim Assist with no adjustments needed.
Menu Option |
---|
Disabled |
Enabled |
There are four adjustables that can be set to fine tune the performance of Silent Aim (Left Stick Short, Right Stick Short, Left Stick Long & Right Stick Long). Left Stick Short (1640 default & adjustable from 1 - 2000) will affect the strength of Silent Aim on the Left Stick when moving forward only. Right Stick Short (1 default & adjustable from 1 - 2000) will affect Silent Aim on the right stick when the right stick is not physically moved. Left Stick Long (80 default & adjustable from 1 - 2000) will affect Silent Aim on the Left stick only when the left stick is being physically moved. Right Stick Long (80 default & adjustable from 1 - 2000) will affect Silent Aim on the right stick only when the right stick is being physically moved.
This GamePack is loaded with a variety of extremely handy Fire MODs (default: RT/R2), designed to disorient enemies, causing them to miss shots and lose track of your position.
These are GLOBAL MODs, meaning they will be applied to the any active PRIMARY or SECONDARY. Click the arrow > for a complete list of available ADS MODs...
Active Fire Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
On Fire: Fire while pressing the fire trigger. ADS is ignored. ADS & Fire: Fire while pressing ADS & Fire at the same time. Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
Menu Options | Description |
---|---|
On Fire | Fire instantly, ADS is ignored |
ADS & Fire | Fire while holding ADS |
Fire Only | ADS Blocks the Mod |
These SHOT MODS will run whenever the chosen activator (default RT/R2) is held. The 'On Fire' option will run whenever the Fire Button is held. The 'ADS & Fire' option will run when both ADS and Fire buttons are held. Then lastly 'Fire Only' will only run when the Fire button is held and the ADS button is not held.
Jump Shot: Rapidly jump when the Fire button is held. Crouch Shot: Crouch once when the Fire button is pressed. Auto Crouch: Rapidly crouch while the Fire button is held. Drop Shot: Go to the prone position when firing. Strafe Shot: Strafe while firing your weapon.
Menu Options | Description |
---|---|
Disabled | Default |
Jump Shot | Jump while Shooting |
Crouch Shot | Crouch while Shooting |
Auto Crouch | Crouch one time upon activator use |
Drop Shot | Go Prone while Shooting |
Strafe Shot | Strafe while Shooting Set Speed & Direction Below |
Active Shot Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD RIGHT
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
On Fire: Fire while pressing the fire trigger. ADS is ignored. ADS & Fire: Fire while pressing ADS & Fire at the same time. Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
Menu Options | Description |
---|---|
On Fire | Fire instantly, ADS is ignored |
ADS & Fire | Fire while holding ADS |
Fire Only | ADS Blocks the Mod |
🏦 Quick Scope is a powerful feature designed to enhance your shooting efficiency and speed. When using this feature, pressing either FIRE (default: RT/R2) or ADS (default: LT/L2) will trigger an automated sequence: your weapon will swiftly zoom in, fire, and then zoom back out. This seamless motion can shave up to two seconds off your shooting time, offering a significant advantage compared to traditional firing methods.
Here are the two main trigger options for Quick Scope:
- On Fire: This mode is activated with a single pull of the FIRE trigger. Quick, simple, and efficient, it allows rapid scope-in and firing.
- On ADS: Triggered with a single pull of the ADS trigger, this mode offers a seamless transition between aiming and shooting.
- Silent: Quick Scope faster than normal by canceling the scope in animation.
Additionally, Quick Scope offers a forth option, the Legit Scope. This feature primes a shot as you hold the ADS trigger, firing the shot when the trigger is released.
Menu Option | Description |
---|---|
Disabled | Default |
On Fire | Default: RT/R2. Adjustable 👇 |
On ADS | Default: LT/L2. Adjustable 👇 |
Silent | Fires a shot on release of the ADS trigger while canceling the scope in animation. |
Legit Scope | Fires a shot on release of the ADS trigger Default: LT/L2 |
Adjustable Option | Description |
---|---|
ADS (Zoom) Time | Default: 200ms. Range 200-3000ms |
This MOD automatically stabilizes your aim when scoping in with a sniper weapon by holding the Focus button (LS/L3 default). This allows for more accurate shooting by removing weapon sway that normally occurs when scoped in.
Menu Option | Description |
---|---|
Disabled | Default |
Enabled | Automatically hold the Focus Button LS/L3 default stabilizing sniper weapons. |
Rapidly Melee while the Melee Button is held (RS/R3 default).
Menu Option | Description |
---|---|
Disabled | Default |
Enabled | Automatically hold the Melee Button RS/R3 default |
These MODS allow for a variety of ways to move around the map while including a jump and other movements making it difficult for enemies to aim in and lock onto you. Bunny Hop will rapidly jump while the In-Game Jump Button is held (A/CROSS). Dolphin Jump will perform a jump, go into a prone position then go into a crouch position when moving forward and holding the Change Stance Button (B/CIRCLE default). The 'Sprint' option is similar to Dolphin Jump with the difference being the sequence of actions is triggered with the Sprint button (LS/L3) rather than the Change Stance Button.
Bunny Hop: Rapidly jump while the Jump Button (A/CROSS default) is held. Dolphin Jump: Jump, prone then crouch in rapid succession when Change Stance (B/CIRCLE default) is held and moving forward. Sprint: Jump, prone then crouch in rapid succession when Sprint (LS/L3 default) is held and moving forward.
These MODS provide ways to sprint in different ways allowing you to get to different points on the map quicker than normal and providing a way to get the upper hand on an enemy. Slide Cancel will slide for a brief movement while Change Stance (B/CIRCLE default) is held then return to sprinting when the button is released. Infinite Tac Sprint will rapidly toggle Tac Sprint on and off allowing longer use of tactical sprint. Finally, if you would like to use both of these MODS together the 'Both' option can be selected.
Slide Cancel: While moving forward quickly crouch then return to standing position. Infinite Tac Sprint: Automatically toggle on and off tac sprint constantly while moving forward allowing for longer use of tac sprint. Both: Slide Cancel and Infinite Tac Sprint are both enabled.
Menu Option |
---|
Slide Cancel |
Infinite Tac Sprint |
Both |
Automatically ping opponents, weapons or point of interest and alert your teammates. (Once): ping only once while ADS or firing depending on your activator. (Repeated): Ping all the time while ADS or firing depending on your activator.
Option | Description |
---|---|
Disabled | Auto Ping is Disabled |
On Fire (Repeat) | Auto Ping is On Fire (Repeats) |
On Fire (Once) | Auto Ping is On Fire (Only Once on Fire) |
On ADS (Repeat) | Auto Ping is On ADS (Repeats) |
On ADS (Once) | Auto Ping is On ADS (Only Once on ADS) |
On ADS & Fire (Repeat) | Auto Ping is On ADS & Fire (Repeats) |
On ADS & Fire (Once) | Auto Ping is On ADS & Fire (Only Once on ADS & Fire) |
VM Speed allows you to change how fast the GamePack reports to your game. This can allow for a more responsive gaming experience. However if using a headset wired to your controller this MOD may cause sound crackling. The speed can be set to either 10ms (default), 8ms, 6ms, 4ms or 2ms. The lower the value the more responsive your controller may feel. Note that this setting may weaken Silent Aim.
Menu Option | Description |
---|---|
10ms | Default VM Speed |
8ms | VM Speed is set to 8ms |
6ms | VM Speed is set to 6ms |
4ms | VM Speed is set to 4ms |
2ms | VM Speed is set to 2ms |
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