COMMUNITY GAMEPACKS
COD: MW2
The M.O.D.s
you wanted m o d s oh, we got the mods no longer will your aim be as effective as a water gun in a paintball match because i t's all here, a comprehensive list of every m o d you need to level the playing field community feedback \[beam!] relies heavily on community feedback to ensure the gamepack handles every weapon perfectly so, if you come across a weapon and attachment combo that needs x & y axis tweaks, we need to know the weapon and adjustments, the exact attachments sensitivity, deadzone, and response curve feel free to share your findings with your preferred cronus community channels either on the forums or discord we appreciate your contribution in making \[beam] the #1 m o d in the gaming world main index the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the mods docid\ qwd9reqgoun8tvfn8qrtm the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf list of m o d s available in this gamepack the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf the m o d s docid\ jmm8kgmijnvtabtsf9 nf 🤖 game mechanics before you jump in, it's important to understand that e ach weapon has its own unique recoil and weapon sway patterns, which makes using this gamepack a powerful tool in your gaming arsenal as it automatically applies the most up to date values for the weapon you're using we do all the heavy lifting for you! we do all the heavy lifting for you! each weapon, and most kinds of attachments has a unique ' weapon sway ' which alters the game mechanics, resulting in changes to the anti recoil x\&y values for that specific weapon also, in game sensitivity and firing distance make a difference too as this pack features the new \[beam!] \[beam!] technology, allowing custom attachments for each weapon and loadout with this revolutionary enhancement, each weapon is transformed into a laser guided powerhouse, firing with a rock solid precision that defies reality every single shot, landing exactly where you aim! 💥 🛡️ weapon profiles this gamepack features four weapon profiles four weapon profiles , each with a primary primary and secondary secondary weapon to match your favorite loadouts the cronus zen oled below shows the main screen displayed when you're running this gamepack it's important to familiarize yourself with the gamepack menu layout s1 s1 is the memory slot number the gamepack is programmed to p1 p1 is the active weapon profile this gamepack has four (p1 p4) to choose from the primary primary weapon in this example is regular fire the secondary secondary weapon in this example is rapid fire the main menu jump toggle displays depending on which controller you have connected lt + menu ( xbox xbox ) or l2 + options ( playstation playstation ) view/touchpad + d pad left sets the active weapon profile to 1 view/touchpad + d pad left sets the active weapon profile to 2 view/touchpad + d pad left sets the active weapon profile to 3 view/touchpad + d pad left sets the active weapon profile to 4 you may use two weapons at any one time primary primary and secondary secondary click the arrow > for all jump toggles used to access and manage weapon profiles 🕹️ jump toggles use toggle view/touchpad + lb/l1 to jump to the active profile menu where you can change to one of the four available weapon profiles simply press d pad left/right to select the profile number and b/circle b/circle to save these toggles can also be used to resync your weapon if automatic switching desyncs itself (this can happen when browsing in game menus) for example, if you are holding the primary weapon in game, use jump toggle view/touchpad + y/triangle y/triangle to resync, enabling automatic switching to continue as normal xb jump toggle xb jump toggle ps jump toggle ps jump toggle action action hold view + lb hold touchpad + l1 active weapon profile (p1 p4) weapon profile (p1 p4) hold view + y hold touchpad + triangle active primary primary weapon hold view + left hold touchpad + circle active profile 1 hold view + up hold touchpad + down active profile 2 hold view + right hold touchpad + left active profile 3 hold view + down hold touchpad + right active profile 4 to make your gaming smoother, we've also added a unique zen rgb color for each weapon profile plus, your controller will now vibrate 1x for the primary primary weapon or 2x for the secondary secondary this way, you'll 'feel' when you switch weapons, which should help you react more quickly and effectively weapon rgb leds vibration primary green green 1x secondary red red 2x ⚔️ weapon armory there's a lot of weapons in this game, so to change a primary primary or secondary secondary weapon as quickly as possible with jump toggle view/touchpad + rt/r2 , we have created a ' weapon armory ' which conveniently categorizes each weapon into their own distinctive classes so you don't have to scroll through lists of ars and smgs when you're looking for a shotgun this jump toggle takes you straight to the weapon armory use d pad left/right to s croll through the different weapon classes, a/cross a/cross to select the class and weapon of your choice, and b/circle b/circle to save xb armory toggle xb armory toggle ps armory toggle ps armory toggle action action hold view + rt hold touchpad + r2 access weapons armory 💡info when you choose a weapon class using this toggle, we've made sure it's efficient – it avoids the unnecessary scrolling through weapons that don't interest you the menu will only show weapons belonging to the selected class, making your selection process faster (see the assault rifles example above) however, if you prefer to explore all options, simply access the weapons menu without using the weapon armory jump toggle this way, there will be no class restrictions, and you can freely scroll through the full list of weapons 🎯 attachments this gamepack supports forty custom attachments for primary primary and secondary secondary weapons that can be equipped to any loadout (five per weapon) this jump toggle will quickly take you to the attachment adjustable menu here, you can modify the recoil compensation for any attachment currently active xb jump toggle xb jump toggle ps jump toggle ps jump toggle action action hold view + rb hold touchpad + r1 attachment adjustable menu redo this part!!!! click the arrow > for all jump toggles used to access and manage attachments click the arrow > for a complete cheat sheet to beaming in minutes! 🏆 cheat sheet to \[beam] \[beam] mastering the weapon profile system will pay off big time as soon as you have it down, you'll be on easy street, so we've put together this easy guide using everything you've been shown so far to ensure everything runs smoothly, you need to correctly sync your in game, weapon and attachment settings to the gamepack follow these steps exactly as written and your weapon will \[beam] \[beam] right out of the box 0x0y no tuning!! click the arrow > for a complete cheat sheet to beaming in minutes! 🚀 base recoil in game in game start by entering a firing range , create a custom loadout with an m4 , and then apply horizontal sensitivity , vertical sensitivity , response curve , and deadzone settings use these exact options when giving beta feedback in the community as it will work as your baseline, thanks! weapon m4 ( assault rifle ) button layout preset default stick layout preset default horizontal stick sensitivity sensitivity 4 vertical stick sensitivity \[ads] 4 aim response curve type classic right stick min (inputs deadzone) 0 05 oled menu oled menu following these steps will implement the in game settings, setup weapon profile 1 with the weapon m4 you can navigate the gamepack menu with a controller or keyboard xbox xbox playstation playstation keyboard action action d pad left d pad left left arrow left d pad right d pad right right arrow right d pad up d pad up up arrow up d pad down d pad down down arrow down a a cross return/enter enter/ok b b circle esc save & exit/back 0x down to \[mod1] \[mod1] in game button layout , select default default 10x down to \[mod11] in game stick layout , select default 1x down to \[mod12] \[mod12] in game response curve , select standard standard 1x up to \[mod11] \[mod11] in game stick layout , press a/cross set 'r stick deadzone to 5 5 1x down to \[mod11] \[mod11] in game stick layout , press a/cross set 'l stick deadzone to 5 5 1x down to \[mod11] \[mod11] in game stick layout , press a/cross set 'sensitivity' to 4 4 that's all the sensitivity settings done now setup a weapon profile weapon profile for anti recoil b/circle 1x then 3x down to \[mod14] \[mod14] anti recoil , select enabled on enemy save & exit enter the \[mod23] \[mod23] profile menu with toggle view/touchpad + lb/l1, select profile 1 profile 1 save & exit enter the \[mod39] \[mod39] armory with toggle view/touchpad + rt/r2 , select assault rifles assault rifles , 10x right to m4 m4 save & exit get back into the cod firing range , stand in front of the target dummies note you can go much further once custom attachments have been set base anti recoil is done using no attachments let's see those beam videos in discord , instagram & tiktok , hashtag #mw2beamzen #mw2beamzen 😁 finally, test fire by first holding ads ( lt/l2 default) and then fire ( rt/r2 default) if the clip takes out the dummy without going off target, you just setup a \[beam] \[beam] weapon profile perfectly nice work! 🙂👍 this loadout is now saved to weapon profile 1 (p1) weapon profile 1 (p1) primary primary , and of course you can follow the same steps for p2 p4 p2 p4 xb jump toggle xb jump toggle ps jump toggle ps jump toggle action action hold view + lb hold touchpad + l1 active weapon profile weapon profile (p1 p4) hold view + y hold touchpad + triangle active primary primary weapon hold view + b hold touchpad + circle active secondary secondary weapon 💡 tip generally, most combinations of weapon, barrel and optic require no extra adjustments to achieve solid beams but if you fancy customizing any weapon to your liking, we've got you covered with adjustable options where you can fine tune as you wish, just remember to start with the default 0x 0y settings 👍 🚀 attachment recoil in game in game now that the base anti recoil of the m4 has been set it's time to move on to attachments start by entering a private match , create a custom loadout with an m4, slimline pro optic , echoline gs x muzzle , commando foregrip underbarrel , sz 1mw peq laser , and an xten grip rear grip , and then apply horizontal sensitivity , vertical sensitivity , response curve , and deadzone settings use these exact options when giving beta feedback in the community as it will work as your baseline, thanks! weapon m4 ( assault rifle ) optic slimline pro muzzle echoline gs x underbarrel commando foregrip laser sz 1mw peq laser rear grip xten grip button layout preset default stick layout preset default horizontal stick sensitivity sensitivity 4 vertical stick sensitivity \[ads] 4 aim response curve type classic right stick min (inputs deadzone) 0 05 oled menu oled menu following these steps will implement the in game settings, setup weapon profile 1 with the weapon m4 you can navigate the gamepack menu with a controller or keyboard xbox xbox playstation playstation keyboard action action d pad left d pad left left arrow left d pad right d pad right right arrow right d pad up d pad up up arrow up d pad down d pad down down arrow down a a cross return/enter enter/ok b b circle esc save & exit/back 10x down to \[mod11] in game stick layout , select default 1x down to \[mod12] \[mod12] in game response curve , select standard standard 1x up to \[mod11] \[mod11] in game stick layout , press a/cross set 'r stick deadzone to 5 5 1x down to \[mod11] \[mod11] in game stick layout , press a/cross set 'l stick deadzone to 5 5 1x down to \[mod11] \[mod11] in game stick layout , press a/cross set 'sensitivity' to 4 4 that's all the sensitivity settings done now setup a weapon profile weapon profile for anti recoil b/circle 1x then 3x down to \[mod14] \[mod14] anti recoil , select enabled off enemy save & exit enter the \[mod23] \[mod23] profile menu with toggle view/touchpad + lb/l1, select profile 1 profile 1 save & exit enter the \[mod39] \[mod39] armory with toggle view/touchpad + rt/r2 , select assault rifles assault rifles , 10x right to m4 m4 save & exit test fire by first holding ads ( lt/l2 default) and then fire ( rt/r2 default) take note of the general direction your weapon moves enter the \[mod40] \[mod40] armory with toggle view/touchpad + rt/r2 then 1x down , select custom 1 custom 1 , press a/cross if your weapon went up or left increase the 'custom slot 1' adjustable otherwise decrease it we recommend starting with a value of 15 or 15 depending on the direction your weapon went save & exit test fire your weapon again and repeat the above step until satisfied higher numbers will increase recoil for attachments while lower number apply less recoil note there are 40 custom attachments that can be used with any profile similar to how weapons can be assigned to any profile once an attachment is set it can be used with other profiles above we set the recoil for a group of attachments if the same attachments were used with another weapon on a different profile such as a chimera on profile 3 secondary you could set mod 60 (profile 3 primary attachment to "custom 1" attachment slot values will also be available soon in a free spreedsheat! hardcoded values will also be included in a future update this loadout is now saved to weapon profile 1 (p1) weapon profile 1 (p1) primary primary , and of course you can follow the same steps for p2 p4 p2 p4 xb jump toggle xb jump toggle ps jump toggle ps jump toggle action action hold view + lb hold touchpad + l1 active weapon profile weapon profile (p1 p4) hold view + y hold touchpad + triangle active primary primary weapon hold view + b hold touchpad + circle active secondary secondary weapon 💡 tip generally, most combinations of weapon, barrel and optic require no extra adjustments to achieve solid beams but if you fancy customizing any weapon to your liking, we've got you covered with adjustable options where you can fine tune as you wish, just remember to start with the default 0x 0y settings 👍 ⓜ️ weapon swap swapping between your primary primary and secondary secondary weapons during battle has never been easier by monitoring the cycle weapon button (default y/triangle y/triangle ) , the gamepack will keep track of the weapon you're using and automatically update your settings to match the weapon you're holding m m enu option description description automatic default see resync info below manual see jump toggles below however, if for any reason the automatic swapping fails (this can happen when browsing in game menus) don't panic! you can manually re sync to the correct weapon by using the primary primary or secondary secondary jump toggles xb jump toggle xb jump toggle ps jump toggle ps jump toggle action action hold view + y hold touchpad + triangle active primary primary weapon hold view + b hold touchpad + circle active secondary secondary weapon ⓜ️ anti recoil 🏦 anti recoil docid\ u97dbplagfd7mvowwffj7 is a top tier mod utilized in first person shooter games it assists you in reducing, and often entirely eliminating, your weapons' recoil introducing a dynamic, fully automated weapon tracking system that transforms your in game character into a laser guided juggernaut this groundbreaking update allows for custom attachments to be used with all weapons and loadouts 😲 w e hired one of the film industries top digital artists to put together this exclusive presentation yup, that's basically how it works simply enable anti recoil , pickup a weapon (and attachments if you like) , and make sure zen is switched to your favorite weapon profile (p1 p4) weapon profile (p1 p4) set the active primary primary and secondary secondary weapons and you're good to go 👍 if you've been following this guide from the start, you've likely already completed most of the setup it's important that all the in game settings docid\ sphxzurts5vijdd3ho4hw are synchronized, and confirming the correct weapon is absolutely crucial, otherwise, the anti recoil algorithm may be significantly off, possibly causing harsh upward or downward kick which is precisely the opposite of what you're aiming for, right? this handy quick toggle which will quickly enable/disable anti recoil note anti recoil must be enabled in the gamepack menu for the toggle to work xb quick toggle xb quick toggle ps quick toggle ps quick toggle action action hold lt + d pad down hold l2 + d pad down anti recoil enable/disable m m enu option description description enabled off enemy anti recoil tuned for non enemies inverted y off enemy inverted anti recoil tuned for non enemies enabled on enemy anti recoil tuned to counter in game aim assist inverted y on enemy inverted anti recoil tuned to counter in game aim assist you will see either "off enemy" or "on enemy" options the "off enemy" options are tuned for targets that do not have aim assist such as walls or doors while the "on enemy" options apply a fixed extra amount of recoil to counter the slowdown that occurs when firing on a enemy when in game aim assist is enabled 🔃 recoil compensation once you've selected your weapon of choice, along with its ideal attachments and optics, it's possible that it's not beaming as expected straight out of the box this could be due to the fact that the existing gamepack version does not optimally account for the combination of weapons, attachments, and in game sensitivity and deadzone settings but don't worry, the "⚡how to tune" section 👇will guide you on how to fine tune your setup to achieve optimal performance you can then share these settings with others via the community support channels found on the apex \[beam] docid\ e9c9clg77vycvu qulx7b of this guide it really isn't too difficult once you've got a grip on the basics you're dealing with just two axis, x and y , each correlating to up, down, left, right movements this jump toggle will quickly take you to the anti recoil adjustable menu here, you can modify the x & y axis for any weapon that's currently active remember to check out "⚡how to tune" 👇 xb jump toggle xb jump toggle ps jump toggle ps jump toggle action action hold view + lt hold touchpad + l2 anti recoil adjustable menu the menu lets you save the x & y adjustable values for every primary primary & secondary secondary weapon in each weapon profile (p1 p4) weapon profile (p1 p4) anti recoil adjustable anti recoil adjustable options description description every weapon x & y axis primary primary & secondary secondary default 0 range 100 to 100 click the arrow > for instructions on how to extract the recoil compensation values right from the game this will equip you with the know how to skillfully tune the x & y axis like a pro ⚡ how to tune most of the weapon and attachment combinations should \[beam] \[beam] without any adjustables however, for the ones that do require a little tuning may require extra attention to the x axis some weapons in this game have a really strong left to right swing which doesn't quite follow the conventional way of adjusting recoil compensation if your weapon requires extra tuning to the x axis, the procedure is pretty simple first make sure anti recoil is enabled use lt/l2 + d pad down to toggle anti recoil off aim around 10 40 meters fire a clip until empty and take note of its line of direction use lt/l2 + d pad down to toggle anti recoil on aim around 10 40 meters fire a clip until empty and take note of its line of direction if the weapon moves in the same direction with ar off use jump toggle view/touchpad + lt/l2 to increase x axis, otherwise decrease it to help guide you through this process, refer to the chart below don't reply on it for accuracy, because everyone's, sensitivity, deadzone, and response curve may be different but it gives you an idea how recoil spray compensation generally works ⓜ️ silent aim the games built in aim assist function automatically kicks in when there is a minimum stick value applied this mod optimizes stick rotation while maintaining this value automatically based on in game settings to provide the best aim assist with no adjustments needed menu option menu option disabled enabled there are four adjustables that can be set to fine tune the performance of silent aim (left stick short, right stick short, left stick long & right stick long) left stick short (1640 default & adjustable from 1 2000) will affect the strength of silent aim on the left stick when moving forward only right stick short (1 default & adjustable from 1 2000) will affect silent aim on the right stick when the right stick is not physically moved left stick long (80 default & adjustable from 1 2000) will affect silent aim on the left stick only when the left stick is being physically moved right stick long (80 default & adjustable from 1 2000) will affect silent aim on the right stick only when the right stick is being physically moved ⓜ️ fire mods this gamepack is loaded with a variety of extremely handy fire mods (default rt/r2 ) , designed to disorient enemies, causing them to miss shots and lose track of your position these are global mods , meaning they will be applied to the any active primary primary or secondary secondary click the arrow > for a complete list of available ads mods 📝 complete list these fire mods will run whenever the chosen activator (default r t/r2 ) is held the 'on fire' option will run whenever the fire button is held the 'ads & fire' option will run when both ads and fire buttons are held then lastly 'fire only' will only run when the fire button is held and the ads button is not held adjustable adjustable set the fire rate of your weapon the 'hold' adjustable is how long fire is held while the 'release' adjustable is how long the fire button is not held before firing your weapon again dynamic fire dynamic fire set the fire rate of a weapon based on trigger pressure more pressure fires faster while less pressure fires slower burst fire burst fire fire is short bursts keeping the spread of a weapon smaller and conserve ammo akimbo fire akimbo fire this is rapid fire for dual weld pistols only (not adjustable) menu options menu options description description disabled default adjustable set the fire rate for rapid fire dynamic fire rapid fire speed is set based on trigger pressure burst fire repeatedly fire in short bursts akimbo rapid fire for dual weld pistols only menu options menu options value value description description rapid fire hold 10 5000 amount of time the fire button is held rapid fire release 10 5000 amount of time the fire button is released active fire mod quick toggle hold lt/l2 & press d pad up ⓜ️ fire mod activator control exactly when a mod is activated this is particularly useful if you have one mod that activates only when you press fire and another mod that activates only when you press ads & fire on fire on fire fire while pressing the fire trigger ads is ignored ads & fire ads & fire fire while pressing ads & fire at the same time fire only fire only fire only when pressing the fire trigger ads will block the mod menu options menu options description description on fire fire instantly, ads is ignored ads & fire fire while holding ads fire only ads blocks the mod ⓜ️ shot mod these shot mods will run whenever the chosen activator (default r t/r2 ) is held the 'on fire' option will run whenever the fire button is held the 'ads & fire' option will run when both ads and fire buttons are held then lastly 'fire only' will only run when the fire button is held and the ads button is not held jump shot jump shot rapidly jump when the fire button is held crouch shot crouch shot crouch once when the fire button is pressed auto crouch auto crouch rapidly crouch while the fire button is held drop shot drop shot go to the prone position when firing strafe shot strafe shot strafe while firing your weapon menu options menu options description description disabled default jump shot jump while shooting crouch shot crouch while shooting auto crouch crouch one time upon activator use drop shot go prone while shooting strafe shot strafe while shooting set speed & direction below active shot mod quick toggle hold lt/l2 & press d pad right ⓜ️ shot mod activator control exactly when a mod is activated this is particularly useful if you have one mod that activates only when you press fire and another mod that activates only when you press ads & fire on fire on fire fire while pressing the fire trigger ads is ignored ads & fire ads & fire fire while pressing ads & fire at the same time fire only fire only fire only when pressing the fire trigger ads will block the mod menu options menu options description description on fire fire instantly, ads is ignored ads & fire fire while holding ads fire only ads blocks the mod ⓜ️ quick scope 🏦 quick scope docid\ fplenwhxo2sqmawmqx no is a powerful feature designed to enhance your shooting efficiency and speed when using this feature, pressing either fire (default rt/r2 ) or ads (default lt/l2 ) will trigger an automated sequence your weapon will swiftly zoom in, fire, and then zoom back out this seamless motion can shave up to two seconds off your shooting time, offering a significant advantage compared to traditional firing methods here are the two main trigger options for quick scope on fire on fire this mode is activated with a single pull of the fire trigger quick, simple, and efficient, it allows rapid scope in and firing on ads on ads triggered with a single pull of the ads trigger, this mode offers a seamless transition between aiming and shooting silent silent quick scope faster than normal by canceling the scope in animation additionally, quick scope offers a forth option, the legit scope legit scope this feature primes a shot as you hold the ads trigger, firing the shot when the trigger is released menu option menu option description description disabled default on fire default rt/r2 adjustable 👇 on ads default lt/l2 adjustable 👇 silent fires a shot on release of the ads trigger while canceling the scope in animation legit scope fires a shot on release of the ads trigger default lt/l2 adjustable option adjustable option description description ads (zoom) time default 200ms range 200 3000ms ⓜ️ sniper breath this mod automatically stabilizes your aim when scoping in with a sniper weapon by holding the focus button (ls/l3 default) this allows for more accurate shooting by removing weapon sway that normally occurs when scoped in menu option menu option description description disabled default enabled automatically hold the focus button ls/l3 default stabilizing sniper weapons ⓜ️ turbo melee rapidly melee while the melee button is held (rs/r3 default) menu option menu option description description disabled default enabled automatically hold the melee button rs/r3 default ⓜ️ jump mod these mods allow for a variety of ways to move around the map while including a jump and other movements making it difficult for enemies to aim in and lock onto you bunny hop will rapidly jump while the in game jump button is held (a/cross) dolphin jump will perform a jump, go into a prone position then go into a crouch position when moving forward and holding the change stance button (b/circle default) the 'sprint' option is similar to dolphin jump with the difference being the sequence of actions is triggered with the sprint button (ls/l3) rather than the change stance button bunny hop bunny hop rapidly jump while the jump button (a/cross default) is held dolphin jump dolphin jump jump, prone then crouch in rapid succession when change stance (b/circle default) is held and moving forward sprint sprint jump, prone then crouch in rapid succession when sprint (ls/l3 default) is held and moving forward ⓜ️ movement mod these mods provide ways to sprint in different ways allowing you to get to different points on the map quicker than normal and providing a way to get the upper hand on an enemy slide cancel will slide for a brief movement while change stance (b/circle default) is held then return to sprinting when the button is released infinite tac sprint will rapidly toggle tac sprint on and off allowing longer use of tactical sprint finally, if you would like to use both of these mods together the 'both' option can be selected slide cancel slide cancel while moving forward quickly crouch then return to standing position infinite tac sprint infinite tac sprint automatically toggle on and off tac sprint constantly while moving forward allowing for longer use of tac sprint both both slide cancel and infinite tac sprint are both enabled menu option menu option slide cancel infinite tac sprint both ⓜ️ auto ping automatically ping opponents, weapons or point of interest and alert your teammates (once) ping only once while ads or firing depending on your activator (repeated) ping all the time while ads or firing depending on your activator option description disabled auto ping is disabled on fire (repeat) auto ping is on fire (repeats) on fire (once) auto ping is on fire (only once on fire) on ads (repeat) auto ping is on ads (repeats) on ads (once) auto ping is on ads (only once on ads) on ads & fire (repeat) auto ping is on ads & fire (repeats) on ads & fire (once) auto ping is on ads & fire (only once on ads & fire) ⓜ️ vm speed vm speed allows you to change how fast the gamepack reports to your game this can allow for a more responsive gaming experience however if using a headset wired to your controller this mod may cause sound crackling the speed can be set to either 10ms (default), 8ms, 6ms, 4ms or 2ms the lower the value the more responsive your controller may feel note that this setting may weaken silent aim menu option menu option description description 10ms default vm speed 8ms vm speed is set to 8ms 6ms vm speed is set to 6ms 4ms vm speed is set to 4ms 2ms vm speed is set to 2ms ⛔ dmca notice we are not affiliated, associated, authorized, endorsed by, or in any way officially connected with call of duty modern warfare 2 ®, activision , or any of its subsidiaries or its affiliates the official call of duty modern warfare 2 ® website can be found at https //www callofduty com/modernwarfare2 the names call of duty modern warfare 2 ® and activision , as well as related names, marks, emblems, and images are registered trademarks of their respective owners only the copyright or trademark owner or their authorized representative may submit a notice of copyright or trademark infringement copyright notices must comply with the digital millennium copyright act (dmca) we may provide your notice of infringement to third parties, including the alleged infringer if you have any enquiries, please email our dmca agent at dmca\@cronusmax com