In-Game Settings
This is a list of every in-game setting that you need to match before using the GamePack. Skip this page at your peril because it will cause every MOD to fail, giving you headaches instead of wins.
All default button layout presets are available in this GamePack, and any custom layout you may be using. See Menu Options below for the complete list.
💡INFO: We recommend playing with the Tactical layout, as you don't have to move your thumb off the AIM stick to press the crouch button.
Click the arrow > to expand all OLED Menu options....
All default stick layout presets are available in this GamePack. See Menu Options below for the complete list.
Click the arrow > to expand all OLED Menu options....
The Deadzone is an invisible circle around the center of your analog stick where any movement you make doesn't impact the game. This handy feature exists mainly because, over time, analog sticks can become a bit faulty due to wear and tear. This sometimes results in a frustrating issue called 'stick drift,' where your aim shifts even though you're not moving the stick. The GamePack supports a deadzone value between 0 and 30. We recommend a value of 5 for both analog sticks.
🕹️ STICK DRIFT
There's a sinking feeling that's the worst when your controller starts acting on its own. Stick drift, where the analog sticks register input without your touch, has been a major issue for players in recent years.
But don't worry, deadzone settings offer a solution to address stick drift without having to replace your analog sticks.
If your controller is experiencing stick drift or if you prefer greater control over speed, we recommend setting the Left Stick Minimum Deadzone to '5', Right Stick Minimum Deadzone to '5', with a Sensitivity range of 3-5, and ADS multiplier is usually set to 1.00. This setting maintains responsiveness while effectively minimizing most instances of stick drift.
On the other hand, if your analog sticks are perfectly calibrated or you want a highly responsive character that detects even the slightest joystick movement, you can try setting a stick Deadzone to '0'. Just keep in mind that you might need to fine-tune Look Sensitivity and the Weapon's XY values for optimal results.
Deadzone Value |
0 to 30 |
MODS such as Anti-Recoil are designed and tested around the REQUIRED In-Game requirements. Deviating from the settings below may have MODS not perform at their best.
- Controller Vibration: Enabled
- ADS Sensitivity Multiplier: 1.00
- Aim Down Sight Behavior: Hold
- Custom Sensitivity Per Zoom: Off
- Depleted Ammo Weapon Switch: Disabled
- FOV: Independent (Any Value) or Affected 80
- Interact/Reload Behavior: Tap To Reload
This refers to your ADS Sensitivity (Look Sensitivity ADS in-game) controls how fast your character turns or aims while Aiming Down Sights (ADS). You can set this anywhere from 1 (slowest) to 20 (fastest). A value between 4 is recommended for most users as this offers a good balance of steady aim and ability to maintain on target.
High sensitivity means quicker turning which is great for tracking fast-moving targets. Lower sensitivity, on the other hand, offers more control and precision, but with slower turning speed - ideal for maintaining steady aim or using snipers.
The response curve settings refer to how the game translates your analog stick movements into on-screen character movements. This GamePack currently supports all deadzone options 'Standard', 'Linear', and 'Dynamic.'
Standard Response Curve: Small stick movements result in slower character movement, while large stick movements result in much faster character movement. It's not a 1:1 ratio. This setting is excellent for players who prefer a slower and more precise aim when making minor adjustments, but still want the ability to turn quickly when moving the stick further. This is the preferred option for controller users as it helps maintain tighter stick control.
Linear Response Curve: The game translates your stick movements into on-screen action on a 1:1 basis. In other words, all stick movements result in a proportionate amount of character movement. Small stick movements mean small character movements, and large stick movements mean large character movements, all at a consistent ratio. This is the preferred option for mouse users as it helps maintain smooth, consistent movement.
Dynamic Response Curve: This option is a blend between Standard and Linear providing fine aim control while allowing for quick large movements. This popular option will allow for greater control of your weapon and allow you to easily go from enemy to enemy dominating the battlefield.
💡TIPS
The default Response Curve setting for this game is Standard. This value has been determined as the most optimal for the GamePack's built-in Anti-Recoil stabilization patterns. We find some users like to set the Response Curve to LINEAR for increased camera movement or 'DYNAMIC' for fine aim control. However you should expect to have to manually enter higher Anti-Recoil X&Y values for that weapon. You can also use the Jump Toggle VIEW/TOUCHPAD + LT/L2 to go straight to the Anti-Recoil Adjustable menu for fast, real-time tuning.
In-Game Option |
Standard |
Linear |
Dynamic |
Base recoil is tuned for an Affected FOV of 80 (Default). Deviating from this value when using an Affected FOV can affect recoil performance. It is important to enable Custom FOV ONLY if using an Affected FOV and then match your in-game FOV value. If using an Independent FOV then set Custom FOV to disabled. Setting a FOV too low will cause Anti Recoil to overcompensate. Whereas setting the FOV too high will cause Anti-Recoil to under compensate.
This option blocks all physical rumble signals sent from the game. However, it still allows the GamePack to read the digital rumble digital signals which are essential for the correct function of this GamePack. New to GamePacks is the "Adaptive Rumbles On Xbox" this option allows you to experience Adaptive Rumbles from the PS5 version of the game on an Xbox when using a Dualsense controller.
💡INFO: The in-game controller vibration option must ALWAYS be enabled, even if you don't like rumble. The GamePack option will enable or disable whether the physical rumbles can be felt on the controller.
In-Game Option | Description |
Allow Rumble | Controller WILL receive rumbles. |
Block Rumbles | Controller WILL NOT receive rumbles. |
Adaptive Rumbles On Xbox | Experience Adaptive Rumbles on Xbox with a Dualsense controller |
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