The M.O.D. Library

Dolphin Jump

the dolphin jump macro (aka mod ), is a quick and agile movement technique used in call of duty it allows players to rapidly move around the map in a fast and unpredictable movement ๐Ÿคฏ the combo the dolphin dive mod works by automating the following combo activate the mod by pushing forward ls/l3 while also pressing b/circle to crouch the character will sprint the character will jump the character will dive the dive animation will cancel the character will go prone the character will stand up the character will sprint keep pushing ls/l3 while pressing b/circle to repeat! pretty wild huh? ๐Ÿ˜€ click dolphin jump docid 1j s2th6v0uhtra ipe1p to see the gpc source code for this mod! the most notable benefits of the dolphin jump mod include faster movement by cancelling the jump animation, players can move more quickly and smoothly, giving them an edge in close quarters combat unpredictable movement when using dolphin jump, players can move more unpredictably, making it harder for enemies to predict their movements and aim at them improved reactions players can react more quickly to changes in the battlefield, allowing them to stay ahead of the game and keep their opponents at bay better positioning players can move more quickly from jumping to prone and back again, allowing them to get into better positions in the battlefield and maintain the upper hand cronus advantage cronus advantage by having the advantage of cronus zen, players can feel more confident in their abilities and play more aggressively, leading to more wins to put it simply, the dolphin jump mod is a feature that allows call of duty players to cancel the jump animation, allowing them to move and act faster in the game this can give players a significant advantage in fast paced, high intensity games where every second counts, as they can quickly change their movements and respond to changing situations with ease sometimes dolphin jump is confused with dolphin dive docid\ hquclshtkkcssbgnh5tyc , but they are slightly different dolphin dive works by cancelling the dive animation, while dolphin jump works by cancelling the jump animation โš™๏ธ gpc script example this is what the source code of a dolphin jump macro (aka mod ) looks like note that all button labels match their corresponding buttons on other controllers this example can be tuned by adding inputs to do more actions in game for example, if the script says xb1 b (xbox b button), it will also press the circle button on a playstation controller gpc dolphin jump int crouch = xb1 b; // set crouch button bind main { 	if (get ival(crouch) && get ptime(crouch) > 300 && isqrt(abs(get ival(ps4 lx)) abs(get ival(ps4 lx)) + abs(get ival(ps4 ly)) abs(get ival(ps4 ly))) >= 80){ // check if crouch is held for 300ms and if the left analog stick is held forward 	 dolphinjump = true; // set dolphinjump to true 	} 	if(dolphinjump){ // check if dolphin jump is true 	 combo run(cdolphindive); // run dolphinjump 	} } int dolphinjump; // toggle state for dolphin dive int jumpdelay = 250; // time before dolphinjump combo executes int jump = xb1 a; // set jump button bind combo cdolphindive{ wait(jumpdelay); set val(jump, 100); // output jump at 100% wait(30); set val(jump,0); // release jump wait(30); set val(jump, 100); // output jump at 100% wait(30); set val(jump,0); // release jump wait(30); dolphinjump = false; // set dolphinjump to false preventing repeat combo runs } โ›” warning we would like to remind our users that the use of mods, or modifications, may not be allowed in official tournaments or in compliance with the game's end user license agreement (eula) it is the user's responsibility to review the rules and regulations of a specific game or tournament prior to using any mods, to ensure that their use is in compliance with any terms and conditions failure to do so may result in disqualification or violation of the game's eula