COMMUNITY GAMEPACKS
Enlisted

Anti-Recoil

🔴 Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.

Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.

Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using.

However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y-Axis for both Primary and Secondary weapons.

Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.

Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.

If a weapon is pulling up too much down decrease the Y value and if recoil is pulling down to much decrease the Y value. When a weapon pulls left too much increase the X value and if it pulls right to much you will need to decrease it.

In-game Deadzone, Sensitivity, and Response curves must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.

Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU

If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.

Option

Description

Adjustable

Disabled

Anti-Recoil Mod & Quick Toggle is Disabled

No

Enabled

Anti-Recoil Mod is Enabled

Yes

Inverted-Y

Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)

Yes

Hybrid

Anti-Recoil (Hybrid) Mod is Enabled

Yes

Hybrid Inverted-Y

Anti-Recoil (Hybrid Inverted-Y) Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)

Yes

Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

Select the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Here is what the GamePack is doing "under the hood" to your Mod settings while using this system:



Info: There are a few things worth noting: Call of Duty gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:

  • Optics
  • Muzzles
  • Barrels
  • Bodies
  • Underbarrels
  • Ammunition Mags
  • Handles
  • Stocks
  • Grips
  • Lasers

Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.

Tip: All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.

Important: Should go ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.



There are weapon categories available in this GamePack and each is fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.

For example, if you have QuickScope enabled but are currently using an AK-47u - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.



The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system.

Regular Fire (Generic)

Rapid Fire (Generic)

Burst Fire (Generic)

Walther PP (Axis Pistols)

Walter P38 (Axis Pistols)

P08 Luger (Axis Pistols)

Mauser C96 (Axis Pistols)

Mannlicher M1895 (Axis Rifles)

Kar98k (Axis Rifles)

MAS-36 (Axis Rifles)

Gewehr 43 (Axis Rifles)

FG 52 (Axis Rifles)

MP 34 (Axis Assault)

FNAB-43 (Axis Assault)

MP 40 (Axis Assault)

Beretta M1918 (Axis Assault)

MP 35 (Axis Assault)

ZK-383 (Axis Assault)

Beretta M38 (Axis Assault)

MP 43 (Axis Assault)

Mkb 35/||| (Axis Assault)

ERMA EMP 44 (Axis Assault)

Artillery Luger (Axis Assault)

MKb 42 (Axis Assault)

Conders MG (Axis Assault)

StG 44 (Axis Assault)

Flammenwerfer 35 (Axis Heavy)

Sturmpistole (Axis Heavy)

Breda Mod. 30 (Axis Heavy)

Granatwerfer 36 (Axis Heavy)

MG 34 (Axis Heavy)

MG 42 (Axis Heavy)

Flammenwerfer 41 (Axis Heavy)

Panzerfaust 60 (Axis Heavy)

RPzB. 43 Ofenrohr (Axis Heavy)

Colt New Service (Allies Pistols)

M1911A1 Colt (Allies Pistols)

Browning Hi-Power (Allies Pistols)

Ross Mk. ||| rifle (Allies Rifles)

Springfield M1903A1 (Allies Rifles)

Lee-Enfield No.4 Mkl (Allies Rifles)

M1 Carbine (Allies Rifles)

M1 Garand (Allies Rifles)

Springfield M1903A4 (Allies Rifles)

M2 Carbine (Allies Rifles)

M3 Submachine Gun (Allies Assault)

M3A1 Submachine Gun (Allies Assault)

Winchester Model 1912 (Allies Assault)

Sten Mk || (Allies Assault)

Lanchester (Allies Assault)

M1A1 Thompson (Allies Assault)

M1 Thompson (Allies Assault)

Pedersen rifle (Allies Assault)

The Hyde Model 35 (Allies Assault)

S&W Light Rifle (Allies Assault)

M1E5 Garand (Allies Assault)

Lanchester Model 1 (Allies Assault)

1928A1 Thompson (Allies Assault)

M1 Flamethower (Allies Heavy)

PIAT (Allies Heavy)

Bren Mk || (Allies Heavy)

Two-inch Mortar (Allies Heavy)

Browning M1918A1 (Allies Heavy)

Browning M1918A2 (Allies Heavy)

M2 flamethower (Allies Heavy)

M1 Bazooka (Allies Heavy)

Browning M1919A6 (Allies Heavy)

M9Bazooka (Allies Heavy)

Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope, and Sniper Breath settings to match the Primary and Secondary weapon you are using.

Profile 2: Primary Weapon

This is the Profile 1 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 2: PrimaryWeapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.

Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope, and Sniper Breath settings to match the Primary and Secondary weapon you are using.

Profile 5: Secondary Weapon

This is the Profile 5 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 5: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.

Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

🔴 Active Profile

New to this update is the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this, each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.

We have made things super easy should you want to quickly change profiles simply hold View / Share + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.

Info:

Manual: To switch the Weapon Profile a toggle has to be pressed.

Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync to your Primary Weapon while holding the Weapon Switch Button for 2 seconds.

Option

Description

Profile 1

Sets Active Profile to Profile 1

Profile 2

Sets Active Profile to Profile 2

Profile 3

Sets Active Profile to Profile 3

Profile 4

Sets Active Profile to Profile 4

Profile 5

Sets Active Profile to Profile 5

🔴 Weapon Profile Switch Method

This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.

Pro Tip: When using the Auto Switch Method, the built-in Weapon Tracking System may become "desynced". For example, if you respawn with your Secondary Weapon enabled but the Mod is detected and switched to the Primary Weapon, or when navigating the in-game menu. To resync Primary Weapon or Secondary Weapon use the same toggle as the manual switch.

Option

Description

Manual

Manually Switch Primary & Secondary Weapon Profiles (View/Touchpad + B/Circle will load your Secondary. View/Touchpad + Pressing X/Square will load you Primary).



Primary Weapon Switch: VIEW/TOUCHPAD + X/SQUARE

Green LED Indicates that Primary Weapon Profile is Active.



Secondary Weapon Switch: VIEW/TOUCHPAD + B/CIRCLE

Red LED Indicates that the Secondary Weapon Profile is Active.

Automatic

Automatically switch weapons and corresponding Mod settings when you switch weapons in-game.

Primary Manual Switch Toggle: VIEW/TOUCHPAD + X/SQUARE

Secondary Weapon Manual Switch: VIEW/TOUCHPAD + B/CIRCLE