The M.O.D. Library

GWalk (COD GLITCH)

๐Ÿ”ฅ new cod exploit! get ready for a wild ride, because the gwalk exploit is currently all over youtube and the hottest thing in town or until it gets patched it's a crazy movement technique that exploits an animation glitch in warzone 2 0 and mw2, caused by the game's engine unable to handle the changes in gravity that the gwalk macro (aka mod ) introduces this allows players to move in a completely unnatural way that makes them very difficult to hit just like the legendary jitter (eol) docid\ yiezew39pwkz2bco5oesz before it, this little gem won't be around forever so, seize the moment and have some mischievous fun while you still can! ๐Ÿคฏ the combo the gwalk macro (aka mod ) works by automating the following combo activate the mod by pressing forward ls/l3 while also pushing down to sprint it sets the y axis to its rest position with a value of 0 the character will dive the character will sprint the dive animation will cancel the character will go prone the character will stand up the character will sprint keep pushing ls/l3 forward/down to repeat! pretty wild huh? ๐Ÿ˜€ click gwalk (cod glitch) docid\ myxtb6grs35p9dirfshum to see the gpc source code for this mod! โš™๏ธ gpc script example as of writing, this is the full working source code for the gwalk macro (aka mod ) note that all button labels match their corresponding buttons on other controllers for example, if the script says xb1 ls (left analog stick), it will also press the left analog stick (l3) on a playstation controller gpc gwalk main { &#x9; if(get val(xb1 ly) < 80 && get val(xb1 ls) && get ptime(xb1 ls) > 300){ // check if the left analog stick is held forward and if ls/l3 is held (sprint for most games) &#x9; combo run(cgwalk); // run gwalk combo &#x9; } if(combo running(cgwalk) && (event press(xb1 lt) || event press(xb1 rt) || (get val(xb1 ly) > 80))){ // check if gwalk, lt/l2 or rt/r2 is pressed or if the left analog stick is less than 80% combo stop(cgwalk); } } combo cgwalk{ set val(xb1 ly,0); // reset ly to 0 wait(50); set val(xb1 b,100); // output b/circle wait(450); set val(xb1 ls,100); // press ls/l3 wait(50); set val(xb1 ls,0); // release ls/l3 wait(50); set val(xb1 ls,100); // press ls/l3 wait(50); set val(xb1 ls,0); // release ls/l3 wait(250); } โ›” warning we would like to remind our users that the use of mods, or modifications, may not be allowed in official tournaments or in compliance with the game's end user license agreement (eula) it is the user's responsibility to review the rules and regulations of a specific game or tournament prior to using any mods, to ensure that their use is in compliance with any terms and conditions failure to do so may result in disqualification or violation of the game's eula