The M.O.D.s
I am still tuning this page to make sure it has everything you need.
~ Charlie/MaxADMIN
No longer will your aim be as effective as a water gun in a paintball match because it's all here, a comprehensive list of every MACRO on DEMAND (M.O.D.) you need to level the playing field.
Every weapon, and most kinds of attachments have a unique 'Weapon Sway' which alters the game mechanics, resulting in changes to the Anti-Recoil X&Y values for that specific weapon.
As this pack features the new BEAM2.0 technology, most combinations of weapons, and attachments are automatically stabilized so you don't have to spend time looking for adjustable values. Most attachment can use the values seen from the GunSmith in Recoil Control In-Game. đĨ
This GamePack supports Ground Loot detection for Xbox and PS4 (PS5 coming soon). This will automatically detect the weapon category of a weapon when Ground Loot is active.
- Pick up a weapon.
- Hold "VIEW/TOUCHPAD"
- Tap "A/Cross" once.
- Fire your weapon.
- The Weapon Category is now detected and set in the active Primary/Secondary profile with its custom settings.
This GamePack supports automatic ReSync between the primary and secondary weapons for PS5 consoles.
For example, if you have a BAL-27 set as your primary and a Bryson 800 set as your secondary in the GamePack and experience a desync, simply start shooting. The primary or secondary weapon (depending on which one you shoot) will re-sync correctly without any toggles.
Make sure you select the "Adaptive Swap" option in MOD26; otherwise, the Adaptive Swap will not work.
īģŋAnti-Recoilīģŋ is a top-tier M.O.D. utilized in first-person shooter games. It assists you in reducing, and often entirely eliminating, your weapons' recoil.
Exclusive to the Community GamePacks, BEAM2.0 takes Anti-Recoil to the next level. It is a dynamic, fully automated weapon tracking system that transforms your in-game character into a laser-guided juggernaut.
This groundbreaking update automates the recoil stabilization of almost every combination of Weapon & attachment, without any X&Y adjustments. đ˛
We hired a top digital artist from wish.com to put together this exclusive presentation...
Yup, that's basically how it works. Simply enable Anti-Recoil (Mod Menu > MOD19), pickup a weapon with your preferred attachments, make sure Zen is switched to your favorite WEAPON PROFILE (P1 - P3), then set the active PRIMARY or SECONDARY weapons and you're good to go.đ
Note: Anti-Recoil must be enabled in the GamePack menu for the toggle to work.
īģŋXB Quick Toggleīģŋ | īģŋPS Quick Toggleīģŋ | īģŋActionīģŋ |
---|---|---|
Hold LT + D-PAD DOWN | Hold L2 + D-PAD DOWN | Anti-Recoil Enable/Disable |
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
Enabled | Adjustable |
Inverted-Y | Inverts the Y-Axis |
Adaptive Recoil | Adjustable while feeling the strength of recoil in triggers |
Adaptive Inverted-Y Recoil | Inverts the Y-Axis while feeling the strength of recoil in triggers |
Once you've selected your weapon of choice, along with your preferred attachments and optics, and you feel BEAM2.0 is not working as expected, you're likely using different sensitivity settings than the ones recommended.
This Jump Toggle will quickly take you to the Anti-Recoil Adjustable Menu. Here, you can modify the X&Y axis for any weapon that's currently active.
īģŋXB Jump Toggleīģŋ | īģŋPS Jump Toggleīģŋ | īģŋActionīģŋ |
---|---|---|
Hold VIEW + LT | Hold TOUCHPAD + L2 | Anti-Recoil Adjustable Menu |
The Menu lets you save the X&Y adjustable values for every PRIMARY and SECONDARY weapon in each WEAPON PROFILE (P1 - P3).
īģŋAnti-Recoil Adjustable Optionsīģŋ | īģŋDescriptionīģŋ |
---|---|
Every Weapon | X&Y AXIS - PRIMARY and SECONDARYīģŋ Default: 0. Range -100 to 100 |
Most of the Weapon and Attachment combinations in this GamePack should BEAM2.0 without any adjusting. However, for the ones that do require a little tuning due to differing sensitivity settings, your weapon may require small changes to the X Axis.
It's a pretty simple procedure.
- First make sure Anti-Recoil is enabled (Menu > MOD16).
- Use LT/L2 + D-PAD DOWN to toggle Anti-Recoil OFF.
- Aim around 50 meters. Fire a clip until empty and take note of its line of direction.
- Use LT/L2 + D-PAD DOWN to toggle Anti-Recoil ON.
- Aim around 50 meters. Fire a clip until empty and take note of its line of direction.
- If the weapon moves in the same direction with Anti-Recoil OFF.
- Use Jump Toggle VIEW/TOUCHPAD + LT/L2 to increase X axis, otherwise decrease it.
- Once you're happy with the settings, save to one of the Weapon Profiles so you can instantly toggle straight to it while in a match.
To help guide you through this process, refer to this chart which gives you an idea how recoil spray compensation generally works.
Adjustable Scale is a modifier that enhances the Y- and X-Axis values for Anti-Recoil, making the adjustments more powerful.
Example:
- a +2 adjustment on the Y-Axis will have a greater impact with an Adjustable Scale set to 500 compared to one set to 200.
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
Adjustable Scale | Default: 50. Range 1-1000 |
Recommended values for Adjustable Scale: Classic Response Curve: default (50) Linear Response Curve: 300
The Anti-Recoil Modifier is a highly valued feature among experienced players, particularly those who use Aim Assist with Anti-Recoil at the same time This modifier works to offset the deceleration experienced when Aim Assist is in action, locking onto an adversary. The average adjustment range usually falls between 12-18%.
- īģŋOff Enemy: This mode preserves your weapon's base Anti-Recoil settings. It's useful when aiming at static targets like walls or in scenarios where there's no need for Aim Assist adjustment.
- īģŋOn Enemy: This mode adds extra recoil to offset the slowdown caused by Aim Assist. This is a GLOBAL MOD, so it will enhance the Anti-Recoil compensation of any active weapon, including all optic levels.
For players utilizing Off Enemy recoil, small negative values are often adopted to counteract the natural upward motion of the recoil. In contrast, those using On Enemy recoil may opt for small positive values, assisting in maintaining aim control amidst the heat of firing.
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
Off Enemy | Default. Base Anti-Recoil values. |
On Enemy | Add extra Anti-Recoil weight to counteract Aim Assist slowdown. |
This GamePack features FOUR WEAPON PROFILES that you can quickly assign weapons to during fast paced games. Each profile stores a PRIMARY & SECONDARY weapon, including your favorite attachments.
It's important to familiarize yourself with the GamePack menu layout.
- The PRIMARY Weapon in this example is Regular Fire.
- The SECONDARY Weapon in this example is Rapid Fire.
- The Main Menu Toggle depends on your controller. Example, LT + MENU (XBOX) or L2 + OPTIONS (PLAYSTATION).
- To reset all Weapon Profiles to default: Use VIEW/TOUCHPAD + D-PAD âŦī¸.
For an enhanced gaming experience, each weapon profile has a distinct Zen RGB color. Additionally, feel the difference when switching weapons: your controller will vibrate once for PRIMARY and twice for SECONDARY. This tactile feedback ensures faster and more efficient weapon transitions.
Weapon | RGB LEDs | Vibration |
---|---|---|
Primary | īģŋGreenīģŋ | 1x |
Secondary | īģŋRedīģŋ | 2x |
The Weapon Armory categorizes weapons by their respective classes, so you can easily find your desired weapon type without sifting through extensive lists. For example, no need to scroll past ARs and SMGs when searching for a Shotgun.
To facilitate quick changes between PRIMARY and SECONDARY, simply use the Jump Toggle VIEW/TOUCHPAD + RT/R2 which takes you straight to the Weapon Armory. Use D-PAD LEFT/RIGHT to scroll through the different weapon classes, A/CROSS to select the class and weapon of your choice, and B/CIRCLE to save.
The following weapon classes are available:
- Battle Rifles
- Marksman
- Handguns
- Generic
īģŋXboxīģŋ | īģŋPlayStationīģŋ | īģŋActionīģŋ |
---|---|---|
VIEW + RT | TOUCHPAD + R2 | Access Weapons Armory |
For Weapon Profiles to work correctly, it's crucial that in-game attachments align with the GamePack settings. Within the GamePack, you can customize attachments using the Gunsmith for the PRIMARY and SECONDARY weapons in each of the two loadouts, for a total of 8 custom weapons, all quickly accessible using a simple Jump Toggle.
When viewing a weapon in the Gunsmith press LT/L2 to display stats for any highlighted attachment. You will see a section called "Recoil Control". Here take note of each weapons horizontal and vertical value. After taking note of all attachment values these can be added up and used in the GamePack menu to automatically adjust weapon for your loadout.
Defaults: ADS (LT/L2), and JUMP (A/CROSS).
Swapping between your PRIMARY and SECONDARY weapons during battle has never been easier. By monitoring the Cycle Weapon button (default: Y/TRIANGLE), the GamePack will keep track of the active weapon using a method called 'Adaptive Swap', and then automatically apply the correct settings for that particular weapon.
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
Automatic | Default |
Manual | See Jump Toggles below. |
Adaptive Swap | Same as Automatic and allows for Rumble based weapon resync |
However, if for any reason the automatic swapping fails (this can happen when browsing in-game menus), you can manually re-sync to the correct weapon by using the PRIMARY and SECONDARY jump toggles.
īģŋXB Jump Toggleīģŋ | īģŋPS Jump Toggleīģŋ | īģŋActionīģŋ |
---|---|---|
Hold VIEW + Y | Hold TOUCHPAD + TRIANGLE | Active Primary Weapon |
Hold VIEW + B | Hold TOUCHPAD + CIRCLE | Active Secondary Weapon |
When using the "Adaptive Swap" option with the GamePack will attempt to resync your weapons should a desync happen when firing your weapon. A desync is possible when using your inventory or navigating the ingame menu.
īģŋ
First of all, letâs break down how the standard Aim Assistīģŋ generally works. In this game, when either left or right stick movement is applied, the built-in aim assist feature quietly steps in at a certain movement threshold. Itâs like having a subtle co-pilot that gently slows down your aim, making sure you lock onto targets more smoothly.
Aim Assist offers incredible benefits, but it has traditionally been accompanied by a downside: screen-shake. This jitter effect can sometimes be more detrimental than helpful. However, with the introduction of Silent Aim 2.0, this issue is eliminated.
No More Screen-Shake: - Silent Aim 2.0 almost removes the jitter effect, providing a smoother aiming experience.
Improved Precision: - Enjoy the advantages of Aim Assist without the usual drawbacks.
Enhanced Performance: - Achieve better control and accuracy in all scenarios.
Now, introducing Silent Aim 2.0, exclusive only to BEAM2.0 GamePacks. It automatically adjusts the strength according to your deadzone, sensitivity, and response curve values, giving you smoother aiming with less screen-shake.
Silent Aim also works great with a mouse and keyboard as there is zero screen-shake and interference when the right stick or mouse is in motion.
For those looking to fine-tune the performance of Silent Aim, you can adjust its strength to suit your preferences. You'll find the "Strength Value" setting, which controls the movement of the right stick to lock onto an enemy.
Adjusting Strength: Higher values increase shake, while lower values decrease it.
Optimal Setting: Start with the lowest strength and test in the firing range.
Testing: Ensure the crosshair follows the dummy without manually moving the right stick or mouse.
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
Disabled | Default |
Enabled | Silent Aim is Enabled. Adjustable đ |
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
Strength Value | Set Stick Movement (-9000 to 9000) |
The Aim Assist Booster M.O.D. enhances your gameplay experience, whether you're using a controller or mouse and keyboard. This MOD operates seamlessly without any visible effects on the screen. The only way to experience its benefits is through gameplay.
Universal Compatibility: Works with both controllers and mouse and keyboard setups.
Invisible Operation: No on-screen effects; feel the difference through improved play.
Combination Potential: Can be used alongside Silent Aim for a stronger Aim Assist
Eliminates Aim Assist Bubble: Resolves the Aim Assist Bubble issue specifically for mouse and keyboard users.
Strength Options: Option 3 is the strongest, followed by Option 2, and then Option 1.
Adjust the options to find the perfect balance and experience enhanced aim assist while playing your APEX.
īģŋMenu Optionsīģŋ | īģŋDescriptionīģŋ |
---|---|
Controller | AA Booster is optimized for controller use |
MK | AA Booster is optimized for mouse and keyboard use |
īģŋMenu Optionsīģŋ | īģŋDescriptionīģŋ |
---|---|
Disabled | Default |
Option 1 | Option 1 is active |
Option 2 | Option 2 is active |
Option 3 | Option 3 is active |
This GamePack is loaded with a variety of extremely handy FIRE MODs (default: On Fire), designed to disorient enemies, causing them to miss shots and lose track of your position.
These are GLOBAL MODs, meaning they will be applied to the any active CURRENT weapon. Click the arrow > for a complete list of available FIRE MODs...
These Fire MODs will be prevented from running whenever the in-game On Fire (default R2) is held. Once released, the MOD will resume. If you want to use Fire MODs with different activators you may select ADS & Fire (default L2 + R2), or Fire Only (default R2). Rapid Fire: Repeatedly fire any burst or semi automatic weapon.
īģŋDynamic Fire: Rapid Fire speed determined by fire button pressure đ
īģŋAkimbo Fire: Rapid Fire for dual pistol loadouts
īģŋMenu Optionsīģŋ | īģŋDescriptionīģŋ |
---|---|
Disabled | Default |
Rapid Fire | Repeatedly fire any burst or semi automatic weapon |
Dynamic Fire | Rapid Fire speed determined by fire button pressure |
Akimbo Fire | Rapid Fire for dual pistol loadouts |
This will allow you to set if Rapid Fire should be allowed when using single fire or burst fire weapons.
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
On Fire | Rapid Fire when holding the Fire Button |
ADS & Fire | Rapid Fire only when holding the ADS and Fire Button |
Fire Only | Rapid Fire only when holding the Fire Button |
These SHOT M.O.D.s. will run whenever the chosen activator (default RT/R2) is held. The 'On Fire' option will run whenever the Fire Button is held. The 'ADS & Fire' option will run when both ADS and Fire buttons are held. Then lastly 'Fire Only' will only run when the Fire button is held and the ADS button is not held.
īģŋMenu Optionsīģŋ | īģŋDescriptionīģŋ |
---|---|
Disabled | Default |
Jump Shot Once | Jump when the fire button is pressed |
Jump Shot Always | Repeatedly jump while the while button is held |
Auto Crouch | Crouch one time upon activator use |
Drop Shot | Go Prone while Shooting |
Active Shot M.O.D. Quick Toggle: HOLD LT/L2 & PRESS D-PAD RIGHT
Control exactly when a M.O.D. is activated. This is particularly useful if you have one M.O.D that activates only when you Press Fire and another M.O.D. that activates only when you press ADS & Fire.
īģŋOn Fire: Fire while pressing the fire trigger. ADS is ignored. ADS & Fire: Fire while pressing ADS & Fire at the same time. Fire Only: Fire only when pressing the fire trigger. ADS will block the M.O.D.
īģŋMenu Optionsīģŋ | īģŋDescriptionīģŋ |
---|---|
On Fire | Fire instantly, ADS is ignored |
ADS & Fire | Fire while holding ADS |
Fire Only | ADS Blocks the M.O.D. |
đĻ Quick Scopeīģŋ is a powerful feature designed to enhance your shooting efficiency and speed. When using this feature, pressing either FIRE (default: RT/R2) or ADS (default: LT/L2) will trigger an automated sequence: your weapon will swiftly zoom in, fire, and then zoom back out. This seamless motion can shave up to two seconds off your shooting time, offering a significant advantage compared to traditional firing methods.
Here are the two main trigger options for Quick Scope:
- īģŋOn Fire: This mode is activated with a single pull of the FIRE trigger. Quick, simple, and efficient, it allows rapid scope-in and firing.
- īģŋOn ADS: Triggered with a single pull of the ADS trigger, this mode offers a seamless transition between aiming and shooting.
- īģŋSilent: Quick Scope faster than normal by canceling the scope in animation.
Additionally, Quick Scope offers a forth option, the Legit Scope. This feature primes a shot as you hold the ADS trigger, firing the shot when the trigger is released.
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
Disabled | Default |
On Fire | Default: RT/R2. Adjustable đ |
On ADS | Default: LT/L2. Adjustable đ |
Silent | Fires a shot on release of the ADS trigger while canceling the scope in animation. |
Legit Scope | Fires a shot on release of the ADS trigger Default: LT/L2 |
īģŋAdjustable Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
ADS (Zoom) Time | Default: 200ms. Range 200-3000ms |
This M.O.D. automatically stabilizes your aim when scoping in with a sniper weapon by holding the Focus button (LS/L3 default). This allows for more accurate shooting by removing weapon sway that normally occurs when scoped in.
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
Disabled | Default |
Enabled | Automatically hold the Focus Button LS/L3 default stabilizing sniper weapons. |
Rapidly Melee while the Melee Button is held (RS/R3 default).
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
Disabled | Default |
Enabled | Automatically hold the Melee Button RS/R3 default |
Misc MODS allows for you to use Slide Cancel for quick movement while making it harder for enemies to hit you. There is also YY which is a popular mod that will constantly swap weapons fast while moving.
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
Disabled | Default |
Slide Cancel | Automatically slide then get up when holding crouch |
YY | Repeatedly switch weapons while moving |
Both | Use Both Slide Cancel and YY at the same time |
Automatically ping opponents, weapons or point of interest and alert your teammates. (Once): ping only once while ADS or firing depending on your activator. (Repeated): Ping all the time while ADS or firing depending on your activator.
Option | Description |
---|---|
Disabled | Auto Ping is Disabled |
On Fire (Repeat) | Auto Ping is On Fire (Repeats) |
On Fire (Once) | Auto Ping is On Fire (Only Once on Fire) |
On ADS (Repeat) | Auto Ping is On ADS (Repeats) |
On ADS (Once) | Auto Ping is On ADS (Only Once on ADS) |
On ADS & Fire (Repeat) | Auto Ping is On ADS & Fire (Repeats) |
On ADS & Fire (Once) | Auto Ping is On ADS & Fire(Only Once on ADS & Fire) |
VM Speed allows you to change how fast the GamePack reports to your game. This can allow for a more responsive gaming experience. However, if using a headset wired to your controller this M.O.D. may cause sound crackling. The speed can be set to either 10ms (default), 8ms, 6ms, 4ms or 2ms. The lower the value the more responsive your controller may feel. Note that this setting may weaken Silent Aim.
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
10ms | Default VM Speed |
8ms | VM Speed is set to 8ms |
6ms | VM Speed is set to 6ms |
4ms | VM Speed is set to 4ms |
2ms | VM Speed is set to 2ms |
This mod controls how Ground Loot Detection works. You will need to match the platform and controller used for Ground Loot detection to work properly.
īģŋMenu Optionīģŋ | īģŋDescriptionīģŋ |
---|---|
Disabled | Ground Loot Detection Disabled |
PlayStation - PS controller | Ground Loot Detection on PS4 when using a PlayStation Controller |
Xbox - Xbox Controller | Ground Loot Detection on Xbox when using a Xbox Controller |
Xbox - PS Controller | Ground Loot Detection on Xbox when using a PlayStation Controller |
PC - Xbox Controller | Ground Loot Detection on PC when using a Xbox Controller |
PC - Misc Input | Ground Loot Detection on PC when using a Misc Controller |
PC - PS Controller | Ground Loot Detection on PC when using a PlayStation Controller |
đĢ Troubleshooting
If you find your weapon is not beaming, even though all your in-game settings are correct, don't panic! After incorporating some great community feedback, we've identified a straightforward fix which should be done before programming a new GamePack.
If this doesn't resolve whatever issue you are having, then there could be a problem with a setting in the game itself, so we recommend that you erase the saved data:
- īģŋPS Button > Settings > Saved Data and Game/App Settings > Select Saved Data (PS4), Select Console Storage > select Delete, Tick the game title and select Delete. Xbox Button > Highlight Apex LegendsÂŽ > Press Menu > Manage Game and Add-ons > Select Saved Data > Delete All. (This does NOT delete the game, save game or your online multiplayer progress).
- Zen Studio > Programmer Tab - Program the latest version of the GamePack to the first memory slot of your Zen.
- Match up all the In-Game Settings and you'll be BEAMING in no time!
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