The M.O.D.s
You wanted MODs. Oh, we got the MODs. No longer will your aim be as effective as a water gun in a paintball match because it's all here, a comprehensive list of every MOD you need to level the playing field.
💀 BETA
[BEAM] is currently in its BETA stage, and we rely heavily on community feedback to ensure the GamePack handles every weapon perfectly.
So, if you come across a weapon and attachment combo that needs X & Y axis tweaks, we need to know the weapon and adjustments, the exact attachments Sensitivity, Deadzone, and Aim Acceleration Rate.
Before you jump in, it's important to understand that each weapon has its own unique recoil and weapon sway patterns, which makes using this GamePack a powerful tool in your gaming arsenal as it automatically applies the most up-to-date values for the weapon you're using. We do all the heavy lifting for you!
Each weapon, and most kinds of attachments has a unique 'Weapon Sway' which alters the game mechanics, resulting in changes to the Anti-Recoil X&Y values for that specific weapon. Also, in-game sensitivity and firing distance make a difference too.
As this pack features the new [BEAM] technology, allowing custom attachments for each weapon and loadout.
With this revolutionary enhancement, each weapon is transformed into a laser-guided powerhouse, firing with a rock-solid precision that defies reality. Every single shot, landing exactly where you aim! 💥
This GamePack features FOUR WEAPON PROFILES, each with a PRIMARY and SECONDARY weapon to match your favorite loadouts.
The Cronus Zen OLED below shows the main screen displayed when you're running this GamePack.
It's important to familiarize yourself with the GamePack menu layout.
- S1 is the Memory Slot Number the GamePack is programmed to.
- P1 is the active Weapon Profile - this GamePack has four (P1 - P4) to choose from.
- The PRIMARY weapon in this example is Regular Fire.
- The SECONDARY weapon in this example is Regular Fire.
- The Main Menu Jump Toggle displays depending on which controller you have connected. LT + MENU (XBOX) or L2 + OPTIONS (PLAYSTATION).
- VIEW/TOUCHPAD + LB/L1 Open GamePack menu to Profile selection.
You may use two weapons at any one time - PRIMARY and SECONDARY.
Click the arrow > for all Jump Toggles used to access and manage Weapon Profiles.
There's a lot of weapons in this game, so to change a PRIMARY or SECONDARY weapon as quickly as possible with Jump Toggle VIEW/TOUCHPAD + RT/R2, we have created a 'Weapon Armory' which conveniently categorizes each weapon into their own distinctive classes so you don't have to scroll through lists of ARs and SMGs when you're looking for a Shotgun.
This jump toggle takes you straight to the Weapon Armory. Use D-PAD LEFT/RIGHT to scroll through the different weapon classes, A/CROSS to select the class and weapon of your choice, and B/CIRCLE to save.
XB Armory Toggle | PS Armory Toggle | Action |
Hold VIEW + RT | Hold TOUCHPAD + R2 | Access Weapons Armory |
💡INFO: When you choose a weapon class using this toggle, we've made sure it's efficient – it avoids the unnecessary scrolling through weapons that don't interest you. The menu will only show weapons belonging to the selected class, making your selection process faster (see the Assault Rifles example above).
However, if you prefer to explore all options, simply access the weapons menu without using the Weapon Armory jump toggle. This way, there will be no class restrictions, and you can freely scroll through the full list of weapons.
This GamePack supports all Foregrip, Muzzle, Sight, and Stock attachments for PRIMARY and SECONDARY weapons that can be equipped to any loadout (one of each type).
This Jump Toggle will quickly take you to the Attachment Adjustable Menu. Here, you can modify the recoil compensation for any attachment currently active.
XB Jump Toggle | PS Jump Toggle | Action |
Hold VIEW + RB | Hold TOUCHPAD + R1 | Attachment Selection Menu |
Mastering the Weapon Profile system will pay off big time. As soon as you have it down, you'll be on easy street, so we've put together this easy guide using everything you've been shown so far.
To ensure everything runs smoothly, you need to correctly sync your in-game, weapon and attachment settings to the GamePack. Follow these steps exactly as written and your weapon will [BEAM] right out of the box!!
Click the arrow > for a complete cheat sheet to beaming in minutes!
Swapping between your PRIMARY and SECONDARY weapons during battle has never been easier. By monitoring the Cycle Weapon button (default: Y/TRIANGLE), The GamePack will keep track of the weapon you're using and automatically update your settings to match the weapon you're holding.
Menu Option | Description |
Automatic | Default. See Resync info below. |
Manual | See Jump Toggles below. |
However, if for any reason the automatic swapping fails (this can happen when browsing in-game menus) don't panic! You can manually re-sync to the correct weapon by using the PRIMARY or SECONDARY jump toggles.
XB Jump Toggle | PS Jump Toggle | Action |
Hold VIEW + Y | Hold TOUCHPAD + TRIANGLE | Active Primary Weapon |
Hold VIEW + B | Hold TOUCHPAD + CIRCLE | Active Secondary Weapon |
🏦 Anti-Recoil is a top-tier MOD utilized in first-person shooter games. It assists you in reducing, and often entirely eliminating, your weapons' recoil.
And introducing [BEAM], a dynamic, fully-automated weapon tracking system that transforms your in-game character into a laser-guided juggernaut. This groundbreaking updateallows for custom attachments to be used with all weapons and loadouts. 😲
We hired one of the film industries top digital artists to put together this exclusive presentation...
Yup, that's basically how it works. Simply enable Anti-Recoil , pickup a weapon (and attachments if you like), and make sure Zen is switched to your favorite WEAPON PROFILE (P1 - P4) set the active PRIMARYand SECONDARY weapons and you're good to go.👍
If you've been following this guide from the start, you've likely already completed most of the setup. It's important that all the In-Game Settings are synchronized, and confirming the correct weapon is absolutely crucial, otherwise, the Anti-Recoil algorithm may be significantly off, possibly causing harsh upward or downward kick - which is precisely the opposite of what you're aiming for, right?
This handy Quick Toggle which will quickly enable/disable Anti-Recoil. Note: Anti-Recoil must be enabled in the GamePack menu for the toggle to work.
XB Quick Toggle | PS Quick Toggle | Action |
Hold LT + D-PAD DOWN | Hold L2 + D-PAD DOWN | Anti-Recoil Enable/Disable |
Menu Option | Description |
Disable | Anti-Recoil is not applied |
Enabled | Anti-Recoil is applied when holding ADS and FIRE buttons |
Once you've selected your weapon of choice, along with its ideal attachments and optics, it's possible that it's not beaming as expected straight out of the box. This could be due to the fact that the existing GamePack version does not optimally account for the combination of weapons, attachments, and in-game sensitivity and deadzone or Aim Acceleration settings.
But don't worry, the "⚡How to Tune" section 👇will guide you on how to fine-tune your setup to achieve optimal performance - a state we call [BEAM]. You can then share these settings with others via the community support channels found on the main page of this guide.
It really isn't too difficult once you've got a grip on the basics. You're dealing with just two axis, X and Y, each correlating to UP, DOWN, LEFT, RIGHT movements.
This Jump Toggle will quickly take you to the Anti-Recoil Adjustable Menu. Here, you can modify the X & Y axis for any weapon that's currently active. Remember to check out "⚡How to Tune" 👇
XB Jump Toggle | PS Jump Toggle | Action |
Hold VIEW + LT | Hold TOUCHPAD + L2 | Anti-Recoil Adjustable Menu |
The Menu lets you save the X & Y adjustable values for every PRIMARY & SECONDARY weapon in each WEAPON PROFILE (P1 - P4).
Anti-Recoil Adjustable Options | Description |
Every Weapon | X & Y AXIS - PRIMARY & SECONDARY Default: 0. Range -100 to 100 |
Click the arrow > for instructions on how to extract the recoil compensation values right from the game. This will equip you with the know-how to skillfully tune the X & Y axis like a pro.
This GamePack is loaded with a variety of extremely handy Fire MODs (default: RT/R2), designed to disorient enemies, causing them to miss shots and lose track of your position.
These are GLOBAL MODs, meaning they will be applied to the any active PRIMARYor SECONDARY. Click the arrow > for a complete list of available ADS MODs...
Active Fire Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
On Fire: Fire while pressing the fire trigger. ADS is ignored. ADS & Fire: Fire while pressing ADS & Fire at the same time. Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
Menu Options | Description |
On Fire | Fire instantly, ADS is ignored |
ADS & Fire | Fire while holding ADS |
Fire Only | ADS Blocks the Mod |
These SHOT MODS will run whenever the chosen activator (default RT/R2) is held. The 'On Fire' option will run whenever the Fire Button is held. The 'ADS & Fire' option will run when both ADS and Fire buttons are held. Then lastly 'Fire Only' will only run when the Fire button is held and the ADS button is not held.
Jump Shot: Rapidly jump when the Fire button is held. Drop Shot: Go to the prone position when firing. Strafe Shot: Strafe while firing your weapon.
Menu Options | Description |
Disabled | Default |
Jump Shot | Jump while Shooting |
Drop Shot | Go Prone while Shooting |
Strafe Shot | Strafe while Shooting Set Speed & Direction Below |
Active Shot Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD RIGHT
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
On Fire: Fire while pressing the fire trigger. ADS is ignored. ADS & Fire: Fire while pressing ADS & Fire at the same time. Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
Menu Options | Description |
On Fire | Fire instantly, ADS is ignored |
ADS & Fire | Fire while holding ADS |
Fire Only | ADS Blocks the Mod |
The Movement MOD lets you select Auto Lean or Auto Peek. These MODS can be used to give you an advantage while making it difficult for enemies to hit you and maintain cover. Auto Lean will automatically have you lean in the direction you are strafing when aiming down sights. Then Auto Peek MOD will cycle through leaning left then right every second when aiming down sights regardless of the direction you move in and while standing still.
Here are the two main options for Movement MOD:
- Auto Lean: While aiming down sights automatically lean left when moving left or lean right when moving right.
- Auto Peek: Lean both left and right while aiming down sights.
Menu Option | Description |
Disabled | Default |
Auto Peek | Lean in the direction you are strafing while ADS is held |
Auto Lean | Lean side to side while ADS is held |
This MOD automatically aims down sights when the ADS button is held. This saves you from double tapping ADS and holding ADS or having to tap ADS and then re-tap to exit ADS Mode.
Menu Option | Description |
Disabled | Default |
Enabled | Aim down sights fully when ADS is held |
When enabled and the ADS button is held this MOD automatically holds the Sniper Breath button stabilizing your aim. This is useful as it reduces weapon sway by a considerable amount increasing the accuracy of your shot.
Menu Option | Description |
Disabled | Default |
Enabled | Automatically stabilizes aim when the ADS button is held |
Hair Triggers when enabled will fully output LT/L2 or RT/R2 when any pressure is applied to a trigger. This allows for faster response In-Game leading to a faster shot and aiming in. While the amount of time is very small it can lead you to react quicker if you and an enemy see each other at the same time. Most games have a deadzone associated with triggers and usually do not output a trigger signal until a pressure of at least 10% to 20& is detected.
Menu Option | Description |
Disabled | Default |
Enabled | Fully outputs triggers when a trigger has any pressure applied to it |
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