The M.O.D. Library
Quick Scope
the quick scope mod is a feature that, upon pressing the trigger, allows the weapon to instantly zoom in, fire a shot, and then zoom back out, all in one automated, smooth motion this can result in the player being able to fire a shot up to two seconds faster compared to not using the quick scope mod the mod works by automating ads in as soon as a custom trigger is pressed (usually fire or ads) , firing at the exact point where the game registers the end of the scope animation, then quickly ads out back to the characters original position we recommend that you do not use rapid fire mods with quick scope the most notable benefits of the quick scope mod include quick and easy aiming the quick scope mod allows players to instantly aim down sights (ads) the second they press the fire trigger, without the need to manually press the ads button this can help players to quickly and easily take aim at targets increased accuracy by eliminating the need to manually zoom in and out, the mod can help players to be more accurate when using a sniper rifle faster gameplay the mod allows players to take out enemies quickly and with precision, even in close quarters, making the gameplay faster and more efficient useful in online multiplayer this mod can be especially useful in online multiplayer matches where time and precision are key cronus advantage cronus advantage by having the advantage of cronus zen, players can feel more confident in their abilities and play more aggressively, leading to more wins to put it simply, the quick scope mod allows you to quickly zoom in, fire a shot, then zoom back out again, all in one smooth motion this technique gives you an edge over other players in online multiplayer matches, as it allows you to take out enemies quickly and with precision, which can result in more kills and a better score ๐๏ธ other scope mods sometimes, quick scope is confused with the auto scope docid\ dt0mdnohqatoeaiqwke6r and scoped fire docid 9r1nzbst6lnj8tvu4nl 9 mods, however, they each have slight differences auto scope supports ars, smgs, lmgs, and pistols, and it works by automatically zooming in (ads) and firing at the same time with a single press of the fire trigger doing this allows for an extra 2 3 bullets before the ads zoom animation is complete shooting continues until the fire trigger is released, at which point the weapon will stop firing and return to the ads out position scoped fire , on the other hand supports all weapons, but is most effective when used with those that have poor hip fire accuracy, especially at close quarters (for example, sniper rifles, dmrs, shotguns) when the fire trigger is pressed, the weapon will ads for a fixed period of time (cod is usually 224ms) , allowing for a more accurate shot as games usually have better accuracy when using ads compared to hip fire upon releasing the trigger, the weapon will stop firing and automatically return to the ads out position quick scope , in contrast, is a technique used with only sniper rifles it works by automatically zooming in (ads), firing a shot, then zooming back out, all in one smooth motion, with a single press of a custom trigger (usually fire or ads) โ๏ธ gpc script example this is what the source code of a quick scope mod looks like note that all button labels match their corresponding buttons on other controllers for example, if the script says xb1 rt (xbox right trigger), it will also press the right trigger (r2) on a playstation controller gpc quick scope main { 	if(event press(xb1 lt) && get ptime(xb1 lt) < 140){ // check if lt/l2 (left trigger) is pressed 	 combo run(cquickscope); // run quick scope combo 	}	 } int qswait = 250; combo cquickscope { set val(xb1 lt,100); // output lt/l2 (left trigger) (ads trigger in most games) wait(qswait); // time scoped in set val(xb1 lt,100); // output lt/l2 (left trigger) (ads trigger in most games) set val(xb1 rt,100); // output rt/r2 (right trigger) (ads trigger in most games) wait(40); set val(xb1 lt,100); // output lt/l2 (left trigger) (ads trigger in most games) wait(40); } รบยปหยนยยนลพยฝโนยผหรญรปรจรธยบ โ warning we would like to remind our users that the use of mods, or modifications, may not be allowed in official tournaments or in compliance with the game's end user license agreement (eula) it is the user's responsibility to review the rules and regulations of a specific game or tournament prior to using any mods, to ensure that their use is in compliance with any terms and conditions failure to do so may result in disqualification or violation of the game's eula