COMMUNITY GAMEPACKS
RB6: Siege BETA

In-Game Settings

This is a list of every in-game setting that you need to match before using the GamePack. Skip this page at your peril because it will cause every MOD to fail, giving you headaches instead of wins.

🟠 PLAYER CONTROLLER LAYOUT



All default player controller layout presets are available in this GamePack you may be using. See Menu Options below for the complete list.

💡INFO: We recommend playing with the Tacticle Bumper Croucher layout, as you don't have to move your thumb off the AIM stick to press the crouch button. (REDO THIS AND PIC)

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Click the arrow > to expand all OLED Menu options....

This is the full list of supported button layouts:

Layout Name

Default

Enhanced Bumpeer Leaner

Evolved Bumper Shooter

Tactical Bumper Croucher

Default - Lefty

Default (Flipped)

Enhanced Bumpeer Leaner (Flipped)

Evolved Bumper Shooter (Flipped)

Tactical Bumper Croucher (Flipped)

Default - Lefty (Flipped)



🟠 DEADZONE



The Deadzone is an invisible circle around the center of your analog stick where any movement you make doesn't impact the game. This handy feature exists mainly because, over time, analog sticks can become a bit faulty due to wear and tear. This sometimes results in a frustrating issue called 'stick drift,' where your aim shifts even though you're not moving the stick. The GamePack supports a deadzone value between 5 and 50. We recommend a value of 10 for both analog sticks.

🕹️ STICK DRIFT

There's a sinking feeling that's the worst when your controller starts acting on its own. Stick drift, where the analog sticks register input without your touch, has been a major issue for players in recent years.

But don't worry, deadzone settings offer a solution to address stick drift without having to replace your analog sticks.

If your controller is experiencing stick drift or if you prefer greater control over speed, we recommend setting the Left Stick Deadzone to '10, Right Stick Deadzone to '10', with a Sensitivity range of 10-20. This setting maintains responsiveness while effectively minimizing most instances of stick drift.

On the other hand, if your analog sticks are perfectly calibrated or you want a highly responsive character that detects even the slightest joystick movement, you can try setting a stick Deadzone to '0'. Just keep in mind that you might need to fine-tune Look Sensitivity and the Weapon's XY values for optimal results.

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Deadzone Value

5 to 50

🟠 IN-GAME SETTING REQUIREMENTS



MODS such as Anti-Recoil are designed and tested around the REQUIRED In-Game requirements. Deviating from the settings below may have MODS not perform at their best.

  • Controller Rotation: Updated (Classic support coming in future update)
  • Aim: Hold
  • Advanced Controller Options: Disable
  • Vibration: Enabled
  • Feild of View: 60

🟠 SENSITIVITY



This refers to your ADS Sensitivity (Look Sensitivity ADS in-game) controls how fast your character turns or aims while Aiming Down Sights (ADS). You can set this anywhere from 1 (slowest) to 50 (fastest). A value between 10 is recommended for most users as this offers a good balance of steady aim and ability to maintain on target.

High sensitivity means quicker turning which is great for tracking fast-moving targets. Lower sensitivity, on the other hand, offers more control and precision, but with slower turning speed - ideal for maintaining steady aim or using snipers.

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🟠 CONTROLLER ROTATION



The controller rotation settings refer to how the game translates your analog stick movements into on-screen character movements. This GamePack currently supports the 'Updated' setting. The 'Classic' option will be add soon in a future update.

Classic Controller Rotation: Small stick movements result in slower character movement, while large stick movements result in much faster character movement. It's not a 1:1 ratio. This setting is excellent for players who prefer a slower and more precise aim when making minor adjustments, but still want the ability to turn quickly when moving the stick further. This is the preferred option for controller users as it helps maintain tighter stick control.

Updated Controller Rotation: The game translates your stick movements into on-screen action on a 1:1 basis. In other words, all stick movements result in a proportionate amount of character movement. Small stick movements mean small character movements, and large stick movements mean large character movements, all at a consistent ratio. This is the preferred option for mouse users as it helps maintain smooth, consistent movement.

💡TIPS

The default Response Curve setting for this game is Updated. This value has been determined as the most optimal for the GamePack's built-in Anti-Recoil stabilization patterns. We find some users like to set the Response Curve to Classic for increased aiming precision movement and fine aim control. However you should expect to have to manually enter higher Anti-Recoil X&Y values for that weapon. You can also use the Jump Toggle VIEW/TOUCHPAD + LT/L2 to go straight to the Anti-Recoil Adjustable menu for fast, real-time tuning.

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In-Game Option

Classic

Updated

🟠 BLOCK VIBRATION



This option blocks all physical rumble signals sent from the game. However, it still allows the GamePack to read the digital rumble digital signals which are essential for the correct function of this GamePack.

💡INFO: The in-game controller vibration option must ALWAYS be enabled, even if you don't like rumble. The GamePack option will enable or disable whether the physical rumbles can be felt on the controller.

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In-Game Option

Description

Disabled

Controller WILL receive rumbles.

Enabled

Controller WILL NOT receive rumbles.

🎯 ATTACHMENTS



Base Anti-Recoil is based on weapons with no attachments or "Iron Sights".The [BEAM] GamePack Anti-Recoil does allow for each weapon to have its own XY adjustment for Anti-Recoil in the GamePack menu. Each Primary and Secondary weapon can have its own X Axis and Y Axis value which is used to compensate recoil. Attachment support as seen in other GamePacks will be available shortly in a future update.

This isn't actually part of the in-game settings menu, but it gets missed sometimes as using attachments as part of the built-in game mechanics is a brand new feature, so it's here as a reminder that it's important to match the attachments you are using in-game with the GamePack.

You will find these instructions and more on The M.O.D.s page 👍

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