The M.O.D.s
You wanted M.O.D.s. Oh, we got the M.O.D.s. No longer will your aim be as effective as a water gun in a paintball match because it's all here, a comprehensive list of every M.O.D. you need to level the playing field.
Before you jump in, it's important to understand that each weapon has its own unique recoil and weapon sway patterns, which makes using this GamePack a powerful tool in your gaming arsenal as it automatically applies the most up-to-date values for the weapon you're using. We do all the heavy lifting for you!๏ปฟ
Each weapon, and most kinds of attachments has a unique 'Weapon Sway' which alters the game mechanics, resulting in changes to the Anti-Recoil X&Y values for that specific weapon. Also, in-game sensitivity and firing distance make a difference too.
As this pack features the new [BEAM] technology, allowing custom attachments for each weapon and loadout.
With this revolutionary enhancement, each weapon is transformed into a laser-guided powerhouse, firing with a rock-solid precision that defies reality. Every single shot, landing exactly where you aim! ๐ฅ
This GamePack features THREE WEAPON PROFILES, each with a weapon to match your favorite loadouts.
The Cronus Zen OLED below shows the main screen displayed when you're running this GamePack.
![Document image Document image](https://archbee-image-uploads.s3.amazonaws.com/IwUlH55FdaPsVELSqm1Fc/xXUgBKgllgOICLDJzclHQ_gpmainscreenanimation.gif)
It's important to familiarize yourself with the GamePack menu layout.
- ๏ปฟS1 is the Memory Slot Number the GamePack is programmed to.
- ๏ปฟP1 is the active Weapon Profile - this GamePack has four (P1 - P4) to choose from.
- The PRIMARY weapon in this example is Regular Fire.
- The SECONDARY weapon in this example is Rapid Fire.
- The Main Menu Jump Toggle displays depending on which controller you have connected. LT + MENU (XBOX) or L2 + OPTIONS (PLAYSTATION).
- VIEW/TOUCHPAD + D-PAD LEFT Sets the active Weapon Profile to 1.
- VIEW/TOUCHPAD + D-PAD LEFT Sets the active Weapon Profile to 2.
- VIEW/TOUCHPAD + D-PAD LEFT Sets the active Weapon Profile to 3.
You may use one weapon at any one time per profile.
Click the arrow > for all Jump Toggles used to access and manage Weapon Profiles.
There's a lot of weapons in this game, so to change a PRIMARY weapon as quickly as possible with Jump Toggle VIEW/TOUCHPAD + RT/R2, we have created a 'Weapon Armory' which conveniently categorizes each weapon into their own distinctive classes so you don't have to scroll through lists of ARs and SMGs when you're looking for a Shotgun.
This jump toggle takes you straight to the Weapon Armory. Use D-PAD LEFT/RIGHT to scroll through the different weapon classes, A/CROSS to select the class and weapon of your choice, and B/CIRCLE to save.
๏ปฟXB Armory Toggle๏ปฟ | ๏ปฟPS Armory Toggle๏ปฟ | ๏ปฟAction๏ปฟ |
Hold VIEW + RT | Hold TOUCHPAD + R2 | Access Weapons Armory |
๐กINFO: When you choose a weapon class using this toggle, we've made sure it's efficient โ it avoids the unnecessary scrolling through weapons that don't interest you. The menu will only show weapons belonging to the selected class, making your selection process faster (see the Assault Rifles example above).
However, if you prefer to explore all options, simply access the weapons menu without using the Weapon Armory jump toggle. This way, there will be no class restrictions, and you can freely scroll through the full list of weapons.
This GamePack supports a profile value for PRIMARY for each Profile 1 to 3. This adjustable can set a X Axis and Y Axis value. Unlike Weapon Recoil. The push variant will move a weapon left (negative X Axis value) or right (positive X Axis value) or Up (negative Y Axis value) or down (Positive Y Axis value).
This Jump Toggle will quickly take you to the Profile Adjustable Menu. Here, you can modify the recoil compensation for the profile currently active. This can come in handy if you have the same weapon on different profiles with different attachments. These adjustables are restricted to the profiles they are associated with. This differs from weapon recoil as weapon recoil values are loaded onto any profile where that weapon is in use.
๏ปฟXB Jump Toggle๏ปฟ | ๏ปฟPS Jump Toggle๏ปฟ | ๏ปฟAction๏ปฟ |
Hold VIEW + RB | Hold TOUCHPAD + R1 | Profile Adjustable Menu |
Swapping between your PRIMARY and SECONDARY weapons during battle has never been easier. By monitoring the Cycle Weapon button (default: Y/TRIANGLE), The GamePack will keep track of the weapon you're using and automatically update your settings to match the weapon you're holding. On PS5 consoles using the new Adaptive Beta will attempt to keep profiles in sync. This MOD is in Beta and certain weapons may overlap.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Automatic | Default. See Resync info below. |
Manual | See Jump Toggles below. |
However, if for any reason the automatic swapping fails (this can happen when browsing in-game menus) don't panic! You can manually re-sync to the correct weapon by using the PRIMARY or SECONDARY jump toggles.
๏ปฟXB Jump Toggle๏ปฟ | ๏ปฟPS Jump Toggle๏ปฟ | ๏ปฟAction๏ปฟ |
Hold VIEW + Y | Hold TOUCHPAD + TRIANGLE | Active Primary Weapon |
Hold VIEW + B | Hold TOUCHPAD + CIRCLE | Active Secondary Weapon |
๐ฆ Anti-Recoil๏ปฟ is a top-tier M.O.D. utilized in first-person shooter games. It assists you in reducing, and often entirely eliminating, your weapons' recoil.
And introducing [BEAM], a dynamic, fully-automated weapon tracking system that transforms your in-game character into a laser-guided juggernaut. This groundbreaking update allows for custom attachments to be used with all weapons and loadouts. ๐ฒ
We hired one of the film industries top digital artists to put together this exclusive presentation...
![Document image Document image](https://archbee-image-uploads.s3.amazonaws.com/IwUlH55FdaPsVELSqm1Fc/gGxDSwfPoD9F5osl7IZqa_antirecoilcartoon.gif)
Yup, that's basically how it works. Simply enable Anti-Recoil , pickup a weapon (and attachments if you like), and make sure Zen is switched to your favorite WEAPON PROFILE (P1 - P3) set the active weapon and you're good to go.๐
If you've been following this guide from the start, you've likely already completed most of the setup. It's important that all the In-Game Settings๏ปฟ are synchronized, and confirming the correct weapon is absolutely crucial, otherwise, the Anti-Recoil algorithm may be significantly off, possibly causing harsh upward or downward kick - which is precisely the opposite of what you're aiming for, right?
This handy Quick Toggle which will quickly enable/disable Anti-Recoil. Note: Anti-Recoil must be enabled in the GamePack menu for the toggle to work.
๏ปฟXB Quick Toggle๏ปฟ | ๏ปฟPS Quick Toggle๏ปฟ | ๏ปฟAction๏ปฟ |
Hold LT + D-PAD DOWN | Hold L2 + D-PAD DOWN | Anti-Recoil Enable/Disable |
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Enabled | Anti-Recoil is enabled |
Inverted-Y | Inverted Anti-Recoil is enabled |
Base Anti-Recoil is tuned for a weapon when aiming at an enemy to counter the slowdown that occurs when firing on an enemy when In-Game Aim Assist is enabled.
Once you've selected your weapon of choice, it's possible that it's not beaming as expected straight out of the box. This could be due to the fact that the existing GamePack version does not optimally account for the combination of in-game sensitivity and deadzone settings.
But don't worry, the "โกHow to Tune" section ๐will guide you on how to fine-tune your setup to achieve optimal performance - a state we call [BEAM]. You can then share these settings with others via the community support channels found on the main page๏ปฟ of this guide.
It really isn't too difficult once you've got a grip on the basics. You're dealing with just two axis, X and Y, each correlating to UP, DOWN, LEFT, RIGHT movements.
This Jump Toggle will quickly take you to the Anti-Recoil Adjustable Menu. Here, you can modify the X & Y axis for any weapon that's currently active. Remember to check out "โกHow to Tune" ๐
๏ปฟXB Jump Toggle๏ปฟ | ๏ปฟPS Jump Toggle๏ปฟ | ๏ปฟAction๏ปฟ |
Hold VIEW + LT | Hold TOUCHPAD + L2 | Anti-Recoil Adjustable Menu |
Hold VIEW + RB | Hold TOUCHPAD + R1 | Profile Adjustable Menu |
The Menu lets you save the X & Y adjustable values for every PRIMARY weapon in each WEAPON PROFILE (P1 - P3).
๏ปฟAnti-Recoil Adjustable Options๏ปฟ | ๏ปฟDescription๏ปฟ |
Every Weapon | X & Y AXIS - PRIMARY๏ปฟ Default: 0. Range -400 to 400 |
Click the arrow > for instructions on how to extract the recoil compensation values right from the game. This will equip you with the know-how to skillfully tune the X & Y axis like a pro.
Anti-Recoil the GamePack is tuned for targets without Aim Assist. This is done in case a shot or two is missed your aim does not overcompensate. However, the In-Game Aim Assist will slow down your aim when your crosshair is close or on an enemy. This is an invisible area commonly referred to as an Aim Assist bubble. This area requires a bit of extra recoil for your aim to stay steady. There are two options with Off Enemy being the default recoil tuned for walls or targets without Aim Assist. If you wish to counter an Aim Assist bubble automatically select On Enemy which automatically provides the extra recoil to counter an Aim Assist bubble. If On Enemy is in use and a shot is missed your aim may overcompensate.
๏ปฟMenu Option๏ปฟ |
Off Enemy |
On Enemy |
In COD: MWIII built-in Aim Assist function automatically kicks in when a minimum stick value is applied. This M.O.D. optimizes stick rotation while maintaining this value automatically based on In-Game settings to provide the best Aim Assist with no adjustments needed. All that is required is for you to match the following In-Game settings (Aiming Deadzone, Movement Deadzone, Response Curve, Vertical Sensitivity, and Horizontal Sensitivity) to the GamePack menu.
Previous versions of the GamePack did have four adjustables that are no longer needed. The best values are automatically loaded providing the best tracking whether or not a stick is in motion. This M.O.D. also works when Anti-Recoil is in use and does not interfere with it. This M.O.D. can also be used with a mouse and keyboard and does not jitter mouse movement like traditional Aim Assits M.O.D.s.
๏ปฟMenu Option๏ปฟ |
Disabled |
Enabled |
This GamePack is loaded with a variety of extremely handy Fire M.O.D.s (default: RT/R2), designed to disorient enemies, causing them to miss shots and lose track of your position.
These are GLOBAL M.O.D.s, meaning they will be applied to the any active PRIMARYor SECONDARY. Click the arrow > for a complete list of available ADS M.O.D.s...
Active Fire M.O.D. Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP
Control exactly when a M.O.D. is activated. This is particularly useful if you have one M.O.D. that activates only when you Press Fire and another M.O.D. that activates only when you press ADS & Fire.
๏ปฟOn Fire: Fire while pressing the fire trigger. ADS is ignored. ADS & Fire: Fire while pressing ADS & Fire at the same time. Fire Only: Fire only when pressing the fire trigger. ADS will block the M.O.D.
๏ปฟMenu Options๏ปฟ | ๏ปฟDescription๏ปฟ |
On Fire | Fire instantly, ADS is ignored |
ADS & Fire | Fire while holding ADS |
Fire Only | ADS Blocks the M.O.D. |
These SHOT M.O.D.s. will run whenever the chosen activator (default RT/R2) is held. The 'On Fire' option will run whenever the Fire Button is held. The 'ADS & Fire' option will run when both ADS and Fire buttons are held. Then lastly 'Fire Only' will only run when the Fire button is held and the ADS button is not held.
๏ปฟJump Shot: Rapidly jump when the Fire button is held. Crouch Shot: Crouch once when the Fire button is pressed. Auto Crouch: Rapidly crouch while the Fire button is held. Drop Shot๏ปฟ: Go to the prone position when firing. Strafe Shot๏ปฟ: Strafe while firing your weapon.
๏ปฟMenu Options๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
Jump Shot | Jump while Shooting |
Crouch Shot | Crouch while Shooting |
Auto Crouch | Crouch one time upon activator use |
Drop Shot | Go Prone while Shooting |
Strafe Shot | Strafe while Shooting Set Speed & Direction Below |
Active Shot M.O.D. Quick Toggle: HOLD LT/L2 & PRESS D-PAD RIGHT
Control exactly when a M.O.D. is activated. This is particularly useful if you have one M.O.D that activates only when you Press Fire and another M.O.D. that activates only when you press ADS & Fire.
๏ปฟOn Fire: Fire while pressing the fire trigger. ADS is ignored. ADS & Fire: Fire while pressing ADS & Fire at the same time. Fire Only: Fire only when pressing the fire trigger. ADS will block the M.O.D.
๏ปฟMenu Options๏ปฟ | ๏ปฟDescription๏ปฟ |
On Fire | Fire instantly, ADS is ignored |
ADS & Fire | Fire while holding ADS |
Fire Only | ADS Blocks the M.O.D. |
๐ฆ Quick Scope๏ปฟ is a powerful feature designed to enhance your shooting efficiency and speed. When using this feature, pressing either FIRE (default: RT/R2) or ADS (default: LT/L2) will trigger an automated sequence: your weapon will swiftly zoom in, fire, and then zoom back out. This seamless motion can shave up to two seconds off your shooting time, offering a significant advantage compared to traditional firing methods.
Here are the two main trigger options for Quick Scope:
- ๏ปฟOn Fire: This mode is activated with a single pull of the FIRE trigger. Quick, simple, and efficient, it allows rapid scope-in and firing.
- ๏ปฟOn ADS: Triggered with a single pull of the ADS trigger, this mode offers a seamless transition between aiming and shooting.
- ๏ปฟSilent: Quick Scope faster than normal by canceling the scope in animation.
Additionally, Quick Scope offers a forth option, the Legit Scope. This feature primes a shot as you hold the ADS trigger, firing the shot when the trigger is released.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
On Fire | Default: RT/R2. Adjustable ๐ |
On ADS | Default: LT/L2. Adjustable ๐ |
Silent | Fires a shot on release of the ADS trigger while canceling the scope in animation. |
Legit Scope | Fires a shot on release of the ADS trigger Default: LT/L2 |
๏ปฟAdjustable Option๏ปฟ | ๏ปฟDescription๏ปฟ |
ADS (Zoom) Time | Default: 200ms. Range 200-3000ms |
This M.O.D. automatically sprints when the left stick is fully pushed in any direction
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
Enabled | Automatically hold the Focus Button LS/L3 default stabilizing sniper weapons. |
Rapidly Melee while the Melee Button is held (RS/R3 default).
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
Enabled | Automatically hold the Melee Button RS/R3 default |
This M.O.D. allows rapid jumps while the In-Game Jump Button is held (A/CROSS).
๏ปฟBunny Hop: Rapidly jump while the Jump Button (A/CROSS default) is held.
This M.O.D. will automatically aim down sights when hip firing providing the best accuracy while having reduced character movement. When either option is used Anti-Recoil is also applied to give you the edge on your opponent in any scenario.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
Enabled | Aim down sights when hip firing |
Automatically ping opponents, weapons or point of interest and alert your teammates. (Once): ping only once while ADS or firing depending on your activator. (Repeated): Ping all the time while ADS or firing depending on your activator.
Option | Description |
Disabled | Auto Ping is Disabled |
On Fire (Repeat) | Auto Ping is On Fire (Repeats) |
On Fire (Once) | Auto Ping is On Fire (Only Once on Fire) |
On ADS (Repeat) | Auto Ping is On ADS (Repeats) |
On ADS (Once) | Auto Ping is On ADS (Only Once on ADS) |
On ADS & Fire (Repeat) | Auto Ping is On ADS & Fire (Repeats) |
On ADS & Fire (Once) | Auto Ping is On ADS & Fire (Only Once on ADS & Fire) |
VM Speed allows you to change how fast the GamePack reports to your game. This can allow for a more responsive gaming experience. However, if using a headset wired to your controller this M.O.D. may cause sound crackling. The speed can be set to either 10ms (default), 8ms, 6ms, 4ms or 2ms. The lower the value the more responsive your controller may feel. Note that this setting may weaken Silent Aim.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
10ms | Default VM Speed |
8ms | VM Speed is set to 8ms |
6ms | VM Speed is set to 6ms |
4ms | VM Speed is set to 4ms |
2ms | VM Speed is set to 2ms |
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