COMMUNITY GAMEPACKS
Total Recoil

Anti-Recoil

๐Ÿ”ด anti recoil weapon profile 1 4 available recoil is when your primary & secondary weapon moves on its own while firing anti recoil reduces this erratic movement making your shots more accurate and more likely to hit your target for example, without anti recoil your weapon may pull up when you fire and with anti recoil your weapon will stay on target and fire straight each weapon in each game has a unique recoil pattern and when adjusted correctly anti recoil simply combats the vertical (and sometimes horizontal) aspect of this when the game causes the weapon to pull up, anti recoil will pull the weapon down enough to level out your shot info anti recoil values are different for each weapon, so the built in weapon tracking system applies expert anti recoil values and other mod settings specific to the weapon you're using however, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical x & y axis for both primary and secondary weapons pro tip a higher value means a stronger recoil compensation, a lower value means less recoil compensation anti recoil vertical strength for both primary and secondary weapons can be adjusted from 1 to 100, and horizontal strength from 100 to 100 also time which is when the start & end recoil value is applied in real time by using the zen oled gamepack adjustable menu this allows you to quickly tune your weapon directly from your controller while playing the game , and without having to unplug and connect your zen to a pc there is 4 primary & 4 secondary you can adjust and toggle at any time each profile has 5 y(vertical) and x(horizontal) values can be adjusted while playing in game there are 5 values that are adjustable time for each axis and each profile the starting time is the strength applied when first firing after a certain amount of time has passed the ending strength is applied to the anti recoil mod the time until the ending strength starts adjustable is responsible for when the ending strength is applied this is measured in milliseconds and in most weapons; sweet spots are around 500ms to 750ms if a weapon is pulling up too much increase the y value and if recoil is pulling down too much decrease the y value when a weapon pulls left too much increase the x value and if it pulls right too much you will need to decrease it hold lt/l2 & press d pad left for primary & secondary profile 1 hold lt/l2 & press d pad right for primary & secondary profile 2 hold lt/l2 & press d pad down for primary & secondary profile 3 hold lt/l2 & press d pad up for primary & secondary profile 4 if you are using the inverted y axis version of this mod, the invert vertical look in game option must be set to enabled option description adjustable disabled anti recoil mod & quick toggle is disabled no enabled anti recoil mod is enabled yes inverted y anti recoil mod is enabled inverts right stick axis ( enable in game also ) yes micro anti recoil (micro) mod is enabled by reducing a small amount of stacking when moving the analog stick used to aim yes micro inverted y anti recoil (micro inverted y) mod is enabled inverts right stick axis ( enable in game also ) yes anti recoil quick toggle hold lt/l2 & press d pad down select the profile 5 secondary weapon you are using in game the weapon tracking system will automatically manage anti recoil, fire mods, and quickscope settings to match the primary and secondary weapon you are using profile 5 secondary weapon this is the profile 5 for your secondary weapon optimized anti recoil values are automatically applied to each weapon and will change in real time when you change your weapon depending on your secondary weapon other mod settings will be activated or deactivated to ensure compatibility and optimal performance we do the heavy lifting for you! profile 5 secondary weapon adjust anti recoil vertical ( 120 120) there are perks, blueprints, attachments, and other in game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the secondary weapon y axis to help compensate profile 5 secondary weapon adjust anti recoil horizontal ( 120 120) there are perks, blueprints, attachments, and other in game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the secondary weapon x axis to help compensate weapon information is identical to primary weapon ( see above for full list ) ๐Ÿ”ด active profile new to this update is the ability to set a total of 5 separate loadouts each will let you set a weapon to use for the primary and secondary weapons in addition to this, each loadout will allow for custom anti recoil adjustments to be stored when a profile is active the weapons, and anti recoil settings associated with it are automatically loaded we have made things super easy should you want to quickly change profiles simply hold view / share + lb / l1 to jump to profile selection pick the one you would like to use then press b / circle once this sets and saves the chosen profile to be used info manual to switch the weapon profile a toggle has to be pressed automatic the weapon profiles will be switched automatically when you switch weapons in game with the switch weapon button when you use the automatic mode you can re sync to your primary weapon while holding view / touchpad + y / triangle option description profile 1 sets active profile to profile 1 profile 2 sets active profile to profile 2 profile 3 sets active profile to profile 3 profile 4 sets active profile to profile 4 profile 5 sets active profile to profile 5 ๐Ÿ”ด weapon profile switch method this gamepack has a built in weapon tracking system, designed to intelligently manage anti recoil and other mod settings depending on which weapon you are using in game so that mods do not conflict with normal gameplay you can choose to switch from primary to secondary weapon profiles automatically, or manually with a quick toggle pro tip when using the auto switch method, the built in weapon tracking system may become "desynced" for example, if you respawn with your secondary weapon enabled but the mod is detected and switched to the primary weapon, or when navigating the in game menu to resync primary weapon or secondary weapon use the same toggle as the manual switch option description manual manually switch primary & secondary weapon profiles (view/touchpad + b/circle will load your secondary view/touchpad + pressing y/triangle will load you primary) primary weapon switch view/touchpad + y/triangle green led indicates that the primary weapon profile is active secondary weapon switch view/touchpad + b/circle red led indicates that the secondary weapon profile is active automatic automatically switch weapons and corresponding mod settings when you switch weapons in game primary manual switch toggle view/touchpad + y/triangle secondary weapon manual switch view/touchpad + b/circle