Polling Rate/VM Speed
let's simplify and clarify how polling rates, response rates, and vm speeds affect gaming controllers and their performance in games burak/x22 dot โ polling rate (hz) definition the number of times data is sent from the controller to the console in one second example ps controller 250 hz (sends 250 data packets per second) xbox controller 125 hz (sends 125 data packets per second) โฒ๏ธ response rate (ms) definition the time it takes for the console to receive and process the data from the controller after a button is pressed flow controller (button press) โ console (processing time in ms) importance a faster response rate means quicker reaction times in game ๐ vm speed definition the internal calculation time of the cronus zen, influenced by cpu load impact high vm speed greater than 8 ms can process data too slowly, leading to delays/lag as it doesn't provide enough data to the console low vm speed lower than 4 ms can process data too quickly for the zen to handle properly, causing errors in data processing relevance affects the overall feel and responsiveness of the controller and , impacting your gaming performance and experience ๐ฎ controller output ps controllers poll faster than xbox controllers natively poll at 250 hz, sending data every 4 ms xbox controllers poll at 125 hz, sending data every 8 ms (250hz can sometimes work well) some, such as the gamesir g7 se can poll at 1000 hz, sending data every 1 ms ๐ key considerations native polling rate games are optimized for the native polling rate of the console higher polling rate issues using a higher polling rate than what the game expects can lead to problems like jitter and lower aim assist due to the game receiving more data than anticipated โ
summary ps controllers have a higher native polling rate than xbox controllers the response rate and vm speed are crucial for ensuring smooth and responsive gameplay games are designed to work best with the native polling rates of consoles overclocking (using a higher polling rate) can negatively affect gameplay, especially aim assist and anti recoil this should clarify how polling rates, response rates, and vm speeds impact gaming controllers and their in game performance