BEAM2.0 GamePacks
Basketball 26 BEAM2.0
need help? join the cronus discord community and head to the support channels! there, you’ll find community experts and players who are ready to answer questions and troubleshoot issues with you these are the available {{macros}} available in this gamepack auto green rhythm shot quickstop defense remap profile customization skill dunk pick control gamepack navigation to fully exit the gamepack menu and save your settings , keep pressing b/circle until you've exited all submenus true 165,165,165,166left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type quick toggles quick toggles give you instant access to the oled menu, letting you control key m o d features on the fly true 85,127,214left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type auto green a perfectly timed shot triggers a green window , making it almost guaranteed to score normally, you’d need to master the release timing through practice, but with the auto green macro, that precision is handled for you do not use the same shoot button for auto green and rhythm shot! if you do, auto green will take priority and override the rhythm sho t when performing a fade shot it is important to release rt/r2 before performing a fade true 371,100left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type always calibrate auto green for the most accurate and consistent performance manual adjustment is also possible for fine tuning your auto green timing! true 372,100left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type rhythm shot a rhythm shot is a smooth jump shot taken in sync with your dribble or catch and shoot motion do not use the same shoot button for auto green and rhythm shot! if you do, auto green will take priority and override the rhythm sho t when performing a fade shot it is important to release rt/r2 before performing a fade true 374,100left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type always calibrate auto green for the most accurate and consistent performance manual adjustment is also possible for fine tuning your auto green timing! true 375,100left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type calibration system to begin calibration, first enter the auto green or rhythm shot calibration menu from the oled screen this is where you'll fine tune your timing for the most consistent results true 220,220,221left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type for example, when you enter the auto green calibration system , you'll see auto green calibration on the oled screen perform a manual jump shot using x/square to begin calibration once excellent appears on the screen, press the toggle again to exit calibration and save you can repeat this process for each type of shot you want to calibrate tip for calibrating fades and quick shot when calibrating a fade, make sure to release x/square first , then the left stick (ls/l3) when calibrating a quick shot, release x/square first , then lt/l2 this ensures proper shot timing is captured auto save calibration you can calibrate multiple shots in one session without entering and exiting the calibration menu each time the system automatically saves when x/square is released , which is why it’s crucial to always release x/square first when calibrating any shot quickstop a quickstop is a popular dribble shooting move you stop suddenly while dribbling and immediately pull up for a jump shot, skipping the full momentum animation true 371,100left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type the delay before the shot can be adjusted to match your timing and playstyle true 371,100left unhandled content type left unhandled content type left unhandled content type left unhandled content type defense defense is about staying in front of your man, contesting shots, stealing, and blocking, this handles it all automatically for you while you press and hold lt/l2 true 378,100left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type shot button (remap) this temporarily swaps r3 with your auto green button it’s useful in modes where the shoot button also performs other functions like play calling or quick actions, letting you use both features without losing auto green true 385,100left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type profiles court selection choose from 5 different profiles to automatically match your preferred court or game mode perfect for switching between metered and no meter shots or setting custom timings for specific modes , just set it once and load it when needed true 388,100left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type skill dunk a skill dunk is a metered dunk mechanic to perform it, drive forward with the left stick , hold rt/r2 , and pull the right stick down this triggers a dunk that requires precise timing using the shot meter true 392,100left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type pick control pick control is an alternative to the remap feature when you press both selected buttons at once , it triggers an lb input in game, often used for playmaking or calling plays true 397,100left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type