BEAM2.0 GamePacks
M-Rivals BEAM2.0
need help? join the cronus discord community and head to the support channels! there, youāll find community experts and players who are ready to answer questions and troubleshoot issues with you these are the available {{macros}} available in this gamepack global automatic character detection (ps5/dualsense only) (ps5/dualsense only) intelligent character selection system beam2 0 character combos silent aim2 0 (none to almost zero screen shake) aim assist booster controller (stickiest aim assist ever made) aim assist booster mouse & keyboard (1st working aa for mk) full in game settings support (deadzones, sensitivities etc) adjustable vm speeds (8ms, 4ms) strafe shot jump shot auto ping (once, repeat) chrono vision zen tap turbo buttons mandatory settings all settings must be applied for the gamepack to function correctly controller match the in game deadzone (left and right stick) with the gamepack settings vibration enabled vibration intensity 80 vibration enabled trigger effect enabled mouse and keyboard horizontal sensitivity 500 vertical sensitivity 500 aim sensitivity curve type exponential curve advanced aim sensitivity curve settings adjust curve 5 minimum input deadzone 10 maximum input deadzone 5 max deadzone sensitivity boost 0 horizontal max deadzone response time 0 gamepack navigation to fully exit the gamepack menu and save your settings , keep pressing b/circle until you've exited all submenus true 165,165,165,166left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type left unhandled content type